The Romance of the River Kingdoms


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strawhat

First Post
Gold walks in, where his crystal runs to him. He picks it up and sets it on his shoulder. "So what in this basement?" he says, walking to it and trying the door, unlocking it if necessary.
 

Dr Simon

Explorer
The door is locked, or barred, or otherwise blocked so that it doesn't simply open, but Growling Ape puts a shoulder to it and forces it.

Behind it is a simple cellar, a single room of damp brickwork, but the wall to the right has a large hole that has been broken through. The low-light vision of Ape and Annika shows them that a tunnel, roughly circular, runs perpendicular to the hole.

[sblock=ooc]
Strength check 12+1=13 by Ape, enough to open the door. The group currently seems to consist of Ape, Annika, Mystal and Gold, and only Ape doesn't have a Strength penalty. Could be interesting!
[/sblock]
 

Shayuri

First Post
"Underground tunnels," Annika mutters. "connecting the buildings they hid in with some kind of...central...place, maybe. I'll bet jade that they're holed up under the cemetary. But lets follow this and see..."
 

Walking Dad

First Post
AC 15 (T15, FF13), HP 43/43, F +6,R+3,W+7 (Spells: 0:6/6, 1:5/5, 2:4/4)
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


"You are right. But this shape will be more useful." Ape says, changing to baboon form.

[sblock=ooc]
got a +3 Str mod in this form :)

--------
Ape
Spells (CL: 4, DC: 13+spell level)
6/Day Level 0: Cure Minor Wounds, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Ball Lightning

Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +10
[/sblock]
 

Dr Simon

Explorer
OOC: You will need light to proceed down the tunnel.

The tunnel is made of brickwork and is completely circular, although spaced along the near wall there are bricks that regularly jut out into the tunnel, making a sort of walkway of stepping stones. The bottom of the tunnel is, however, safe to walk on, coated in a layer of dry silt. The tunnel has a slight downward slope to the right.

[SBLOCK= Gold and Mystal]
Cormondal has no sewer system (waste is collected by ordure collectors and dumped in a communal midden or sold to tanners). You do recall, however, that it has a complicated flood-prevention system that collects overflow from the Leng and Anhoi Rivers and directs it to an underground cistern.
[/sblock]
 
Last edited:

Walking Dad

First Post
AC 15 (T15, FF13), HP 43/43, F +6,R+3,W+7 (Spells: 1:5/5, 2:4/4)
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


Ape convinces a minor luminous spirit to sit at one end of his staff.

[sblock=ooc]
casting light.

--------
Ape
Spells (CL: 4, DC: 13+spell level)
6/Day Level 0: Cure Minor Wounds, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Ball Lightning

Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +10
[/sblock]
 

Dr Simon

Explorer
OOC: Noticed that we're reaching the 1000 post mark. Post any preperaptions your character is making before entering the tunnel, then I'll start the new thread as you go down it.
 



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