The Romance of the River Kingdoms

Mystal moves in 5' steps giving flanking to any ally adjacent, using focused attack and lashing out with Fiery riposte on any undead attacking him.
 

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Annika's fiery feather catches the apporaching headless in the chest. It stops, drops to its knees, where it wavers for a second before flopping to the ground. One foot continues to twitch.

Shakou and the undead trade blows, boxing with claws. Both sides tear into the flesh of the other, but Shakou lands the telling blow, felling one of her opponents.

Three Flowers races across the courtyard and neatly slices down through the torso of the one remaining undead, snuffing out whatever dark power was keeping it animated.

The undead have been stopped. Shading Willow Court is littered with the bodies of the fallen Paper Lantern Gang and their headless undead minions, but you know that there are still some left hiding in the Tamsa Building. Strange bangs and crashes can be heard from within.

[sblock=ooc]
From this round:

Annika: magic missile on #7, 2d4+2=5, enough to put it down.
Three Flowers: move and attack. #7 is down so I moved him to next nearest foe, #5. Attack 9+5=14, hit for 1d6+2=8 damage, enough to kill it.
Remaining undead (#8) clwa attack on Shakou for 8 damage.

Next round:
Mystal moves next to Three Flowers
Shakou, 2 claw attacks on undead #8, 13+0=13, hit for 1d3+3=6 damage and 19+0=19, hit for 1d3+3=5 damage, enough to destroy it.

That's all the foes down... for now :devil:
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Mystal takes a breather, recovering his maneuvers

"So, do we parley or simply destroy them without questions?"
 

AC 15 (T15, FF13), HP 39/39, F +5,R+3,W+6 (Spells: 0:5/5, 1:2/4, 2:3/3)
Ape Form (AC: 17, Touch: 17, Flat Footed: 13)


Ape releases the rest of the spells electricity into the air.
"Transforming the dead into walking abominations doesn't increase my with to parlay." He answers the question."

[sblock=ooc]
Ape will cast Shilleagh before we open the door, weaving two level 0 spells.

--------
Spells (CL: 3, DC: 13+spell level)
5/Day Level 0: Cure Minor Wounds, Detect Magic, Light, Purify Food and Drink, Read Magic
4/Day Level 1: Produce Lightning, Shillelagh, Summon Nature's Ally I.
3/Day Level 2: Summon Nature's Ally II

Baboon Traits:
AC: 17, Touch: 17, Flat Footed: 13
Fort: +6
Refl: +5
Will: +6
Move: 40', cimb 40'
Init: +4
Listen/Spot: +9
[/sblock]
 

Whilst you are discussing your next move, more locals have appeared at the doors of what at first appeared to be derelict houses. Curious onlookers survey the scene of carnage in Shading Willow Court.

Then, somebody throws something from the upper window of the Old Tamsa Building. You glimpse a carved wooden token, with traces of worn red paint, land with a tiny click near Growling Ape's feet. Annika can almost smell the fire magic evident in the token and she barely has time to call out a warning before:

Fwoom.

The token detonates in a flash of super-heated fire, engulfing the group and the bodies of their vanquished foes. Mystal Marr is bowled over backwards by the blast. Ape is nearly knocked off his feet. Three Flowers executes a stylish roll away from the centre and emerges with edges of his surcoat delicately smoking. Annika takes the full brunt of her chosen element. Shakou ducks behind one of the undead corpses and emerges completely unscathed.
The crowd give a collective gasp as if they were watching a display of fireworks.

Just as quickly, the fireball dissipates, leaving heroes, corpses and the eponymous willow tree smouldering around the edges.

The doors to the Tamsa Building slam open and a nightmare creature from the Netherworld smashes its way through them, ripping one of the doors off its hinges as it does so.

The thing that emerges resembles a massive maggot-like body on top of spindly crab-like legs. Two forelegs ending in razor-sharp pincers indicate the front of the creature, which otherwise lacks head, tail or recognisable features on its rugose swollen body. Except, that is, for the collection of human heads that seem to sprout from its body like macabre fruit. These heads on stalks set up a cacophony of wailing, gnashing, screaming and spitting, rolling their eyes horribly. Behind, in the courtyard of the Tamsa Building, some figures are hustling.

[sblock=OOC]
Fireball damage: 19 or 9.

Three Flowers Reflex save 15+5=20, success. Health 23, Grace 3
Annika Reflex save 2+3=5, fail. Health 12, Grace 0
Shakou Reflex save 13+10, success. Evasion. Health 35, Grace 7
Mystal Marr Reflex save 4+2=6, fail. Health 11, Grace 0
Growling Ape Reflex save 4+4=8, fail. Health 12, Grace 0.

Annika recognises the creature as a 'headhanger', which can rip off your head and absorb it. (It's a monster adapted from RuneQuest; I'd not noticed before but it bears a strong resemblance to something from John Carpenter's version of The Thing).
[/sblock]
 

Swift action change to Flame's Blessings if not changed already? Before the explosion, I mean...It's Mystal's default stance and we were out of combat...

Otherwise, ouch!

EDIT: And Mystal's reflex is +7 not +2, unless I'm missing something...still only 11, probably not enough
 

[sblock=OOC]
You're right, should be +7, not +2, must have copied it down wrong. Still not enough to beat the DC though.

I figure you've had a brief pause to recover maneuvres etc., so I'll allow Flame's Blessing. Change that to Grace 0, Health 16.
[/sblock]
 

AC 15 (T15, FF13), HP 12/39, F +5,R+3,W+6 (Spells: 0:5/5, 1:2/4, 2:3/3)
Ape Form (AC: 17, Touch: 17, Flat Footed: 13)


As Ape warily stands up, he touches the ground, bidding for the aid of the spirits of the earth.

[sblock=ooc]
Hadn't cast shilleagh yet, because trigger action didn't happen.

Move: Stand up
Standard: Casting Nature's Ally 2. small earth elemental will appear next round.

--------
Spells (CL: 3, DC: 13+spell level)
5/Day Level 0: Cure Minor Wounds, Detect Magic, Light, Purify Food and Drink, Read Magic
4/Day Level 1: Produce Lightning, Shillelagh, Summon Nature's Ally I.
3/Day Level 2: Summon Nature's Ally II

Baboon Traits:
AC: 17, Touch: 17, Flat Footed: 13
Fort: +6
Refl: +5
Will: +6
Move: 40', cimb 40'
Init: +4
Listen/Spot: +9
[/sblock]
 

Map? Do I have time to drink a potion of healing?


"This means no parley I assume. What the hell is that thing?"

Mystal uses the salve Vashti gave to him to ease worst of his burns. He then shortly rummages through his belt pouch producing slightly glowing green orb filled with viscous liquid.

"Do you think it will like acid?"
 
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Map.

I would say, yes, you have time to drink a potion. I think I'll get everyone's reactions first, then I'll roll for initiative.

Looks like Shakou was out of the radius of the fireball anyway, but I expect a cat to have taken some kind of evasive action regardless :)
 

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