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The Enemy Within

Insight

Adventurer
Seeing and hearing evidence that his attempt at stealth was poorly executed, Hans realizes that he will need to hold out until help arrives. He hefts a steel dagger and hurls it towards the closest mutant.

Hans then seeks cover for the expected counter-attack.

OOC: Hans takes the following actions:
Standard Action: Uses Disheartening Strike against the closest mutant. If they are all the same distance, the horned mutant. 13 vs. AC. On hit, 16 damage and the target is rattled (-2 penalty to attack rolls until the end of Hans' next turn).
Minor Action: Draws a new dagger.
Move Action: Looks for and gets behind whatever cover is nearest.
 
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Dr Simon

Explorer
Hans' dagger misses the mutant and sticks into the base of the overturned coach. The horned mutant also notices Garold and the Grimmsons coming around the corner and wavers, undecided to go for the closer target with cover, or the further target in the open.

[sblock=OOC]
[MENTION=75826]Padreigh[/MENTION]: Garogram can act before the mutants.

Shame the map has no scale, but if we estimate one square as the size of one of the character markers, I make it about 20 squares between the the 3 Gs and the mutants.
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Insight

Adventurer
Shame the map has no scale, but if we estimate one square as the size of one of the character markers, I make it about 20 squares between the the 3 Gs and the mutants.

OOC: If that's the case, then Hans is about 10sq from the mutants and would have taken a big range penalty (-4) on his attack. For his move action, please have him move 6sq closer to the mutant he attacked, but getting behind cover at the end of the move.
 

Dr Simon

Explorer
The mutant with horns sizes up his options, and in the end decides to fire his crossbow at those approaching down the road. The quarrel wings Garold, careening harmlessly off his armour.

"There's one in there, get him!" says Horns to the mutant nearest to him, with cloven feet. "You two, get them!" He directs the other two mutants, one with a pointed head and the other with a tiny pinhead, down the road. The last mutant is a dog-faced creature lying bleeding on the ground.

Goat-Foot reluctantly makes his way into the woods where Hans is hiding, sword in hand. He passes close by Hans without seeming to notice him.

Conehead and Pinhead charge down the road recklessly towards Garold and the dwarves. Their brave leader, Horns, ducks behind the coach to reload his crossbow.

[sblock=OOC]
Missed crossbow attack on Garold, other actions as on the map.
I originally had the leader on a different initiative count to the other mutants but this is quicker.
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Insight

Adventurer
Seeing the goat-footed mutant walk past, seemingly oblivious to his presence, Hans slowly emerges from cover and strikes at the unwitting mutant!

OOC:
- Move Action: Move adjacent to "Goat Foot" (marked 3 on the map)
- Standard Action: Disheartening Strike against "Goat Foot": CRIT (ignore damage total below) for 32 damage! Target is rattled until the end of Hans' next turn.
 
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Walking Dad

First Post
OOC: Sorry, but the map is a bit hard to read. Does Garagos have to move and charge to attack or would be one move sufficient? He cannot use his at-will with a charge.
 


Walking Dad

First Post
]Gorim Grimmson

Gorim storms into the nearest mutants, swinging his axe eagerly.

[sblock=OOC]

Yes, will post an action for Garogram soon.

Move: move next to 5 + 6
Standard: Hack and Hew (1d20+7=15, 2d6.minroll(2)+4=13, 1d20+7=11, 2d6.minroll(2)+4=12) encounter power. Does AC 15 hit?
Marking 6

[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

[/sblock][/sblock]
 

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