I've left the below stuff, in case I am selected, so I don't have to re-do it.
Kadaj, Human Rogue
"If you see me, it's already far too late."
[sblock=Levels]
Level 1 - Ran from home to Alexandria, struggles to survive on street.
Level 2 - Hones his skills picking pockets and bluffing the naive.
Level 3 - Becomes one of the most skilled cutpurses in city, run-ins with Shadow Knives, leaves city.
Level 4 - Arrives back in Moonkeep, begins hunting down the Knives, comes to a truce.
Level 5 - Becomes the hired killer of preference for the Knives, runs afoul of Erstad, sent to Arcosia .
Level 6 - Kadaj manages to survive and puts on a show for the patrons[/sblock]
[sblock=Description]Put a description of your character here. Physical (appearance), demeanor, mannerisms, his personality, tone of voice, etc. You guys know the drill.
In addition, call out any specific differences between his arena appearance vs. his out-of-arena appearance. Remember that gladiators don't really own much of anything.
In the Arena: Kadaj shows up for his battles wearing only his loincloth, with his relatively weak physical appearance, he hopes to lure enemies into offbalancing first strikes, as he summons his magic armour to him. Kadaj does his best to play to the crowd, and always finishes off foes with a flourish (coup-de-grace), for the enjoyment of the crowd.
Out of the Arena: Kadaj is much less flamboyant, he's quite dark outside of the ring, he speaks with others if spoken to, but he's not cordial or inviting. He wears simple, loose-fitting clothing, allowing him freedom of movement. He owns a dagger that he managed to bribe one of the guards to smuggle in, but keeps it hidden, only to be used should he need it.
[/sblock]
[sblock=Character Sheet]
Kadaj
"If you can see me, it's already far too late."
Male Human Rogue
Initiative +7;
Senses Passive Insight 13, Passive Perception 18
HP 51;
Bloodied 25;
Healing Surge 12;
Surges Per Day 8
AC 23;
Fort 17,
Ref 22,
Will 18;
Speed 6
Action Points 1
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Parrying Dagger +2 (standard; at-will) ✦ Weapon
+10 vs AC; 1d4+4 damage.
Parrying Dagger +2 (standard; at-will) ✦ Weapon
Range 5/10; +14 vs AC; 1d4+8 damage.
or
Sly Flourish (standard; at-will) ✦ Martial, Weapon
+14 vs AC. - 1d4+11 damage
Riposte Strike (standard; at-will) ✦ Martial, Weapon
+14 vs AC. - 1d4+8 damage & if target attacks him BSNT I make a melee basic attack against them as an immediate interrupt
Piercing Strike (standard; at-will) ✦ Martial, Weapon
+14 vs Ref. 1d4+8
Fleeting Ghost (Move; at-will) ✦ Martial,
I can move at full speed while making stealth checks without penalty
Positioning Strike (standard; encounter) ✦ Martial, Weapon
+14 vs. Will. 1d4+8 damage & slide target 3 squares
Flamboyant Strike (standard; encounter) ✦ Martial, Weapon
+14 vs. AC. 2d4+11 damage & I shift 1 square
Tumble (Move; encounter) ✦ Martial
Can shift 3 squares
Blinding Barrage (standard; daily) ✦ Martial, Weapon
+14 vs AC; 2d4+8 damage and target is blinded TENT
Miss: half damage and not blinded
Flashy Riposte (immediate Reaction; daily) ✦ Martial, Rattling, Weapon
Trigger: An enemy makes a melee attack against me
+14 vs AC; 2d4+8 damage
Effect: Target grants CA to self and allies TENT
Parrying Dagger +2
Critical: +2d6 damage.
