End Round 1
Fantalass stands in slight awe of the creature that it regonizes from old books from his days as a pupil.
"It's a Lantern Archon, a being from the outer realms." he says watching as the lantern archon
glides down the stairwell to take up a postion in front of the door the elf/gnome fled through. The screech of drawn blade wakes him out of his stupor.
"No!" he exclaims as Aaron advances.
"Put your weapon away! All of you don't make any threating moves towards it, it's very aura can affect those that are hostile towards it. It is a creature of good." Aaron looks again and knows that the elf is speaking the truth. Shade halts her advance at Fantalass's warning, as Barrack makes for the door.
Marda casts her spell and the light of the Lantern Archon turns from the cool yellow to a menacing orange. Fantalass shakes his head and braces for an attack.
"Our weapons will hardly hurt it Marda. Unless they are corrupt and evil. Maybe I can talk to it, eveyone back away it can fire beams of light but only at a short distance."
Torrent had
started for the door also but halts at the warning and as the creature moved to block it.
[sblock=OOC] Had to roll a high know check huh??

Well you got the following info and I think I got it posted above.
Aura of menace (DC12)
DR10/evil
Light ray - 2 light rays +3 ranged touch (1d6); range 30'; overcomes all DR
and as a bonus Fantalass knows that they speak Celestial, Draconic, Infernal, and truespeech (whatever that is)
Note to FtF: You listed to many actions so I figured that you would want to advance and have a weapon in hand. Can't draw as a free action till your BAB is +1. Also needed Know planes for what it does posted your know religion as it beat DC by 2 so you know it's a good celestial being.[/sblock]
[sblock=Combat]
Posted in init order -
TOP OF THE 2nd
Code:
[U]Character AC HP InHand/Condition[/U]
Aaron 17 12 b.sword/none
Fantalass [COLOR=royalblue] 19[/COLOR] 5 ---/total def;mage armor(ends round 121)
Torrent 15 17 ---/none
Lantern Archon 15 [COLOR=royalblue]19 [/COLOR]---/DR10/evil;[URL="http://invisiblecastle.com/roller/view/2706096/"] aid [/URL](ends round 31)
Shade 16 9 rapier&s.sword/none
Barrik 16 12 falchion/none
Marda 19 8 mace&shield/divine favor(ends round 11)
[/sblock]