Save Bryan! Round 2
Sapo moves into place and slams the small creature, knocking it to its feet.
"Hack it now while it stands up." states the frog-woman, blinking quickly.
Johanna hesitated for a brief moment, looking from foe to foe with indecisive anger. Then she blew out a sharp exhaled roar- in the same instant she reached instinctively for a feeling of connection with the primal strength of the earth, the pure stone beneath this tainted ground.
In a heartbeat's time, her skin darkened and took on a stony look, almost like a goliath. A glittering wash of lightning surged down the length of her spear, setting the tip aglow for an instant as she lunged forward. The dead creatures struck first, one of them strikes, drawing her ire. Her first stab went wide, but she continued to drive forward, shouting a wordless roar that seemed to deep-noted to come from a human throat.
[L's attack with threatening reach; L2 hits and Johanna is marked. Johanna hits & L1 marked. D1 no longer marked.]
Lhavarr steps closer to the muck, and his anger infuses Johanna, boltering her rage and causing her to fight to shrug off further wounds. The half-elf brings his blade around, but he slips in the goo at the last second at his heavy blade goes wide. It is only then he notices the fleshy tendrils darting at him from all sides from the foul goo, distracting him.
[Ardent surge & a miss. PCs in the goo grant CA while within it.]
Not moving from his place,
Vimak swings his weapon at the prone enemy. The dwarf rune of 'reversal' and the giant rune of 'wrath' appear above his head. The prone undead moans in obvious pain.
[WD, I already said you got an AP. Attack hits.]
"Leave the boy alone, you mud puddle creep!" Torqua cries out from across the cave, her stomach glowing with a blue thunderous symbol. The fat sorceress then leaps forward and slams into the ground with all her mighty weight, sending an arcane shockwave towards the monster closest to the boy. It is buffeted by the solid sound, but holds its ground.
[Hit for 12hp.]
Elkrysn quickly steps away in order to avoid the nearby zombie. Next, he shrouds and hurls another blast at the zombie still glowing with his earlier attack. The bolt flies over its head easily.
[Moved you to C18 to avoid the moved D2. Attack misses but shrouded. Darkfire ends.]
Distracted by the thrashing fronds, Lhavarr barely glimpses the dirty form of the smaller undead emerge from the fleshy mass before him. It gnashes at him with blackened teeth, but the half-elf manages to pull its mouth away just in time. However, the one on the plateau leaps up and scuttles with inhuman speed at the bardent's back. Its bite burns, and Lhavarr feels his life ebbing away. It lashes out at the Northern Woman, but her primal form deflects the grimy claw. The creature then dances away after the attack.
[D1 appears and attacks Lhavarr with special attack it can make when given CA; misses. D2 stands (standing from prone does not provoke OAs in 4th, Voda) and uses shift power to move to I18 and attack twice: First, it uses it special attack vs Lhavarr for 5 hp and Lhavarr loses a healing surge; it then claws at Johanna but misses. Vimak's power triggers and Lhavarr, Johanna, Vimak, and Torqua regain 3hp. D2 shifts after the attack.]
The tentacle zombie that struck Johanna shuffles forward, lashing once again at the warrior. Johanna slips under the strike. The closer one waits, moaning; the robed one responding with a gargle. It lifts its decaying arm again and a bolt of darkness flings from it. This time, when it hits, Johanna is assaulted by the black whispers its carries. The pain fills her mind, and the undead before her pounces. It grabs her and bites her neck, the wound festering quickly!
[L2 moves forward and attacks; misses & mark ends. L1 readies; M makes ranged attack that hits for 9 and dazing her ENT M. L1 uses special attack vs dazed targets and hits for 7 necrotic damage and 5 necrotic ongoing (save ends). Bloodied again.]
Save Bryan! Round 3
[sblock=Map]
The lip is difficult terrain going up and down; an Athletics check (DC Down is 13, DC Up is 19) can be made as part of a move action to make this normal movement.
Big rocks give cover; smaller rubble is difficult terrain. Green blobs are the pustules; walking through them is possible but they grant CA when in them (PCs only). Water is not difficult terrain but it costs 1 extra square of movement to enter/leave it. The lighter stone near the boy/rock looks to be somewhat unsteady.
Red glow is the shard; green cross is the boy. Forgot to put dog on map but he is nearby.[/sblock]
Combat Rules
Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered.
Combat Details
L1: -19hp, AC 20, Ref 18, has threatening reach 3, has special attack vs dazed, marked by Johanna, 1 shroud
L2: Unharmed, AC 20, Ref 18, has threatening reach 3, has special attack vs dazed
D1: -4hp, AC 17, Fort 15, used shift power, special attack when given CA
D2: -19hp, AC 17, Fort 15, special attack when given CA, prone, grants 3 hp to PCs w/in 3 sqs on first attack.
M: -12hp, Fort 16, has dazing ranged attack
Status
Johanna 14/38, 8/11 HS, ongoing 5 necrotic (save ends), dazed ENT M, resist all 3, +1 AC, +1 atk TENT Lhavarr, Form of Mountain's Thunder used, 1/2 AP
Elkrysin 22/22, 4/6 HS, +1 AC
Enemies
Sapo: 28/28, 4/8 HS, 1/2 AP, Afflicted
Lhavarr 15/30, 7/11 HS, 1/2 Arden Surges used
Vimak 44/44, 6/10 HS, Symbol of Wrath Reversed used
Torqua 28/37, Sunrod