Suck-tacular round for the baddies.
Fissure felt, but did not see, the attack made against him. Unsure what faced him, the goliath dropped into a balanced position then then struck out in all directions with foot, hand, and club. His motion breaks the ice covering his face, and he can suddenly see again!
Ghorgor finishes pounding the ghoul into a shape that is easy to carry. Good job.
He perks up as the dragonborn challenges him.
-''Yep, Ghorgor hard to kill. Hit with best shot!''
Nejs blood leaves his body unhindered, but the half-elf still clings to his life...
Calisto try to finish the Gargoyles, but again, she can't pierce the creature mind.
You are too nervous, my dear she hears in her head.
Willow's swarm covers the gargoyle and she tries to drag it into a flanked position, but that proves unnecessary as the druid puts the pathetic creature out of its misery.
[sblock=ooc]
i.e. that killed it. [/sblock]
The dragonborn focuses on Ghorgor, but its attacks are easily batted away by the goliath.
"Get the tiefling!" it orders, moving behind the undead.
The ghouls grin wickedly and move next to Calisto, but the psion is able to side-step the cloaked-ghouls claws, and her psionic backlash blocks the other ghast's teeth from breaking skin.
[sblock=Enemy Actions]
DB1 - start of turn - spreads aura to 5 - free - slide Calisto, Fissure, and Willow to current spots. standard - double attack
Bite/Claw on Ghorgor (1d20+10=17, 2d6+3=10, 1d20+10=15, 2d6+7=14) miss. Uh-oh...did that damn gargoyle infect the dice with its suckitude? move - to H13
gl1: attacks Calisto -
claw on Calisto (1d20+9=16, 1d6+4=8) miss
G1: moves into flank (avoiding OA's) and attacks -
bite on calisto (1d20+13=20, 1d12+6=7) hits for 7 + immobilize TENT (are you using Intellect Fortress [MENTION=13739]Velmont[/MENTION]?) I'll assume yes.
[/sblock]
[sblock=Stats]
G1 & G2: 18 AC; F/R/W: ??/17/16
DB 1: ?? AC; F/R/W: 17/17/??
Gargoy3: ?? AC; F/R/W/: 18/17/??
gl1: 18 AC; F/R/W: ??/??/??
[/sblock]
[sblock=ooc]
*Just a note: the portal is F/G 6/7.
Status:
Ghorgor - 31/46+7thp - used 2 surge, use a special Augment 1 that grants 7 thp and +2 to damage. resist 2 TENT, resist 5 to all damage TENT
J'yri: -14hp/29, used 8 surges, dead
Willow: 10/25, used 5 surges, +2 to all defenses until the end of the encounter. Wild Shaped (-1 damage from all melee and ranged attacks)
Calisto - 30/30, used 6 surges - Illumination within 5 squares (bright),
Nejs - -4/33, used 5 surges - bloodied, +2 defenses TSNT, prone, unconscious, dying, 0/3 death saves
Fissure - 24/30, used 1 surge
G1: 67/85 hp - used Devouring bite. grants combat advantage until the start of Nejs next turn. whenever G1 moves, J'yri can shift 3 squares as an immediate reaction
G2: 7/85hp - bloodied. grants combat advantage until the start of Nejs next turn. - dead
Gargoy3: -2/63hp - used Crashing Stride, bloodied, grants combat advantage until the start of Nejs next turn.
DB1: 62/132 hp - grants combat advantage until the start of Nejs next turn.
gl1: 32/45 hp - grants combat advantage until the start of Nejs next turn.
Illumination: The floating lantern provides bright light to all squares on the lower platform and the stairs, but the rest of the chamber is dim light.
Lower Platform: The 8-square by 8-square platform with the magic circle is 2 squares below the rest of the room. The walls count as a rough surface (Athletics DC 20 to climb.)
Stairs: The stairs count as difficult terrain.
init (baddies); Ghorgor; J'yri; nejs; fissure; calisto; willow (1d20+7=10, 1d20+3=10, 1d20+1=17, 1d20+5=18, 1d20+3=21, 1d20+1=20, 1d20+3=23)
[/sblock]