LadyLaw
First Post
Round 6
The ooze was looking a bit flattened after the monk's attack, but now it returns to its normal shape. It glides across the field, rolling over Kaelan and Karananak, leaving them feeling slimy and covered in a gross film. Then, it lashes out and slams Karananak to the ground. The druid does not look able to get up.
[sblock=Mechanics]
Ooze:
Move: "stand"
Standard -> Move: Cloud Drift to I-J 16-17
Effect: Kaelan and Karananak each take 5 necrotic damage
AP: Slam Karananak - 1d20+7=27 vs. Fort = Crit for 20 necrotic damage
[/sblock]
[sblock=Terrain and other Environment Info]Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.
The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.
There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]
[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]
[sblock=Monster Status]Tentacles: Dead
2-Heads 1: Dead
2-Heads 2: Dead
Ooze:
HP: -34 AC: ?? Fort: 17 Ref: 19 Will: 18
Conditions: Grants CA to Kaelan, Heals 4 HP for anyone who hits it
[/sblock]
[sblock=Player Status]Kaelen:
HP: 29/41 Surges: 8/9 AP: 0 MI Daily Uses: 1
Conditions:
Karananak:
HP: -2/45 Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: Dying
Thalin:
HP: 22/43 Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions:
Colgrave:
HP: 32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:
Experiment 354b:
HP: 25/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions:
[/sblock]
The ooze was looking a bit flattened after the monk's attack, but now it returns to its normal shape. It glides across the field, rolling over Kaelan and Karananak, leaving them feeling slimy and covered in a gross film. Then, it lashes out and slams Karananak to the ground. The druid does not look able to get up.
[sblock=Mechanics]
Ooze:
Move: "stand"
Standard -> Move: Cloud Drift to I-J 16-17
Effect: Kaelan and Karananak each take 5 necrotic damage
AP: Slam Karananak - 1d20+7=27 vs. Fort = Crit for 20 necrotic damage
[/sblock]
[sblock=Terrain and other Environment Info]Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.
The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.
There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]
[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]
[sblock=Monster Status]Tentacles: Dead
2-Heads 1: Dead
2-Heads 2: Dead
Ooze:
HP: -34 AC: ?? Fort: 17 Ref: 19 Will: 18
Conditions: Grants CA to Kaelan, Heals 4 HP for anyone who hits it
[/sblock]
[sblock=Player Status]Kaelen:
HP: 29/41 Surges: 8/9 AP: 0 MI Daily Uses: 1
Conditions:
Karananak:
HP: -2/45 Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: Dying
Thalin:
HP: 22/43 Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions:
Colgrave:
HP: 32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:
Experiment 354b:
HP: 25/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions:
[/sblock]