reapersaurus said:
Well, if anyone can think of something I could have done to prevent Therron's stone from being taken, or succeeding in taking it back, I'm all ears.
Do you even need to get the stone back? Assuming that the stored spell is Disintegrate, you shouldn't need to recover. Anyone can use the stored spell, so just convince the kobold to zap the Force Cage so he can leave and hunt more stones. That way, he doesn't freak out about giving up the stone, and Jade actually saves an action since the kobold is doing the dirty work.
Rings of 9 Lives can also spend charges for automatic success on saving throws. So Hax wouldn't need to worry much about instant death or domination effects.
Hmm, it looks as if he'd only get 2 attacks. Wild Fighting, unlike flurry of blows and rapid shot, doesn't specify that it must be used on a full attack action. I thought Frenzy mentioned speed weapons when refering to the extra attack, but it doesn't so he'd miss out on that attack. In any case, I just finished the first draft from my notes that I made without my books, so I hadn't checked it with clockworkjoe to see how he'd rule on certain issues.
However, the essential idea was to create a pure, offense oriented character that does lots of damage, give him enough magic items to be able to attack his enemies - flight and see invis are the key effects here - and then use everything else for the 2 rings. 18 shots of heal or automatic saves would discourage attackers - a character charging him would, even if the intial charge attack contained a killing blow, find himself on the receiving end of a full attack. And I doubt many people would expect TWO rings of 9 lives, and thus might overexpose themselves when going for the 10th "kill."
Hmm. With an AMF character and one with 2 rings of nine lives, I seem to focus on defensive aspects for these games.