[sblock=Immediate Interrupt]As annunced OOC, Ghorgor activates Endure Pain and gains Resist 10 all until the end of his next turn.
Therefore he took 3 damage from blast and 3 more from clawm total of 6.
31 + 1 / 46
[/sblock]
Ghorgor hardens his body and takes the onslaught little worse for the wear. But he looks around and realize he is the only one.
-
''You should all have studied Ghorgor method. For ten easy payment, you be still healthy and alive, now... Wait for me, Tree lady! Ghorgor no stay!''
He struggles against a temporary stiffening of his limbs caused by the cold and hustles forward. He endures more claws attack from the dragonman, snatch a ghoul on the floor and moves toward the Portal.
The dragonborn keeps pace, frantically trying to finish off Ghorgor, but even without his tophat and carrying the unconscious undead, the goliath has no problem batting aside the foes claws.
The ghast seems content with his meal and tears into the fallen tiefling.
[sblock=Enemy Actions]
DB1 - start of turn - aura expands to 3- double claws Ghorgor -
1d20+10=13, 2d6+7=15, 1d20+10=15, 2d6+7=12 he sucks now.
G1: Munches on Calisto
[/sblock]
[sblock=Stats]
G1 & G2: 18 AC; F/R/W: ??/17/16
DB 1: 19 AC; F/R/W: 17/17/??
[/sblock]
[sblock=ooc]
*Just a note: the portal is F/G 6/7.
Status:
Ghorgor - 42+1/46 - used 3 surge, use a special Augment 1 that grants 7 thp and +2 to damage. +2 defenses TSNT
J'yri: -14hp/29, used 8 surges, dead
Willow: 10/25, used 5 surges, +2 to all defenses until the end of the encounter. Wild Shaped (-1 damage from all melee and ranged attacks) <- got the eff outta there
Calisto: -14/30, used 6 surges - Illumination within 5 squares (bright), bloodied, prone, dying, unconscious, 0/3 failed saves dead
Nejs: -4/33, used 5 surges - bloodied, prone, dying, unconscious, 2/3 failed saves, slowed and blinded (save ends both) dead
Fissure: -7/30, used 1 surge, bloodied, prone, dying, unconscious, 2/3 failed saves dead
G1: 67/85 hp - used Devouring bite.
G2: 7/85hp - - dead
Gargoy3: -2/63hp - - dead
DB1: 45/132 hp - used AP, bloodied
gl1: 3/45 hp - dead
Illumination: The floating lantern provides bright light to all squares on the lower platform and the stairs, but the rest of the chamber is dim light.
Lower Platform: The 8-square by 8-square platform with the magic circle is 2 squares below the rest of the room. The walls count as a rough surface (Athletics DC 20 to climb.)
Stairs: The stairs count as difficult terrain.
init (baddies); Ghorgor; J'yri; nejs; fissure; calisto; willow (1d20+7=10, 1d20+3=10, 1d20+1=17, 1d20+5=18, 1d20+3=21, 1d20+1=20, 1d20+3=23)
[/sblock]