The Forge of Fury

Hinderpick leans his axe against his leg and loads a shot in his sling. As he works he whispers, "Let me see what's up ahead lads." With an unbalanced, graceless hop he quietly clears the river and heads toward the northern passage, stooped and with sling in one hand and axe in the other.

[sblock]Hinderpick takes a 10 on the jump (Athletics result 12) for the stream, then makes a Stealth check of 1d20+10=27. Moving at half speed he tries to see what's ahead with a Perception check of 1d20+11=27 (or 29 vs. traps)[/sblock]
 

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Auris

Auris sends his electric light motes down the tunnels of the other side of the river.


[sblock=OOC]

Reported above spam.

active spell: Mage Armor

still full defense.

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 6/7 , 5/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 


Sabern watches as Hinderpick clumsily clears the river ahead and steps forward himself a bit, whispering "Guess we'll let the new guy check it out a bit.". Sabern keeps his crossbow at the ready as he listens to the sounds of the cavern.

[sblock=OOC]

Perception Check -- 1d20+5=14

[/sblock]
 

Due to a slight turn in the northern tunnel both Gerlari and Hinderpick's darkvision can not see into the next chamber. But the dwarf does here something moving down the northern passage as whatever it is reacts to Auris's light motes.

Sabern tries but so near the fast little stream he doesn't quite catch any of the noise further away.

[sblock=OOC] Go ahead and roll init and post an action (or ready action) if you want. Something unfriendly is about and we will play it a step at a time. [/sblock]
 
Last edited:


Auris

Auris prepares for battle.


[sblock=OOC]

already cast Mage Armor

active spell: Mage Armor

still full defense.

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 6/7 , 5/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 


[sblock=OOC] NP I think I am catching up on everything so I will remember to give this thread the occasional three day bump. Just waiting on Mowgli. If nothing by Sun Nite I will advance the thread.[/sblock]
 


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