[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)

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Hmmm... I got confused apparently with Warden's for some reason. I just remember this feat: It'll still go for Calisto, so roll your CC attack. If it hits, the gl1 can't shift and instead is at G12 and J'yri will be at -14 hp instead. If it misses, the above stands.

Primal Breath

Heroic Tier
Prerequisite: Dragonborn, warden
Benefit: When you use your dragon breath racial power, you can choose to mark each target. The mark lasts until the end of your next turn.


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Fissure felt, but did not see, the attack made against him. Unsure what faced him, the goliath dropped into a balanced position then then struck out in all directions with foot, hand, and club. His motion breaks the ice covering his face, and he can suddenly see again![sblock=OOC]Five Storms attack vs gargoyle (not affected by blindness): Ref 18, 17hp. Save 20[/sblock][sblock=Fissure]Fissure—Male Goliath Stone Fist Monk
Initiative: +5, Passive Perception: 17, Passive Insight: 12
AC: 19, Fort: 16, Reflex: 17, Will: 16 — Speed: 6
HP: 24/30, Bloodied: 15, Surge: 7, Surges left: 3/8
Action Points: 0/2, Second Wind: Used, 1 Milestone
Powers -
Crane's Wings
Five Storms
Stone Fist Flurry of Blows

Open the Gate of Battle
Spinning Leopard Maneuver
Grasp the Wind
Stone's Endurance


Fissure - PC:Fissure (stonegod) - L4W Wiki[/sblock]
 


Nejs Ragan, Half-Elf Ardent 2

Nejs blood leaves his body unhindered, but the half-elf still clings to his life...

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Death Save (1d20=14)

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Aura 5: +3 damage on opportunity attacks, +2 to Diplomacy and Intimidate checks.

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[sblock=Mini stat block]
Nejs Ragan
Perception: 12 Insight: 19 Low-light Vision
AC 17 Fortitude 15 Reflex 13 Will 16
Initiative: +3
Hit Points: -4 / 33 Bloodied: 16
Temporary Hit Points: 0
Resist: -
Saving Throw: -
Action Points: 0 Second Wind: 0
Healing Surge:8 Surges per day: 4 / 10
At-Will Powers: Demoralizing Strike, Energizing Strike
Encounter Powers: Power Points: 0/2, Ardent Surge 0/2, Ardent Outrage, Virtuous Strike, Dimensional Swap
Daily Powers: Implanted Suggestion

Condition: bloodied, prone, unconscious, dying, 0/3 death saves

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[sblock=Actions]I just need to review... last turn I had +1 from being bloodied, +1 from Ardent Surge, and gl1 was granting combat advantage (+2), correct? I should still be at +4 to hit in that case. However, I thought I remembered reading at some point (Mal's rules maybe?) that you could only benefit from 1-turn bonuses once, and wasn't sure how that interacted with immediate actions. Both the +1 from Ardent Surge and the +2 from the combat advantage were until the start of Nejs' next turn, so am I right in thinking they were still in effect? If not, feel free to subtract 3 from the combat challenge attack roll.

Combat Challenge:
1d20+11=19; 1d10+5=13 damage.

Death save: 1d20=17
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[sblock=J'ryi]J'ryi-Male Dragonborn Brawler Fighter
Initiative +3, Passive Perception: 10, Passive Insight: 11
AC: 19, Fort: 18, Reflex: 14, Will 11 - Speed 5
HP: -14/29, Bloodied: 14, Surge: 9, Surges left: 2/11
Action Points: 0, Second Wind: Not Used
Powers -
Combat Agility
Grappling Strike
Threatening Rush

Dragon Breath
Takedown Attack

Harrier's Ploy

J'ryi - J'ryi[/sblock]
 
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[sblock=OOC/Jyri]
The +1 bonus still works as you are "out of turn". You just can't "game" the init order to benefit on two turns. The CC attack would hit regardless though of the +1 from Nejs.

So - the gl1 is in G12, Calisto still has her Intellect Fortress interrupt and Jyri's 1 point away from death. [/sblock]
 

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