Well....2 more down...again!
Carolina clings to life
-''Ghorgor wonders what chef sees in ghoul. But head looks ripe, let's crush like melon!''
And Ghorgor proceeds to do just that.
Nejs uses the pain as the claw attack nealy drops him. His mental scream reawakens Willow and J'riy (and maybe clears Fissure's sight) and distracts the enemies. Plunging his spear into the ghoul, he steps back from the enemy dragonborn.
J'ryi awakes seeing red. A cacophony of forces drives him forward: Nejs' psionic call to action, his mental screams of agony, and J'ryi's own draconic heritage drive him into an intense fury. He strikes out indiscriminately at the nearest foes, accidentally catching Ghorgor
and Nejs within a burst of fire.
[sblock=OOC]
Nejs had moved into the area -
db against Nejs (1d20+10=17) hits
Also, Dragon's Breath doesn't mark enemies so gl1 isn't marked.
[/sblock]
The light of the world gone with the frost, Fissure instead settles into a defensive posture and calmly breaths in. He is reassured by the feel of the stone beneath his feet. However, the icy grime is tenacious, and refuses to let go.
Calisto tries to finish the Ghoul, but she is unable to connect with the Ghoul's mind.
The cold around the dragonborn grows again, he laughs at Nejs' efforts
No, I'm not done with you yet" he cackles, his claw slamming through the half-elf's armor and he falls under the wounds. The dragonborn turns his attention to Ghorgor.
"Hmmm, perhaps you shall put up a better fight." he hisses, and a ghostly dragon's head appears next to Ghorgor, its frigid teeth holding the warrior in place.
The gargoyle nearly punches itself in the face as it still harries Fissure.
The cloaked ghoul moves next to Calisto and slashes at her. At the last minute, she sends out a rave of psionic force and knocks it's claws away.
The ghoul tries to take advantage of Ghorgor's immobilization but again the goliath holds back its deadly jaws.
The other one again tears another vicious wound, the dragonborn falling under it's terrible teeth.
The portal still hovers open...
[sblock=Enemy Actions]
DB1 - - start of turn - spreads aura to 3 again - move - shift to F14 - standard - double attack
bite on Ghorgor, claw on nejs (1d20+10=26, 2d8+2=10, 1d20+10=23, 2d6+7=13) hits ghorgor for 8 after resist, immobilized TENT and hits Nejs for 13
Gargoyle - attacks Fissure -
atk on fissure (1d20+10=12, 2d6+3=13) well, this guy's been useless
gl1: shifts to G10 - attacks Calisto -
atk on caslito (1d20+9=20, 1d6+4=5) + immobilized (save ends). - miss
G2: Devouring bite on Ghorgor -
devouring bite on ghorgoer (1d20+11=16, 3d12+7=24) wow.... ghorgor is a lucky fellah... I think that's three misses on that attack.
G1: bite on J'yri -
bite on jyri (1d20+11=20, 1d12+6=17) - hits... sorry J'yri
[/sblock]
[sblock=Stats]
G1 & G2: 18 AC; F/R/W: ??/17/16
DB 1: ?? AC; F/R/W: 17/17/??
Gargoy3: ?? AC; F/R/W/: 18/??/??
gl1: ?? AC; F/R/W: ??/??/??
[/sblock]
[sblock=ooc]
*Just a note: the portal is F/G 6/7.
Status:
Ghorgor - 31/46 - used 2 surge, use a special Augment 1 that grants 7 thp and +2 to damage. resist 2 TENT
J'yri: -9hp/29, used 8 surges, prone, unconscious, dying, 0/3 death saves
Willow - 4/25, used 5 surges, +2 to all defenses until the end of the encounter. Wild Shaped (-1 damage from all melee and ranged attacks), prone
Calisto - 30/30, used 6 surges - Illumination within 5 squares (bright),
Nejs - -4/33, used 5 surges - bloodied, +2 defenses TSNT, prone, unconscious, dying, 0/3 death saves
Fissure - 24/30, used 1 surge, slowed/blinded (save ends), +2 defenses TSNT
G1: 67/85 hp - used Devouring bite. grants combat advantage until the start of Nejs next turn. whenever G1 moves, J'yri can shift 3 squares as an immediate reaction
G2: 7/85hp - bloodied. grants combat advantage until the start of Nejs next turn.
Gargoy3: 29/63hp - used Crashing Stride, bloodied, grants combat advantage until the start of Nejs next turn.
DB1: 62/132 hp - grants combat advantage until the start of Nejs next turn.
gl1: ??/?? hp - grants combat advantage until the start of Nejs next turn.
Illumination: The floating lantern provides bright light to all squares on the lower platform and the stairs, but the rest of the chamber is dim light.
Lower Platform: The 8-square by 8-square platform with the magic circle is 2 squares below the rest of the room. The walls count as a rough surface (Athletics DC 20 to climb.)
Stairs: The stairs count as difficult terrain.
init (baddies); Ghorgor; J'yri; nejs; fissure; calisto; willow (1d20+7=10, 1d20+3=10, 1d20+1=17, 1d20+5=18, 1d20+3=21, 1d20+1=20, 1d20+3=23)
[/sblock]