Power (Daily): Immediate Interrupt when enemy makes a melee basic attack against me, roll an opposed MBA with +2 bonus. If my result is higher than the attackers, the attack misses
Deathstalker Parrying Dagger +1
Power (Daily ✦ Necrotic): Free Action. When you hit with this weapon, target takes 5 ongoing necrotic damage (save ends), save is made with a -2 penalty
Summoned Leather Armour +2
Power (At-Will): Minor Action: Banish Armor to extradimensional space , can be recalled with a minor action
Cape of teh Mountebank +1
Power (Daily ✦ Teleportation): Immediate Reaction, when hit by an attack, teleport 5 squares and gain CA against the attacker TENT
First Strike
Get CA against foes who haven't acted yet at start of encounter
Artful Dodger
Gain +3 to AC against OA's
Rogue Weapon Talent
+1 to hit with daggers, shurikens do 1 higher die damage
Sneak Attack 1/round - do 2d8 extra damage against foe granting CA
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Alignment Unaligned;
Languages Common, Elven
Senses n/a
Resistances n/a
Str 10 (+3)
Dex 19 (+7)
Wis 10 (+3)
Con 14 (+5)
Int 9 (+2)
Cha 16 (+6)
Nature +3,
Endurance +5,
Athletics +8,
Perception +8,
Acrobatics +12,
Arcana +2,
Bluff +11,
Diplomacy +6,
Dungeoneering +3,
Heal +3, History +2, Insight +3,
Intimidate +11,
Religion +2,
Stealth +14,
Streetwise +6,
Thievery +12
Feats: Weapon Focus (Light Blade), Two-Weapon Fighting, Backstabber, Two-Weapon Defense, Weapon Proficiency (Parrying dagger), Weapon Expertise (Light Blade)*, Mounted Combat*
Gear Parrying Dagger +2, Summoned Leather Armor +2, Cape of the Mountebank +1, Deathstalker Parrying dagger +1, Adventurer's Kit, Camouflaged Clothing, Disguise Kit, Footpads, Glass Cutter, Inquisitive's Kit, Sunrod (6), Dagger
*Campaign Bonus
[/sblock]
[sblock=On Things Gladiatorial]Why Kadaj Fights: The only thing keeping Kadaj going is his desire to prove Erstad what a mistake he made letting the assassin live, his burning desire for revenge keeps him putting one step in front of the other on the long trek up to the arena floor, keeps him working his daggers in a flurry of maneuvers, keeps him killing, long after he has received any compensation for it.
What Kadaj Would Do If Free: He would certainly travel to Nerath and pay Erstad a visit. Kadaj would most likely turn back to the assassin lifestyle, killing sentient creatures for money. [/sblock]
[sblock=On The Gladiators]In character comments on the other PCs.
Caged Fury: The animal should be caged, only thing worse than a wild animal, is a wild animal who was taught to kill
Pirx: Clown, somewhere below a maggot, but above the filth who run this place.
Q'ynn: Never trust someone who worships the gods. Stupid to wear white in the arene, don't know how he gets it cleaned after each fight.
Rodeh: He's not so quick on his feet, but he seems to hit hard. Stay out of his reach, why's he always looking out that window?
Atrius: One of the few I can speak to freely, although I don't trust him, can't trust nobody down here, I don't have to worry about him stabbing me in the back.
The Scholar: Unsure how they haven't called for his execution yet in the arena, he's gotta be working for "the man"
[/sblock]
[sblock=Background]
Kadaj was born in Nerath, the fledling human nation, in the small city of Moonkeep. His father was a horse trainer for the local military, responsible for domesticating the destriers the heavy calvary rode into battle. His mother had died during his birthing and Kadaj could feel the bitterness from his father whenever he looked at him. From a young age Kadaj was around the beasts and his father had taught him how to handle teh creatures, preparing his son to join the imperial army. Kadaj was not particularly strong and when he was a boy entering his teenage years his father managed to get him an interview at the local military academy that was responsible for officer's training. While he was able to nail their verbal interview, the physical went very poorly, he struggled in the heavy armour, nearly falling over and during the tactical planning exercise, Kadaj lead his group right into the enemies trap, ending up encircled and overwhelmed.
He was promptly rejected and returned to his father, who was furious at the failure. Kadaj endured the man's anger and assault, once his father fell asleep, Kadaj grabbed the small knife from their kitchen. He had enough of his father's demands and abuses, sneaking into the man's room, Kadaj crept from shadow to shadow before arriving at his bed. He did the dark dead and Kadaj was surprised when he felt nothing, no remorse, no pity, no anger, just a cold emptiness in his heart. Gathering some of his meager belongings, Kadaj left the city, knowing he'd eventually be found out, riding his father's horse to the largest city in Nerath, Alexandria, hoping to hide amongst the populace. Having little appreciable skills and less physical aptitude, Kadaj turned to what every good streetrat did, steal. He possessed quick hands and a quick wit, he was able to distract people, while he picked their pockets. After a few scuffles with the local thieves guild, leading to the killings of a few of their membership, Kadaj was a marked man. He needed to get out of town, quickly, but the guild, the Shadow Knives, were watching the streets. Kadaj was well adept at remaining out of sight and made it out of the city alive. He travelled back to Moonkeep, hoping to escape the Knives notice there.
Arriving in the city, Kadaj made a promise to himself, he wouldn't settle for simple pickpocketing or merchant shake-downs and he wouldn't hide from the Shadow Knives any more. This time he would do what he was best suited at, killing. He began by hunting down and assassinating the local members of the Knives. After dispatching a large portion of their membership, they came to a truce, Kadaj wouldn't go after them or their operations and they'd use him for any assassinations they needed. After a fairly successful career, Kadaj was looking for the last big hit, so he could live comfortably for the rest of his life, after a few close calls nearly led to his own demise. Unfortunately, with great rewards came great risks, and this time Kadaj's luck ran out, he captured during his attempt on one of the major nobles in the city. The man, Erstad Newcomb, had an idea on how to properly punish the young man, rather than the executioner's table. With his own guards capturing Kadaj, Erstad called some of his contacts who ran an arena, that the nobleman had enjoyed attending on many occasions. Kadaj was hooded and cotton stuffed in his ears as he was taken out of the city and delivered to the arena.
