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Second Day of Mourning (Part II; Judge: Renau1g)

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TwoHeadsBarking

First Post
[sblock=future actions]If at all possible, I would like to use my move and standard actions to scout ahead with my familiar. Just we have some idea of what's coming.[/sblock]
 



DMDanW

First Post
Grryth grips his axes firmly and stands ready to face whatever it is that is moving down the tunnel.

[sblock=Mechanics]
Ready and action to charge anything that comes within Grryths range
[/sblock]

[sblock=Stat Block]
Grryth - Male Shifter Fighter 5
Current Conditions: none

Senses: Low-light vision
Passive Perception: 19, Passive Insight: 14
AC:21, Fort:19, Reflex:17, Will:15

Speed:6
Temp Hit Points:
0
Hit Points [58]: 58
Bloodied: 29
Surge Value: 14
Surges [11], Left: 9
Action Points: [1]

Second Wind: available
Powers

Combat Challenge (mark target that you melee attacked)
Combat Superiority (+2 to opportunity attacks)
Crushing Surge (if hits, gain 2 temp hit points)
Dual Strike
Pass Forward
Funneling Flurry
Longtooth Shifting (sturdy shifter: gain 5 temp hp when use this power)
Hunters Quarry

Sweeping Blow
Tempest Dance
Rain of Steel
Cloak of Distortion: Ranged attacks over 5 squares (-1 attack)
Life Drinker Handaxe: Reduce an enemy to 0 hp and gain 5 temp hp.
[/sblock]
 

Kalidrev

First Post
From out in the deep darkness of the tunnel, you can see a light flare up. The sound of jangling glass quickens and the stomping sound of metal on earth becomes almost frantic. There is still a large portion of darkness between your light source and the other light, and shadows dance off of the walls in the distance in contrast to the steady light that is provided by Alexia's alchemical sunrod.

[sblock=ooc]
I'll b rolling initiative for everyone (so that we don't have to wait for everyone to roll), but I need Grryth's Initiative modifier (it wasn't placed in your stat block). [/sblock]
 


Kalidrev

First Post
The light in the distance continues to get closer and closer. As it does so, a humanoid outline begins to emerge...

[sblock=Round 1]

Badguy Actions:
- Double-move straight towards PCs

INITIATIVES:
Badguy(s)- 20
Grryth - 18
Gurdan - 15
Garrick - 8
Lo-Kag - 6
Alexia - 4
Riel - 4
[/sblock]
 

Attachments

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TwoHeadsBarking

First Post
Alexia waits.

[sblock=Actions]Um, nuthin'.

Are we in the chamber that we came down by, or have we been marching a bit? Because that tunnel looks wider than 10 ft.[/sblock]

[sblock=mini-stats] Alexia Madgearu - Human Bard 5
Initiative: +2 | Passive perception: 19 | Passive Insight: 19
AC: 20 | For: 16
| Ref: 16 | Will: 18
HP: 46/48 | Bloodied: 24 | Surge value: 12 | Surges: 8/10
Speed: 5 | Languages: Common, Dwarven
AP: 0 | Second Wind: not used
Basic Attack/Opportunity attack: +12 vs AC, 1d8+6, +2d6 on crit
Powers: Cutting Words, Guiding Strike, Vicious Mockery
Blood Drain
Majestic Word (2/2)
Words of Friendship
Inspiring Refrain
Dissonant Strain
Stirring Shout
Satire of Bravery

Concerted Effort
Performer's Longsword
Skald's Chainmail
[/sblock]
 

Kalidrev

First Post
[sblock=ooc] LOL, y'know, you're completely right THB. I completely forgot that I said the path was 10ft wide when I made my map. Well, since I've already got the map made, we'll go with what's on the map. Sorry if that messes up any of your plans. It looks like the path on the map is about 5 squares (25 ft) across. The area you guys are in now is where you dropped down. [/sblock]
 

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