Rope trick and bag of holding? What to do?!?

I'd say no

I think interesting choices are a lot of what makes D&D fun. Make the party choose between having near-infinite carrying capacity and having the ability to hole up for the night. Honestly, it seems normal for the 'all stealth' party to have to think about what they are carrying around.

Ken
 

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Funk, in answer to your question, it's actually making the game playable. We're an entirely stealth party, so a "full frontal assault" party would have much more staying power than we do, and so we need this for places that really overwhelm us with numbers.

It's is worth noting that the stealth party can just leave the bag of holding at home if it interacts badly with rope trick. It's a nice item but I'd be reluctant to argue it is so essential that the party cannot do without it. Sure, it may limit the ability to loot and have every possible item along -- some tactics have disadvantages.
 


I weep for the state of mathematical education today... infinity is not a number, you can't perform operations with it.

Alternatively we could simply read infinity as a short hand marker for "an arbitrarily large number" and, in this case, the sentance makes sense. You can put in an arbitrarily large value in for the denominator and, if the numerator is zero then the value of the operation is zero.

I try and read these types of arguments sympathetically and with the lens of ordinary language in these types of contexts (i.e. a gaming blog).
 


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Sooooo. My question:

How do I manage this issue?



Answers so far:

It's not a problem.

It might be a problem.

You don't. Them's the breaks.



Am I missing any other solutions, or are there any other solutions out there? Anyone else ever want to rope trick once someone in group had a bag of holding? If so, what was the solution?
 

You might find this article on carrying things of interest. In it Skip Williams basically says that you should just ignore any interactions between bags of holding/portable holes and rope tricks/magnificent mansions. Not worth the bother to add that kind of worrisomeness to the game. Unless, ya know, you're into that sort of thing. ;)

What we ended up deciding in our group was that we'd simply play that bags of holding et al. are suppressed within a rope trick, but don't cause any undo problems, and work fine once removed.
 
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