[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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[sblock=OOC]
Sorry for the delay, but Evo's action is invalid and I need to confirm with him what to do next, he's on midnights (I think) so he's probably asleep right now>
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[sblock=OOC]
Lanharath teleported his target to I2 on the map, so he can't use a melee attack against the enemy (righteous smite). He can move there, but he'll take on OA, so I don't want to just assume he's ok with that.
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[sblock=ooc] Could we get an updated map from just before Valahad's turn? This would be a good way to determine what he wants to do next (and allow the rest of us the idea of what to do next as well) [/sblock]
 

[SBLOCK=OOC]Ah, my bad, I thought he was attacking the other raider. Which he will probably attack now that every enemy surrounding him are gone or far except that one.[/SBLOCK]
 


Lanharath takes a few quick steps onto the aft of the ship and speaks a few words of prayer to Il-Yannah.

"Il-Yannah protect us from this evil that springs up from the darkness. Guide our blade and let it reflect your light. Set your gaze down upon our enemy so that we may strike true in your name!"

Lanharath steps forward and swings his longward in an arc toward his foes head, his blade gleaming in the last rays of the sun. The weapon glows brightly and both the Kalashter and his foe teleport near Thusk.

River move in the corner of the deck and take his holy symbol, praying Arawai. His goddess answer his call by flooding part of the deck with a bright light that bolster Pok and Lanharath, but his enemy feels the wrath of the goddess. They crumple beneath Arawai's fury, their tridents clatter uselessly to the deck of the ship.

Valahad is taken aback of such foes on their deck. With but a thought, the metal of his drawn blade changes to a blazing ray of light, the ship and the water around illuminated as if under the noonday sun. Brushing the blonde hair from his face, the kalashtar speaks in the mind of Lanharath, "The light of Il-Yannah, illuminates us. My faith protects us from harm as surely as my shield protects my body." The paladin steps forward, swinging his blade toward the scaled creature.

[sblock=Evo]
I'm going to assume he attacks the raider, if you want to change please let me know Evo. This hits so everyone gains 9 temp hp, make sure to note it
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YEOW!! It hurts!! yells Thusk as he bleeds profusely from the wound. The half-orc takes a step back, looking angrily at the large sahuagin, and You regret!! charges him at full speed, ignoring the smaller sahuagin beside him. More bleeding from Thusk as his weaon consumes his vital force to strenghten itself, but the blow is devastating.

[sblock=Thusk]
That space is occupied, so I just shifted you forward. You hit anyway, so no big deal, except you don't draw an OA. Also, note that a charge requires you to be 2 sqaures from your starting position, so the shift->charge doesn't work. He's not bloodied BTW
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Pok, after standing dumbfounded at being out in the open, finaly shows signs of life. His training kicks in and out comes his wand, firing off a beautiful ball of hypnotic color. Then suddenly thick black tentacles snake up through the boards to harry the Baron and his guard.

Stepping to get a better chance at defense, Pok does his best to shake off the blow he had received while freezing up.

Slithering into his enemies minds, planting seeds of chaos, rips in reality, perennial madness', trying to break up the organization of the assault. The guard falls under the effect of the shadows, while the Baron are drained of their energy.

[sblock=OOC]
You forgot Thusk's attack roll, he's at G2 :devil:Vs Thusk's will (1d20+9=21)
I'll assume you meant to place it at F4 to avoid your ally. Just be careful in the future. As spiderman says, "everybody gets one"
Also, it doesn't say it's an illusion (jaws), but it seems like it is so you make your save
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The raider strikes back at Valahad, but can't penetrate his armour, it steps back over the rail and drops to the water with a splash. The raider stabs at Lanharath again and pierces his side with one of the arms of the trident. It also steps back off the rails and into the water.

Tha baron can't move out of the shadows and takes more psychic damage, but it looks at Thusk with a feral glint in its eyes; "You will pay for that tiny one!" it roars as it unleashes a flurry of clawed swipes and trident stabs.

The priest curses as it is in the water, but turns its trident to River, who is standing at the rails. The shifter now feels the shark's jaws close over him, leaving him off balance. The remaining guard swims towards the boat and grabs hold, attempting to maintain his grip against the enchantment.

[sblock=OOC]
Most of the guards are dead. Baron attacks, AP's and attacks Thusk again... but the DM rolls crappy so you're ok... well mostly ok.

*Note, with the exception of the Baron, the enemies are all at sea level and can't be reach without reach weapons.

