A Merc's Life: Howl of the Carrion King [01]

[sblock=David]Yes. That nets him 1 axe and 22 GP, right?[/sblock]

[sblock=mowgli]Right![/sblock] Harn chooses an ax similer to the one he had, obviously in appearence only. He hands over his 8 gold and smiles hapily.
 
Last edited:

log in or register to remove this ad

Preparations made, re-equipped and ready to face whatever challenges await in the old monastery, the group sets out again and in short order you find yourselves back in the huge Nave.

The arid wind whistles through the ruins, lifting a fine veil of dust. From the depths of the chapel the newly cleaned and polished altar gleams bright enough to be seen even out here in the bright sun.

There are three openings in the eastern wall of the nave.
 

Attachments

  • The Old Monastery.jpg
    The Old Monastery.jpg
    376.8 KB · Views: 87
Last edited:

Keeland

Taking up his bow and nocking an arrow, Keeland hums a little tune that sets his bow glowing with arcane light. "Let's try this first entrance (the westernmosts?)."
 

Houwlou Groulenas

"That sounds like as good a plan as any, Keeland," says the Wolfkin, as he boldly strides to head that way alongside the bard. He will pause momentarily, however, just to make sure that the others are following the two of them.

[sblock=stat block, Houwlou]
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    ST(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

The warm glow from Keeland's bow gradually fills the space as you pass through the door into a hallway.

Poking your head through the doorless arch to the North reveals what appears to be a large kitchen complete with walls lined in shelves and cupboards, a huge central table, and an enormous oven against the north wall. Several drawers and cupboard doors stand askew, and the floor here is a jagged field of broken glass, smashed pottery, bits of sharp stone, jagged bones, and discarded cutlery.

Through the doorway to the South is a demolished mess hall. Three long wooden tables and dozens of chairs that once lined this room are in shambles, mostly rotted away with the passage of years. Light shines through several large holes in the ceiling, illuminating a closed door on the east wall.

While Harnry squints to make out details the glow from Keeland's bow lights the gloom for the rest of the party, revealing that the hallway opens into a large but plain interior hallway leading to the various chambers of the monastery’s southern wing. A weatherworn statue of Sarenrae stands in the middle of the hall. The door to the North of the statue hangs slightly open.

[sblock=OOC]Map is updated below. I rotated it so North is now Up. Lighted area is what Aodhán can see.

Actions?[/sblock]
 

Houwlou Groulenas

"Since that door to the north is hanging open, why don't we check behind it to make sure nothing is lurking to slip up on us quietly?"

[sblock=stat block, Houwlou]
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    ST(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]

[sblock=Mowgli]Mikey, are the bonuses listed (+5/+4) H's adjustments for using longsword and dagger as a 2-fisted, butt-whomping ranger? And, so, then 2 longswords would just make the secondary attack be made at another, what, -2?[/sblock]
 
Last edited:

Tsadok

As the party leaves the caravan Tsadok will glace back at the beautiful woman once more.

He will follow the rest of the party excited and a bit nervous that he may be not able to help them in some way. As they are exploring the new rooms, he keeps his eyes and ears peeled for anything out of the ordinary.

When they come upon the statue of Sarenrae, Tsadok will pause for a good bit to take in her beauty.

Upon Houwlou's suggestion of peeking into the room with the open door, Tsadok will step up to the door and look around before entering.

[sblock=Stat Block]
Code:
   HP: 22/22     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+02   ST(R):+06    ST(W):+03

  BAB: 01       CMB:+04     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 
Last edited:

[sblock=stat block, Houwlou]
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    ST(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]

[sblock=Mowgli]Mikey, are the bonuses listed (+5/+4) H's adjustments for using longsword and dagger as a 2-fisted, butt-whomping ranger? And, so, then 2 longswords would just make the secondary attack be made at another, what, -2?[/sblock]

[sblock=Leif]Two things:

First, both the primary and secondary attack rolls would be reduced by two if he used a second longsword - in the Stat Block, the Longsword/Dagger combo is indicated by the indented Dagger listing, the Longsword/Longsword combo by the indented Longsword listing.

Second, I may have made a mistake in his TH calculations - it looks like they should be +3 STR and +2 BAB, -2 for TWF. The additional +1 for Weapon Focus would make his Two Weapon attack rolls +4/+3 for Longsword/Dagger and +2/+1 for Longsword/Longsword.

I most humbly apologize for the error, and ask that you let me know if I've missed that additional +1 somewhere. :blush:

I'll hold off on adjusting the character sheet/stat block until you let me know . . .[/sblock]
 

The combination of light in the room, Houwlou's voice and Tsadok moving forward have apparently alerted the denizens of the room to the north. As Tsadok begins moving the door bursts open and four baboons come tumbling out, screeching and hollering. One makes a tremendous leap onto the statue and quickly scales to the top, the others charge quickly into melee.

[sblock=OOC]Baboons' Initiative (1d20+2=18)

No surprise round; roll initiative, please.

I won't be able to get a battle map up 'till this evening - if y'all will just let me know approximately where in the statue room you want to position yourselves I'll get the tokens placed and we'll move forward from there.[/sblock]
 


Remove ads

Top