[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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[sblock=OOC]
Good Call Velmont, this is a big deal here, because if you didn't include it then you'll hit with both. If you have not included it you'll miss with both.
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[sblock=YAAAAY!] I did, in fact completely forget about the bonus from Divine Glow! That is awesome with awesome sauce! So two hits for me ^_^ Not big damage, but at least I can set up a flank with Thusk now and allow him to pound away with his superior damage ^_^ [/sblock]
 

Pointing his wand toward the priest, Pok yells out, Watch Out! the semblance of a javelin hurtles toward the sahaugin nuisance.
[sblock=OOC]

Standard Phantom Bolt on Sahaugin Priest 17 vs will for 10 psychic damage, and Pok slides the priest one square down under the water.

This is not including the +2 from divine glow, please be aware it could be a 19 vs will...

@Kalidrev, smoke that Baron! Great AP.


[sblock=Ministat]Pok d'Sivis
Male Gnome Wizard 4
Small fey humanoid
Initiative +5; Senses Passive Insight 17, Passive Perception 12; low-light vision
HP 18/32, Bloodied 16, Surge Value 8, Surges 6/6
AC 18; Fortitude 14, Reflex 19, Will 18
Saving Throws +5 racial bonus to saving throws against illusions
Speed 5
AP: 0
At-will: Phantom Bolt, Chilling Cloud
Encounter: Wand of Accuracy, Eyebite, Grasping Shadows, Hypnotic Pattern
Daily: Horrid Whispers (Sleep)
Utility: Shield (Expeditious Retreat)
Racial: Fade Away

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[SBLOCK=OOC]CaBaNa, you're bonus for Divine Glow was for last round for you, but as you hit everyone without it, it was a bit wasted there.[/SBLOCK]
 

[sblock=OOC]

actually it cancelled out the -2 from that nasty priest.

So it was important, I just didn't know if it lasted until this round as well...

[/sblock]
 

[SBLOCK=OOC]Until the end of my next turn, and you act after me in the last round, than you act again after me this round.[/SBLOCK]
 

Seeing the cowardly enemy retreat from him, Valahad looks around the ship, seeing where he could be of help. Lanharath was fighting the large, four-armed creature alone, he had to help him. Valahad rushes down the stairs, calling out in it's mind. "You are the only one left, surrender to us or face the light of Il-Yannah." The paladin rushes the remaining foe, his radiant blade streaking towards it's scaled flesh.

[sblock=Actions]
Move: Move down the stairs to I5.
Minor: Divine challenge on the baron.
Standard: Charge baron. Miss. charge baron (1d20+7=12, 1d8+1=5)
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[sblock=Stats]
Valahad
Passive Perception: 16 Passive Insight: 25
HP: 42+9/46 Surge: 13/13(11)
AC: 23 F: 15 R: 16 W: 18
AP: 1
Bolstering Strike
Enfeebling Strike
Lay on Hands****
Avenging Echo
Righteous Smite
Oath of Enmity

Divine Mettle
Bastion of Mental Clarity
Sacred Circle
Radiant Delirium
Dwarven Plate
Sunblade Longsword
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Now that his foe has so cowardly retreated from him he knows who his true enemy is. Setting his eyes on The Baron (dum Dum DUUUUMMMMM!), he releases his previous foe from Il-Yannah's vengeance and places it squarely onto the hulking form in front of him. Lanharath's eyes glow with radiant power as he circles his foe, baiting him to move toward him. With the Baron directly between himself and Thusk, he stabs out at his foe twice with his longsword, Il-Yannah's light guiding his blade.

Lanharath speaks into Thusks mind.

"Thusk! Now is your time to strike hard! We have him surrounded. Finish off this nuisance quickly!!"




Seeing the cowardly enemy retreat from him, Valahad looks around the ship, seeing where he could be of help. Lanharath was fighting the large, four-armed creature alone, he had to help him. Valahad rushes down the stairs, calling out in it's mind. "You are the only one left, surrender to us or face the light of Il-Yannah." The paladin rushes the remaining foe, his radiant blade streaking towards it's scaled flesh, but the Baron's hide proves too much for the paladin's blade

River shift away from the border of the boat and hope to be out of sight from the priest. He then plant his battle standard on the deck and call for Arawai for healing for Thusk. Everyone feels the healing of the standard.

[sblock=OOC]
Thusk fails the save (IC is down right now, rolled on WOTC website, but can't link)
[/sblock]

Thusk swings his blade at the Baron and connects, howling in delight.

[sblock=OOC]
Uses Howling Strike, hits for 16 damage. Sorry, can't wait any longer.
[/sblock]

[sblock=mini-stats]Thusk Tharashk Duran- Half-Orc Barbarian 4
Initiative:+8 Passive perception:12 Passive Insight:12
AC:20 For:19 Ref:17 Will:15
HP:27/52 Bloodied:26 Surges value:13 Surges/day:10/11
Speed:6 Languages:Common, Goblinoid
AP:1 Second Wind:1
Basic Attack: +11 vs AC, 1d12+6
Powers: Howling Strike, Pressing Strike, Bloodclaw Fullblade
Furious Assault, Roar of Triumph, Avalanche Strike, Hammer Fall
Swift Panther Rage[/sblock][/QUOTE]

Pointing his wand toward the priest, Pok yells out, Watch Out! the semblance of a javelin hurtles toward the sahaugin nuisance. The creature dives under the water away from the projectile. (ooc - hit)

The sahaguins begin climbing the ship again, the raider at the back struggles mightily climbing up his first attempt, but finally throws himself over the aft rail. The other raider has no issue and moves close to the cleric, stabbing River with the trident and distracting the shifter.

The guard climbs aboard closer to Lanharath, hoping to surprise the kalashter, but it takes more than that to sneak up on him. The stab is easily avoided. The priest reappears from the water and fires a projectile from his trident, what appears to be a missile of water, but it strikes the railing in front of Pok, narrowly missing the gnome.

The Baron turns to the paladin who challenged him, and unleashes his whilrwind of attacks on Valahad. Unlike his lesser defended allies, Valahad's armour holds strong and the assault does nothing but cause a few minor scratches and dents on the plate.

[sblock=OOC]
I'm going to institute a new policy. After 48 hours from my post, if you haven't acted yet (in combat) I will NPC your character. I will only use your at-will attack. Raider is forced to double move, failed athletics check. Raider 1 makes it and stabs River. Guard 2 makes it and misses Lan. Priest fires Water Bolt at Pok, but misses with a 17. Baron misses all three times on Valahad.


River - hit for 9 damage from raider 1, marked by it.

Status:
Thusk - makes all 3 saves now...
Baron - marked by Valahad, Oath'd by Lanharath
Lanharath -
River - marked by raider 1


The boat is a close approximation, but there are no ballistas or lifeboats, the only sail is the one in the middle (along F/G coordinates). The only raised area is the southern part where the Kalashters are located.

The stairs are difficult terrain, they're 10 feet up, so it takes 4 squares of movement to get up or down from the raised area.


Init:
Bad guys - 20
Lanharath - 19 <- you're up
River - 15
Valahad - 14
Thusk - 10
Pok - 7
*Funny that the highest init mods of the PCs got the lowest rolls.
Lanharath; Valahad; Pok; Thusk; River; baddies (1d20+4=19, 1d20+2=14, 1d20+5=7, 1d20+8=10, 1d20+1=15, 1d20+7=20)
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