Zharne wildshapes into his beastform, rushes forward so he are at the other side of the goblin then open his jaws and a torrent of flies are unleashed. The poor creature has only a moment to shriek before being driven to the ground. Ahead Zharne can see the bearded man, but not who he was talking too.
Thorn sees that the group has been spotted, so he rushes forward
Jehad stands prepared, waiting for an enemy to enter his line of sight.
White robes standing out in the dark alleyway, Minharath slips past slower members of his party to kneel beside the goblin, apparently checking his condition. The goblin is alive. It apparently soiled itself and passed out from pure fear.
Wendel, the bearded man, turns as he hears the shriek of the fallen goblin. "What in the name of Lauto is that thing" he shouts as he sees the mangy wolf, flies still lingering around its jaw. At that moment Minharath strides forward, kneeling beside the fallen goblin checking its vitals.
Wendel scowls and points towards Minharath and Zharne, "Hey buddy, nobody messes with the Jackals, you and yer mangy mutt are dead".
A crossbow bolt appears in the side of Zharne. Tracing it's path you can see a goblin at the edge of the rooftop, quickly reloading his hand crossbow. Two halflings appear on the rooftops down the alley and fire off slings at Minharath and Zhanre. The sling stones barely miss them and whiz past them, skipping off the cobblestones and into the bay.
The bearded man just stands there, slowly drawing a mace in one hand and a dagger in the other, a menacing grin spreading across his face.
[Sblock=Initiative Order]
OK players turn - remember, everyone can go.
Zharne (24)
Jehad (20) <- held action
Minharath (12)
Thorn (10)
Bad Guys (9)
Gellan (9)
Gloom (6)
[/sblock]
[sblock=Mechanics]
Goblin #3 moves to Q8, fires handcrossbow at Zharne (17 vs AC, 7 damage) hit
Halfling #1 moves to K5, fires sling at Zharne (16 vs AC, 4 damage) miss
Halfling #2 moves to K9 fires sling at Minharath (15 vs AC, 4 damage) miss
[/sblock]
[sblock=Status]
Gellan – HP: 27/27; HS: 9/9; AP: 1
Gloom – HP: 38/38; HS: 11/11; AP 1
Jehad – HP: 32/32; HS: 9/9; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 29/29; HS: 11/11; AP 1
Zharne – HP: 24/31; HS: 8/8; AP 1
Wendel – (I8) HP: 37; AC:16 F:12 R:14 W:12;
Raj - (?) HP: 37; AC:16 F:12 R:14 W:12;
Halfling 1 - (K5) HP: 1; AC:16 F:12 R:14 W:14;
Halfling 2 - (K9) HP: 1; AC:16 F:12 R:14 W:14;
Goblin 3 - (Q8) HP: 31; AC:16 F:12 R:14 W:11;
Goblin 2 – (T5) HP: -11; AC:16 F:12 R:14 W:11; Downed (non-lethal)
[/sblock]
[sblock=Map]
[/sblock]
[sblock=Terrain Features]
-Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover if between attacker and defender.
-Illumination: The night is clear and the stars provide dim lighting throughout. Everburning lanterns provide bright light in a 10 square radius. Lanterns located at U7, W2 and X12.
-Buildings are of stone construction. Eaves of the roofs vary from 15’ to 25’ off the ground.
[/sblock]