The Enemy Within

Dr Simon

Explorer
Towards the end of the month of Jahrdrung, in the middle of the 26th century since the crowning of Sigmar, sometime just before sunset, you find yourself on the muddy road that leads between the small mining town of Delberz and the great Imperial capital; Altdorf.

Although you set out alone to answer the call to adventure offered by Crown Prince Hergard von Tasseninck of the Grand Principality of Ostland, you have met others intent on the same destination and so it is a small group of you that approaches the Coach and Horses inn, welcome respite from the mud and drizzle, and from the night terrors said to lurk in the dark forests of the Empire.

A coach and four suddenly emerges from the inn, its driver whipping its team of horses up to great speed, his guard hanging on grimly beside him. The coach thunders straight towards you, spraying mud behind it. It shows no sign of slowing.

[sblock=OOC]
It's a variant on "you meet in an inn". You meet just outside an inn :) Oh, and you might get run over ;)
[/sblock]
 

Attachments

  • Enemy Within cover.jpg
    Enemy Within cover.jpg
    169.3 KB · Views: 282
Last edited:

log in or register to remove this ad

Insight

Adventurer
Hans Glieben waits next to the dirt road. He flips a gold coin in the air, catching it and flipping it again. He appears to be waiting on something. Glieben eyes the oncoming wagon and doesn't flinch. A woman nearby, the only female within a country mile worth even eyeing, catches Glieben's attention. Glieben winks at the woman, who appears ignorant to the wagon's approach. Approaching the woman, Hans throws a cloak around her, just as the wagon sprays brown mud everywhere.

Hans watches the wagon move on. He winks at the woman he saved from a mud bath and goes back to his spot, flipping his gold coin.
 

Walking Dad

First Post
Gorim Grimmson grumbles as they walk down the road. On one side, he had found his brother after this many years, on the other side they had to use the tongue of men to speak with each other, as no non-dwarf may gain a chance to learn their language.
His good dwarven made armor looks like he got a pound or two since the last time he wore it, but it isn't slowing him down. His axe is at his belt and his hammer and shield fastened to his backpack.

He moves aside as the coach approaches, giving the driver some curses on his way.

"Bah, I hope the inn got some adequate beer."

[sblock=OOC]


[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

[/sblock]

[/sblock]
 
Last edited:

Dr Simon

Explorer
The inn is the only building for miles around, a lonely island of civilisation (even though the roads are nominally kept safe by the Imperial Roadwardens, they are still a dangerous place to be).

The woman that Hans gallantly saves from the mud has the look of a maidservant, heading back to the common room from an outbuilding. She glances at him with a mixture of gratitude and resentment. A shy mouse of a girl unsure of male attention. Eyes down, she scurries into the inn. Warm golden firelight and a burst of laughter escape through the door as she enters.

Elsewhere in the inn's courtyard, two grooms are currying down a pair of horses, the team for the one coach currently garaged nearby.
 

Attachments

  • Coach and Horses.jpg
    Coach and Horses.jpg
    62.5 KB · Views: 281

FourMonos

First Post
The young human appears indecisive. He is seen walking toward the inn, stopping, then back the other way. The process is repeated several times. He doesn't notice the solitary human at all. He doesn't acknowledge the dwarf walking by.

He steps well back when the carriage roars by, a look of annoyance on his face. Finally, after a minute pause, Garold sets his jaw and walks to the inn. He nods to the grooms tending to the horses.
 

Theroc

First Post
Alain had wandered for quite a ways, not sure what exactly he was looking for in this land. He really was at a loss, a lone boy wandering in a quality blue robe... it was fortunate for him that he had gifts that were not apparent on first glance or he'd likely be dead somewhere, his clothes taken by a brute of some sort wanting some extra clothing.

After a few moments he heard the clapping of a galloping carriage, and smiled faintly, remembering the sound of them quite well from inside his family's estate, always someone coming or going. Then Alain's face held a look of alarm as he realized he wasn't in the estate and was in fact, standing in the path of the 'stampede'! He scurried aside, his robes getting splashed with mud all over as he looked about, confused and irritated, before a smile covered his face.

With a small work of his magicks, he created a small wind to blow the mud out of his clothes, for the most part, drying the youth off a bit.
 

Walking Dad

First Post
Gorim Grimmson

Gorim is thankfully oblivious of the casual use of chaos spawned power (magic) in his vicinity and gives his brother a sign to enter the inn. He closely follows.

[sblock=OOC]

Found a nice image and added it to my sheet in the RG

[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

[/sblock]

[/sblock]
 

Padreigh

First Post
Garogram had finally found the place. Grudgingly he evades the coach, softly cursing Humans and their contraptions. When he spotted another dwarf that looked suspiciously like his brother, he stopped for a second and then went over to greet him.

"Gorim", he says with a nod of greeting to his brother whom he hadn't seen in several years.
"Here for that poster as well?"
 

Walking Dad

First Post
Gorim Grimmson

"Yes, Garogram. D@mn humans. Not able to build a house that last a dawi's life. Not brewing 'real' bear. And now they list us with human scum. If not for the Oath of Alliance...

Sorry, I know you are not responsible for you deficiencies.

How is the leg the troll stepped onto, brother?"


Gorim asks, not stopping his stride to get 'something' humans dare to call beer..

[sblock=OOC]

Found a nice image and added it to my sheet in the RG

[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

[/sblock]

[/sblock]
 
Last edited:

Insight

Adventurer
Hans Glieben looks down at his mud-stained cloak. "Well, isn't that gratitude for ya?" The former jailer looked to where the woman went and saw that she was gone and that Hans was talking to himself. "Women..."

He decides to enter the inn, which seems a far better place than standing mud-soaked in the rain.
 

Remove ads

Top