He was supposed to be used just for sport, the defenseless weakling against the trained gladiators of the arena. His first match he was pitted against a mountain of a man, they called him a goliath, carrying a hammer larger than Kadaj. They gave the human a dagger, laughing at him as the goliath sized him up. The sand underfoot was coarse and stained with blood. Kadaj smiled inwardly, their first mistake was arming him, now he was ready. The goliath charged with his hammer held high, aiming for a killing blow, Kadaj tumbled out of the way, the weapon slamming hard into the earth. Kadaj held up his hands wide,
"We have no need to fight against each other, we can escape out that door, look, it's unguarded, we can make it" the human whispered to the goliath, who turned around to see what Kadaj was talking about. That was when he struck, climbing up the creatures back, Kadaj stabbed his dagger in the back of its neck, repeating the blow as the goliath fell to the ground. He stood up and was covered in the lifeblood of his enemy, the crowd was silenced for a moment, but then a loud cheer rose up at his skill.
During the last year, Kadaj had learned he needed to play to the crowd, it was the only reason he still drew breath. He had developed his fighting style, using paired daggers to keep his flank protected. Kadaj had fought all manner of battle in the arena, his favourite being the mounted combat, despite his anger at his father, he silently thanked the old man for teaching him this skill. He could ride all manner of creature and fire off his enchanted daggers while keeping out of reach of the slower, more heavily armoured fighters.
There was one rival that Kadaj had in the arena, a half-elf by the name of Atrius, the two had a similar battle style, favouring finesse over raw strength. They had fought to a standstill twice so far, but were spared from death by the crowds, the demand for a rematch between them was overwhelming. Behind the scenes the two were actually friendly with each other, understanding that they were playing a part outside. Kadaj knew that his time was running short here, a gladiator only had a limited shelf life and greatly desired to get out of there. His first goal on release, to pay Erstad a visit and teach the nobleman the grave error the man made in letting Kadaj live.
[/sblock]
[sblock=MiniMe]Kadaj—Male Human Rogue
Initiative: +7 ; Passive Perception: 18, Passive Insight: 13
Senses: normal; Resistances: n/a
HP: 51/51, Bloodied: 25, Surge: 12, Surges left: 8/8
AC: 23, Fort: 17, Reflex: 22, Will: 18; — Speed:6
Action Points: 1, Second Wind: Not Used
Powers -
Sly Flourish
Riposte Strike
Piercing Strike
Positioning Strike
Flamboyent Strike
Tumble
Handspring Assault
Flashy Riposte
Parrying Dagger
DeathStalkers Parrying Dagger
Cloak of the Mountebank
[/sblock]
[sblock=OOC]
Here's my info from the builder.
====== Created Using Wizards of the Coast D&D Character Builder ======
Kadaj, level 6
Human, Rogue
Rogue Tactics: Artful Dodger
Background: Occupation - Hired Killer (+2 to Stealth)
FINAL ABILITY SCORES
Str 11, Con 14, Dex 19, Int 8, Wis 10, Cha 16.
STARTING ABILITY SCORES
Str 11, Con 14, Dex 16, Int 8, Wis 10, Cha 15.
AC: 23 Fort: 17 Reflex: 22 Will: 18
HP: 51 Surges: 8 Surge Value: 12
TRAINED SKILLS
Bluff +11, Stealth +14, Thievery +12, Athletics +8, Perception +8, Intimidate +11, Acrobatics +12
UNTRAINED SKILLS
Arcana +2, Diplomacy +6, Dungeoneering +3, Endurance +5, Heal +3, History +2, Insight +3, Nature +3, Religion +2, Streetwise +6
FEATS
Human: Weapon Focus (Light Blade)
Level 1: Two-Weapon Fighting
Level 2: Backstabber
Level 4: Two-Weapon Defense
Level 6: Weapon Proficiency (Parrying dagger)
Feat User Choice: Weapon Expertise (Light Blade)
Feat User Choice: Mounted Combat
POWERS
Bonus At-Will Power: Sly Flourish
Rogue at-will 1: Riposte Strike
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Positioning Strike
Rogue daily 1: Blinding Barrage
Rogue utility 2: Fleeting Ghost
Rogue encounter 3: Flamboyant Strike
Rogue daily 5: Flashy Riposte
Rogue utility 6: Tumble
ITEMS
Parrying Dagger +2, Summoned Leather Armor +2, Cape of the Mountebank +1, Deathstalker Parrying dagger +1, Adventurer's Kit, Camouflaged Clothing, Disguise Kit, Footpads, Glass Cutter, Inquisitive's Kit, Sunrod (6), dagger
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]