The Forge of Fury

HolyMan

Thy wounds are healed!
OOC: Then A it is...

The group hurries down the tunnel following the flapping feet and getting a nose full of the smell. Fort saves DC 13 or become sickened.


Several passages branch away from this large, high-ceilinged cavern. To the north, a 10-foot wide, square mouthed tunnel shows that someone or something has been at work in these caves. A strong gate of rough-hewn timber blocks a small passage to the northeast. Three other passages wind off towards the south. A heavy, animal smell lingers in the air.
[sblock=OOC] Everyone roll an init and perception also. Don't forget the -2 if you are sickened (Does that apply to INIT??)

If you beat the stealth and init I am about to roll I will give you a pm of what you see. [/sblock]

[sblock=Experimenting]
47306d1297195916-forge-fury-fof-map2.jpg
[/sblock]
 

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HolyMan

Thy wounds are healed!
The monsters having tried to hide and failing hiss at the party as the round the corner. The stink of this place is nothing to the party as they step into action.

[sblock=Combat]
Listed in INIT order
Code:
Character         AC  HP  InHand/Condition
Gerlari           19  74  g.axe/none
Hinderpick        17  50  sling/none
Sabern            18  50  c.bow/none
trog1             15  13  club/none
trog2             15  13  club/none
Auris             20  48  wand/mage armor
[/sblock]

OOC: Top of Round 1
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Gerlari moves quickly into the fray, putting his back to a wall and throwing an off balance blow at the southernmost lizard-man.

[sblock=Actions]Move to the square just NW of the SW trogologyte and attack.[/sblock]
 
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HolyMan

Thy wounds are healed!
Hinderpick steps up a few feet in front of Sabern his sling whirling over his head. He let's the rock fly at the beast near the cage. The bullet thunks against the creatures cold skin.

[sblock=OOC] Hinderpick is 2 squares east of Sabern btw[/sblock]
 
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IronWolf

blank
Sabern moves quickly as Gerlari and Hinderpick both unleash attacks upon the offending creatures. Bringing his crossbow up gracefully to his shoulder he exhales as he sends a bolt flying across the cavern towards the northern most creature.


[sblock=OOC]

Ooops, forgot the possible crit, adding rolls for confirming the crit and extra damage.

Attack -- 1d20+4=23
Crit Confirm -- 1d20+4=24
Damage -- 1d8=7
Crit Damager -- 1d8=7

[/sblock]
 
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HolyMan

Thy wounds are healed!
The creature by th ewoden gate is pummled by ranged attacks so it decides to flee. Before it goes it pulls a lever next to the wooden gate causing it to rise lik ean inverted drawbridge.

At first nothing happens but then everyone hears grunting coming from inside the cage like area, and a moment later a large grizzly bear exits roaring at the party.

The monster fighting Gerlari tries to hit and bite the half-orc to no avail.

[sblock=Combat]
Listed in INIT order
Code:
Character         AC  HP  InHand/Condition
Gerlari           19  74  g.axe/none
Hinderpick        17  50  sling/none
Sabern            18  50  c.bow/none
trog1             15   [COLOR=Orange]2[/COLOR]  club/none
trog2             15  13  club/none
Grizzly           16  42  claws/none
Auris             [COLOR=RoyalBlue]20[/COLOR]  48  wand/mage armor
[/sblock]

OOC: Auris is up than Top of Round 2
 

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