Cold bad coming, Fissure said, looking at the heavily wounded Willow. He hops down the stairs, trying to protect the others from the big dragonman; as he does so, the stone forms around him limbs again. He swing out with this club again, crashing into both the undead and frozen foes around him.
Willow steps back out of the cold zone and changes to her elven form. She draws her longbow from her back, and falls back to her elven heritage as she knocks an arrow.
-''Hey, our Dragonman no move no more! He looks worse than Pointy Ear. Is no good.''
Ghorgor steps toward the nearby ghoul and batters it some while psychically challenging the dragonborn.
Calisto disengage the two undead and grabs the potion at Nejs belt and make him drink it. She then stare at the Ghast and the creature fall on the floor, convulse before stopping moving.
Nejs wakes up from the burning sensation as the potion repairs some of his body. He quickly stands up, stabs with a radiant stike... and misses.
The cold intensifies again and all but Ghorgor are caught in the blizzard, it once again sends Nejs to the ground. The dragonborn launches into a frenzied attack on Fissure, after a series of claw swipes, also drops the goliath.
The ghast takes advantage of Calisto's blindness and takes a chunk from her shoulder. She nearly collapses from the pain and feels rooted in place.
Now only Willow, Ghorgor, and the blind Calisto stand against the foes.
[sblock=Enemy Actions]
DB1 - start of turn - spreads aura to 5 - free - slide Calisto, Fissure, Nejs & Ghorgor to current spots and then unleash the storm!
vs fort (Fissure, Nejs, Calisto, Ghorgor); cold (1d20+8=19, 1d20+8=18, 1d20+8=19, 1d20+8=10, 2d8+4=14) well, the only one it misses is the defender with the boatload of hp, this drops Nejs again, hits Calisto for 14, and Fissure for 9 + target is slowed and blinded (save ends both). standard - double attack on Fissure -
double claw on Fissure (1d20+10=14, 2d6+7=18, 1d20+10=26, 2d6+7=13) miss and hit for 8. AP:
AP double claw on Fissure (1d20+10=19, 2d6+7=18, 1d20+10=30, 2d6+7=15) Forgot the -2 for being marked in all the cases. It affects the first attack there, but the crit still stands. 14 damage. Aura drops to 1.
G1: attacks Calisto -
bite Calisto (1d20+11=22, 1d12+6=12) hits for 12
[/sblock]
[sblock=Stats]
G1 & G2: 18 AC; F/R/W: ??/17/16
DB 1: ?? AC; F/R/W: 17/17/??
Gargoy3: ?? AC; F/R/W/: 18/17/??
gl1: 18 AC; F/R/W: ??/??/??
[/sblock]
[sblock=ooc]
*Just a note: the portal is F/G 6/7.
Status:
Ghorgor - 31/46+7thp - used 2 surge, use a special Augment 1 that grants 7 thp and +2 to damage. resist 2 TENT
J'yri: -14hp/29, used 8 surges, dead
Willow: 10/25, used 5 surges, +2 to all defenses until the end of the encounter. Wild Shaped (-1 damage from all melee and ranged attacks)
Calisto - 4/30, used 6 surges - Illumination within 5 squares (bright), bloodied, slowed and blinded (save ends both), immobilized until the end of the ghast’s next turn
Nejs: -4/33, used 5 surges - bloodied, prone, dying, unconscious, 0/3 failed saves, slowed and blinded (save ends both)
Fissure: -7/30, used 1 surge, resist 5/- TENT, bloodied, prone, dying, unconscious, 0/3 failed saves, slowed and blinded (save ends both)
G1: 67/85 hp - used Devouring bite.
G2: 7/85hp - - dead
Gargoy3: -2/63hp - - dead
DB1: 52/132 hp - used AP
gl1: 3/45 hp - dead
Illumination: The floating lantern provides bright light to all squares on the lower platform and the stairs, but the rest of the chamber is dim light.
Lower Platform: The 8-square by 8-square platform with the magic circle is 2 squares below the rest of the room. The walls count as a rough surface (Athletics DC 20 to climb.)
Stairs: The stairs count as difficult terrain.
init (baddies); Ghorgor; J'yri; nejs; fissure; calisto; willow (1d20+7=10, 1d20+3=10, 1d20+1=17, 1d20+5=18, 1d20+3=21, 1d20+1=20, 1d20+3=23)
[/sblock]