Lan - 7 damage and you're marked again.
Thusk - 23 damage - 2 more ongoing 5 damage (I don't think it stacks, right?)
River - hit for 9 damage, take ongoing 5 damage and -2 to defenses (save ends)

Status:
Thusk - 5 ongoing damage (save ends) x 3, bloodied
Baron - slwoed TENT (Pok)
Lanharath - marked by raider 1
River - ongoing 5 damage and -2 to defenses (save ends)


The boat is a close approximation, but there are no ballistas or lifeboats, the only sail is the one in the middle (along F/G coordinates). The only raised area is the southern part where the Kalashters are located.

The stairs are difficult terrain, they're 10 feet up, so it takes 4 squares of movement to get up or down from the raised area.

Valahad you are at L5, your name kind of got blocked

Init:
Bad guys - 20
Lanharath - 19 <- you're up
River - 15
Valahad - 14
Thusk - 10
Pok - 7
*Funny that the highest init mods of the PCs got the lowest rolls.
Lanharath; Valahad; Pok; Thusk; River; baddies (1d20+4=19, 1d20+2=14, 1d20+5=7, 1d20+8=10, 1d20+1=15, 1d20+7=20)
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[sblock=ooc] Well, it seems my little teleportation trip has really messed with everyone, huh? Sorry! I was just trying to NOT be surrounded by things that would hurt this poor squishy (and I really am squishy! yikes) and was trying to get him alone so that I could have the benefit of my OoE without having the chance of others bashing in on me. Of course... now I'm close to the bigger baddie, but I hope to help out Thusk with that once my OoE target dies ^_^ [/sblock]
 

Now that his foe has so cowardly retreated from him he knows who his true enemy is. Setting his eyes on The Baron (dum Dum DUUUUMMMMM!), he releases his previous foe from Il-Yannah's vengeance and places it squarely onto the hulking form in front of him. Lanharath's eyes glow with radiant power as he circles his foe, baiting him to move toward him. With the Baron directly between himself and Thusk, he stabs out at his foe twice with his longsword, Il-Yannah's light guiding his blade.

Lanharath speaks into Thusks mind.

"Thusk! Now is your time to strike hard! We have him surrounded. Finish off this nuisance quickly!!"


[sblock=Actions]
Minor: Use Refocus Enmity
Move: Move from I3 to H4 -> G5 -> F5 -> E5 -> E4
Standard: Use Overwhelming Strike;
Hits AC 19 (forgot about mark) for 10 damage; If this hits the Baron, Lanharath gets to shift to D5 and he moves the Baron from E,F/2,3 to E,F/3,4.

Action Point: IF the Baron was shifted over, Lanharath spends an action point to use Angelic Alacrity
but he stays where he is. IF his first attack misses, and the Baron is NOT shifted over, Lanharath spends an action point to use Angelic Alacrity, shifting from E4 to D3 to D2. This way, Lanharath is flanking with Thusk either way for the attack roll on Angelic Alacrity (negating the penalty from being marked). Angelic Alacrity hits AC 21 for 12 damage. (eewwww... a 3 and a 1 on 2d8... really!? Thanks IC!! You JERK!!) [/sblock]

[sblock=Stat Block]
Lanharath - Kalashtar Avenger 4
AC: 18 Fort: 14 Reflex: 16 Will: 19 (Curently 20/16/18/21 from Full Defense)
HP: 43/43 +2 (temp HP) Surges: 7/7 Surge Value: 10
Trained Skills: Acrobatics +9, Perception +19, Religion +7, Stealth +9
POWERS:
Overwhelming Strike, Bond of Pursuit
Oath of Enmity, Angelic Alacrity, Sequestering Strike, Refocus Enmity, Abjure Undead, Divine Guidance,
Bastion of Mental Clarity
Oath of the Final Duel

[/sblock]

[sblock=Ata] Now that we've got him flanked, pull out the big guns (if you haven't already)! I still have Divine Guidance to use if you attack the Baron, since he is the target of my Oath of Enmity, which will let you re-roll an attack roll! Let's kick some butt!! [/sblock]
 
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River shift away from the border of the boat and hope to be out of sight from the priest. He then plant his battle standard on the deck and call for Arawai for healing for Thusk. Everyone feels the healing of the standard.

[SBLOCK=OOC]
Before action: Take 5 points of damages. All temporary hit points are already gone by priest attack.

Move: Shift to J5

Standard: Plant the standard at I4

Minor: Healing Word on Thusk. He gains his Healing sureg value + 6 hp (Healing Word (1d6+5=6)). My mark of healing gives him a free save now. Also, everyone heals 1 hp because of the standard.

Free: Save (1d20=13) No more ongoing damage.
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[SBLOCK=Status]River - Shifter Cleric 4
AC: 20 Fort: 15 Reflex: 15 Will: 19
HP: 37/41 Surges: 10/10 Surge Value: 9
Status: -[/SBLOCK]
 

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