Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)

"Is that all you've got you pigment challenged hag" Dextyr shouts at the woman. "Try some of this" he shouts as raw arcane energy shoots forth from his fist but misses the target completely.

Noticing that his actions have had no effect Dextyr decides to tactically withdraw from the stinging shadows and reassess the situation. "Come on Dextyr, you can do better than that.." he says to himself, trying in vain to rub the darkness out of his eyes.

[sblock=mechanics]
Action Point; Standard Action = Vicious Mockery;1d20+5 (vs Will vs Woman)=11
Standard Action = Eldritch Blast; 1d20+5 (vs Reflex vs Woman)=6
Move= to C4
Minor = Majestic Word on himself, heals HS+4
Save = 1d20 (save)=7
[/sblock]
[sblock=Stat Block]
Dextyr M’rgan- Male Half-Elf Bard 2
Current Conditions: none
Passive Insight: 18 Passive Perception: 12; Senses: Low-light
Temp Hit Points: 0
HP [33]: 18 Bloodied: 16 Surge Value: 8; Surges Per-Day [10]: 7
AC: 18 Fortitude: 15 Reflex: 15 Will: 17
*Cloak of Distortion: Ranged attacks over 5 squares (-1 attack).*
Speed: 5 (w/ heavy armor) Size: Medium
Action Points: 0
Second Wind: used
Powers
Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points)
War Song Strike
Vicious Mockery
Majestic Word [2] - used 2
Words of Friendship
Shout of Triumph - used
Eldritch Blast - used
Stirring Shout
Inspiring Word
Song of Courage
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
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Janus poke his head out from behind the tree he is being manly behind and peers intently towards the melee. "Whats with these freaks, I STILL can't see very far." exclaims Janus as he unleases more random missiles.

CURRENT
[sblock=ooc]
Move Action: N/A
Standard Action: MM vs Female: 1d20+6=22; Dmg 2d4+5=8
I'm not sure of the minus for line of sight in this situation, so I didn't add it, err subtract it.
Save: 1d20=8 Still fumbling in the dark.
[/sblock]
[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 3
Passive Perception: 14, Passive Insight: 19
AC: 18, Fort: 13, Reflex: 16, Will: 17 -- Speed: 6
HP: 16/30, Bloodied: 15, Surge Value: 7, Surges left: 5/7
Initiative: +4
Action Points: 0, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray, Freezing Cloud (Not Memorized), Sleep (Memorized/Used),
Expeditious Retreat (Memorized/Used), Feather Fall (Not Memorized)
[/sblock]
 

[sblock=changer]Unfortunately you can't even target her without line of sight. You could move around so that the man is within your line of sight and you would be out of the shadows[/sblock]
 





"Is that all you've got you pigment challenged hag" Dextyr shouts at the woman. "Try some of this" he shouts as raw arcane energy shoots forth from his fist but misses the target completely.

Noticing that his actions have had no effect Dextyr decides to tactically withdraw from the stinging shadows and reassess the situation. "Come on Dextyr, you can do better than that.." he says to himself, trying in vain to rub the darkness out of his eyes.

Janus poke his head out from behind the tree he is being manly behind and peers intently towards the melee.
"Whats with these freaks, I STILL can't see very far." exclaims Janus as he unleashes more random missiles that obliterate some exposed pine needles.

Tonk backs up and charges the woman...missing miserably. She attempts to retreat from Tonk and Murphy, but as she turns toward the Larinza, Shorrin takes a mighty swing with his warhammer and strikes her a solid blow stopping her instantly. She hisses and reaches out to him with a clawed hand. Her form returns to a more solid shape, the shadows still writhing about her.

[sblock=mechanics] Misses all around again and the shadows have moved with the pale woman as she shifts, but Shorrin stops her with Combat Superiority. She then can't attack Larinza so hits Shorrin for 9 fire/necrotic and she is no longer insubstantial.

Deep Shadow (thick, writhing shadows surround her. She and any other shadow creatures in the aura gain concealment. In addition, enemies that enter or start their turns in the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain.)
[/sblock]

[sblock=status]
Pale Male H8 insubstantial (first ally to hit gains 3 temp hp)
Dextyr C4 sight limited (save ends) 17/33
Janus C6 cover, sight limited (save ends) 16/30
Tonk G7 in Deep Shadow 23/29
Pale Woman G8 bloodied, 1 shroud, marked by Shorrin
Murphy H7 insubstantial, vulnerable 5 radiant, in Deep Shadow 29/37 <-GO
Shorrin G9 Frost damage, in Deep Shadow 16/43 <-GO
Larinza E8 in Deep Shadow 19/34 <-GO
[/sblock]

[sblock=map]
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Murphy steps into the shadows and reappears next to the female, having the element of surprise. Murphy tries to stab the woman, but this time the shadows actually do their best to restrain his attack and the assassin continues his impotence against her.

[sblock=ooc]
Murphy's got resist 5 necrotic, so no damage
Free: Shroud on female
Move: Shadow Step (teleport) to E9
Standard: Shadow Storm on female - vs ac; dmg; shrouds (1d20 12=13, 1d10 8=15, 2d6=10) ouch...should still do 6 or 4 damage (not sure how to handle the 1 less shroud?) Just for the record...that's the 4th attack roll (out of 7) with 3 or less on the die...
Minor: n/a
[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 4
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:20, Fort:16, Reflex:18, Will:19
HP:32/37, Bloodied:18, Surge Value:9, Surges left:7/8
Action Points: 0
Powers:
Inescapable Blade
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Shade Form

Targeted for Death
Lurking Shadow
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: [/sblock]
 

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