The Enemy Within

Garogram Grimmson

Garogram leads the brothers' attacks with a miss, but his righteousness binds the mutants attention.

[sblock=OOC]

move: next to Horns
standard: Ardent Strike (1d20+6=12, 1d12+6=7) miss
free: Divine Challenge on Horns, marking him.

[sblock=Mini stat block]
Garogram Grimmson
Perception: 12 Insight: 17 Low-light Vision
AC 19 Fortitude 15 Reflex 12 Will 13
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Ardent Strike, Holy Strike
Encounter Powers: Dwarven Resilience, Divine Pursuit
Daily Powers: Blazing Brand

Condition:

[/sblock][/sblock]
 

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Gorim Grimmson

Gorim follows to attack the opening his brother gave with a brash swing.

[sblock=OOC]

Move: move next to Horns
Standard: Brash Strike (flanking if possible) (1d20+7=17, 2d6.minroll(2)+7=14) roll doesn't include Brash Strike or possible flanking bonus.
It hits 19 normally, 21 if flanking.

[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

[/sblock][/sblock]
 

The horned mutant deftly avoids Garogram's attack but is caught off-guard by the recklessness of Gorim's attack, taking a wound to the thigh for his carelessness. With a snarl he puts his back to the underside of the coach, keeping an eye on the enemies to either side of him.

[sblock=OOC]
I'd say he was flanked by Hans and Gorim, but the attack hits without the flanking bonus.

Mutant status: marked by Garogram.

Next up:
Garold
Hans
[/sblock]
 

After seeing the dwarves charge and attack like a well versed play, Garold charges with his sword.

"Take that you fiend!"

[sblock=actions] Move: next to "Horns" preferrable with flanking with Hans (since the dwarves are flanking.
Standard: Rousing Strike vs Horns: Hit AC 19 (or 21 if I can flank) for 12 damage. +2 to any warlord healing power TENT. [/sblock]

[sblock=Garold Riechenberg]
Status: good
Init: +0 Speed: 5 Perception:9 Insight:9
AC: 18 NAD: F: 16 R: 15 W:14
HP: 25/25 Surges: 8/8 Surge Value: 6 AP: 1
Str:18 Dex:10 Wis:8 Con:13 Int:14 Cha:14

Powers:
At-Will: Direct the Strike, Wolf Pack Tactics, Rousing Assault
Encounter: Battlefront Shift, Shielded Assault, Inspiring Word, Inspiring Word
Daily: Lead by Example [/sblock]
 
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Garold wounds the mutant badly in the shoulder, and it stumbles. Its face is still twisted in a snarl of defiance.

"You''ll join me soon, norm," it sneers. "The Time of Changes is at hand!"

[sblock=OOC]
I make it that Hans and Garold are on one side, the dwarves on the other, so any of you can count the mutant as flanked.

Hans next.

Mutant is bloodied and marked by Garogram.
[/sblock]
 
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Hans repeats the assault on the lone remaining mutant.

OOC: Repeat same as prior post. Combat advantage bonuses added and sneak attack for the first attack.

Since Disheartening Strike hit, the mutant is rattled until the end of Hans' next turn.

- ACTION POINT to Standard Action: Termination Threat against "Horns". If this hits, since "Horns" is rattled, "Horns" is now also immobilized until the end of Hans' next turn.
 
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Outnumbered and surrounded, the mutant has no time to react to Hans' attack. It looks down at the wound, drops to its knees, then its eyes glaze over and it drops down onto its face, dead.

The battle is over. The four adventure-seekers stand amidst a collection of corpses. The five dead mutants have a motley collection of weapons between them - three longswords, an axe, a spear and a light crossbow with 5 bolts left. "Horns" has on his person a purse containing 43 crowns, a gold ring and a silver locket.

Sprawled around the coach are the bodies of several humans, full of crossbow bolts and some of them badly hacked. A small child and two adults, man and woman, in the clothes of wealthy artisans. A man dressed in labourers gear. A young man in the robes of an acolyte of Sigmar. The coachman, his blunderbuss and shot lying next to him, his chainmail having failed to protect him. Lying partly concealed by a bush, a man in merchant's clothing.

This last provides a shock upon closer inspection. He looks just like Hans! A blood-stained letter sticks out of his clothing.
 

Lying partly concealed by a bush, a man in merchant's clothing.

This last provides a shock upon closer inspection. He looks just like Hans! A blood-stained letter sticks out of his clothing.

Hans Glieber darts to the fallen merchant and quickly gives an examination. "What foul manner of sorcery is this?" he asks. Hans looks over the corpse, taking special notice of any other distinguishing marks that might give him information one way or the other about this familiar-looking dead man.

Hans deftly takes the blood-stained letter and reads it to himself.
 

"Shouldn't we burn the mutants and bury the dead?" Garold asks.

He puts his sword and shield down and starts to look for a means or instrument to bury the dead.

"Oh wait! What about our coach, we need to make sure everyone is okay!"
 

The look-alike Hans has no other distinguishing features, and there's nothing that Hans can detect that suggests magic. The match isn't completely identical at closer inspection but it is uncanny nonetheless. The man is in fact carrying two letters [handout below].

Garold finds a shovel amongst the scattered items from the overturned coach - standard issue on better quality coach companies than the one you are travelling with.
 

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