New Game of Death: Battle Royale of the GAWDS

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I should point out that the kobolds like every other NPC that may show up in the Arena are not just stats waiting to screw you over. They are intelligent beings capable of speech with their own goals and motivations. Thus interacting with them may yield interesting results.

Note that is not an endorsement/warning against any particular strategy in dealing with them. Talking to them may or may not yield results.
 

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An excellent speech wasted on a roll of 3. Here's an idea: let the kobold keep the stone, but tell it to disentegrate the Force Cage for you, so you both can move about and hunt ioun stones. As long as he keeps the stone, it shouldn't matter whether or not there's a spell in it.

I need to get over to the haste purging guy and convince him to run interference for me.
 
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Oh and the teams (someone asked about them on the comments section)

team not good: sepiroth icitrik tobias sextus

team what: ancryx fingolfin
 

Seeing as how you're online now, is there any chance of seeing Ancryx turn and the Gods turn in the next hour or so?
 

Number47 said:
Seeing as how you're online now, is there any chance of seeing Ancryx turn and the Gods turn in the next hour or so?
I'm actually on my way off, actually - it's an early morning, and I'm not going to be able to look over turn information 'till about noon tomorrow. Sorry, all - it's been a hectic day.
 

Terraism said:
I'm actually on my way off, actually - it's an early morning, and I'm not going to be able to look over turn information 'till about noon tomorrow. Sorry, all - it's been a hectic day.

...
 

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The Character That Might Have Been

I did some work fleshing out one of my other character builds. I'm thinking that maybe I used the wrong character.

Hax
1/2 orc Barbarian 2, FIghter 6, Frenzied Beserker 5, Tribal protector 2.

STR 24 (28)
DEX 14
CON 16 (20)
INT 6
WIS 12
CHA 6

HP 239
AC 17
Attacks +15/+10/+5, +30/+25/+20 mercurial greatsword, +35/+35/+30/+25 with rage and frenzy

Dmg: 2d6 +20, up to +28 19-20/x4

F +15 (+20)
R +6 (+8)
W +3 (+4)

Destructive Rage, Power Attack, Intimidating Rage (DC 15), Cleave, Exotic Weapon, Focus, Specialization, Imp. Crit, Power Crit in Mercurial Greatsword, Blindfight, remain Conscious.

Skills: 4 or more ranks in wilderness lore. With a -2 INT mod, everything else will suck.

Rage 1/day, Frenzy 3/day, Wild Fighting, Supreme Cleave, Deathless Frenzy, Imp. Power Attack, Uncanny Dodge - dex

2 rings of 9 lives
winged mask
Rhino Hide
Glove of storing
manual of gainful exercise +1, used
Amulet of health +4
belt of giant strength +4
see invis item

about 7k for potions and cheap stuff.

On a charge attack - up to 180 ft distance - Hax can launch 3 attacks at +35 on each for an average of 70 damage per hit. And with 2 rings of 9 lives, he could be healed to full from attacks that would drop him or automatically make saves up to 18 times.

Now that I've looked at this character more carefully, I feel stupid for using my current character.
 

clockworkjoe said:
I should point out that the kobolds like every other NPC that may show up in the Arena are not just stats waiting to screw you over. They are intelligent beings capable of speech with their own goals and motivations. Thus interacting with them may yield interesting results.

Note that is not an endorsement/warning against any particular strategy in dealing with them. Talking to them may or may not yield results.
Well, if anyone can think of something I could have done to prevent Therron's stone from being taken, or succeeding in taking it back, I'm all ears.

The Gawd's targeting of Therron first, Teleporting it close, the good attack roll, MArtok's no-save spells, the kobold being immune to stunning, and then even reasoning with it to find it's motivation, .... I really am out of ideas at what you expected me to be able to do to stop the situation you are portraying here, clockwork.

I do take opposition to your suggestion that your NPC's and the Gawds's actions can be averted, or even modified or dodged in any way.

While we are under attack by other players, it really seems overkill, and uncalled for to me personally, to send your NPC's in with arbitrary powers that don't exist in the rules, that change on a whim.

Mind you, I'm not trying to accuse you of anything - I'm just giving you feedback you are free to ignore.
This is my opinion of the outcome of your DM'ing, and is meant to give you what you asked for: players opinions of the Game, and the effectiveness or ineffectiveness of strategies/actions:
4. Players, if you could write down your thoughts and commentary on the game as it progresses, it would be neat for me to have since I eventually play to create a site showing every turn as it progresses with my thoughts on every decision you guys are making and your contributions would really help.
 

Victim - I don't think clockwork would allow the Rage and Frenzy to stack - he told me "It's stupid to think that you get to benefit from two different types of rage/frenzy at the same time. Also, rage/frenzy is a mind affecting effect and once you enter in one type of rage, you can't benefit from another. "

and wouldn't that character (which I like, BTW - nice to see melee monsters) only get one attack when charging?
 
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Victim,

I don't think that character would work well at all. He has a Will of +3! One of the first things that would happen is that someone would Charm or Dominate him or Suggest that he calm down. There is a lot you can do to a person without killing them, too.

It sucks to be controlled. Just ask Zalilad.

My alternate that I had been thinking about was a Druid 15, specialized in the Poison spell. With a Maximized, Empowered Poison, the initial 11-15 points of Con loss was sure to near-kill most characters, not to mention the followup 11-15 Con loss 10 rounds later. The save would have been very tough, as well and could be made tougher with advantages. The biggest problem with the build was the spell Delay Poison and other items that protect from being poisoned. I still think the character would have enjoyed limited success but ultimately lost.

Here's another thing to discuss, advantages. I himmed and hawed over which one to take, mostly between a cohort, my gawd likes me and fandom. Now I am wondering if I chose the right one. Of course, I have gotten a lot of good use out of the one I chose, but the my gawd likes me advantage is just so darn aggravating! I suppose I would have done best with the one that lets you buy and use ninth-level scrolls, but it just didn't sound as fun.
 

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