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The Enemy Within

Dr Simon

Explorer
With a THWOCK!, Garogram neatly decapitates the mutant. There is a brief moment of silence before crashing noises are heard coming towards you through the trees, from the direction that Hultz was dragged.

There is a scream, unlike anything human, from further down the road around the corner.

[sblock=OOC]
Garogram's attack was enough to polish off Rolf the Mutant, but I'm keeping things in melee rounds for the moment...
[/sblock]
 

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Insight

Adventurer
Hans, hearing the sound coming closer, edges in the direction of its origin and looks for cover amongst the trees. He silently waves others towards the noise, hoping they figure out what he's doing.

OOC: Stealth check to become hidden.
 
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Dr Simon

Explorer
OOC: The noise coming through the trees or the scream from down the road?

Philippe the Bretonnian climbs out of the coach.

"What is 'appening?" he asks, then upon seeing the gory sight lying in the middle of the road exclaims "Mes Dieux!" He draws his rapier. "We must guard ze fair mademoiselle, non?"

Meanwhile, Gunnar still sat atop the coach, is fumbling to load his blunderbuss with trembling hands.
 

FourMonos

First Post
Shield at the ready, Garold moves toward the sound of the scream.

[sblock=actions]
Movement: Move toward scream.
Standard: Full defense. [/sblock]
 

Walking Dad

First Post
Gorim Grimmson

Gorim follows Garold, ready to use his hammer on the next mutant he sees...

[sblock=OOC]

Move: following Garold.
Standard: Ready Brash Strike versus first enemy that enters Gorim's reach.

[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

[/sblock][/sblock]
 

Dr Simon

Explorer
Hultz bursts from the trees, covered in scratches, mud and bits of twig.

"Don't shoot!" he cries as Gunnar raises his blunderbuss in panic. He doesn't have the horses.

Meanwhile, Hans makes his way through the undergrowth, with Garold and Gorim following the road around the corner.

The three of them come upon a grisly sight. Around the corner, a coach has overturned, and it is surrounded the dead. The horses are trapped within the traces, struggling as a mutant with a tiny head chops at them with an axe. Another mutant, with demonic-looking horns and a crossbow searches amongst the bodies lying in the road. You can see movement behind the coach, but can't make out what is going on from your current position.

The visible mutants are intent on their tasks and don't seem to have spotted you yet.

[sblock=OOC]
Open circles on the map are corpses, by the way.
[/sblock]
 

Attachments

  • Coach fight 2.jpg
    Coach fight 2.jpg
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Walking Dad

First Post
Gorim Grimmson

"Keep an eye on them. I will get my brother!" Gorim says before he moves a few steps back and signaling Garogram to follow him.

[sblock=OOC]

[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

[/sblock][/sblock]
 

Insight

Adventurer
Hans, seeing Gorim disappear behind, moves slowly and carefully forward, edging towards the mutants and the coach.

OOC: Stealth check to remain hidden. Moving through the growth generally towards #2. This is 2 squares per move action, so the equivalent of 4 squares (2 move actions).


OOC: Haha oops! It should be 10 (1 + 9)
 
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Dr Simon

Explorer
Hans steps on a twig.

"Something there!" says the mutant with horns (#2), raising his crossbow to fire in the direction of Hans' hiding place. The other mutants stop what they are doing and look alert.

[sblock=OOC]
Keeping the original initiative, Hans can act before the mutant fires. Initiative order is:

Hans
Garogram
Horned mutant
Gorim
Other mutants
Garold

The three 'G's are now all at the same distance.
[/sblock]
 

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