The Forge of Fury

Gerlari, aware of the enemy now that they are attacking, aims and lets fly quickly.

[sblock=Actions]To Hit (1d20+9=23) at either of the critters.
Damage (1d8+4=6)

I assumed that now that the surprise round is over and he's seen them being attacked he can target them. If not, feel free to alter this post in your description.[/sblock]
 

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Auris

As the archers seem to be in control of the situation, Auris is content to take a defensive stance and watching carefully.


[sblock=OOC]

active spell: Mage Armor

still full defense.

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 6/7 , 5/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 


Sabern reloads his crossbow remaining calm as he does so. Leveling the bow at the last remaining stirge he again exhales steadily as he squeezes the lever. With a twang the bolt launches from the bow just as the stirge takes an erratic dip causing the missile to fly over the flapping wings of the creature.


[sblock=OOC]

Attack - 1d20+4=12

[/sblock]
 

Hinderpick steps up and raises his axe high.

[sblock=ooc]Hinderpick moves to J-f to block the critters' access to Gerlari and readies an attack against the next one what gets too close.

1d20+6=8 attack, 1d8+4=7 damage, 3d6=7 SA (pretty sure that misses)
Using Combat Expertise grants Hinderpick's a +1 Dodge bonus to AC.
[/sblock]
 

The last stirge makes a bee line for the dwarf in front of the group. As Hinderpick swings to and fro trying to dispatch the creature, he doesn't manage to connect but does manage to keep it at bay.

The little winged creature darts about in front of the dwarf looking for an opening so it can attach itself to the dwarf.

[sblock=OOC] Hinderpick and the stirge are considered in melee combat with each other. [/sblock]
 
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[sblock=OOC] That finishes the little bugger, so combat is over. Things look slow around here so maybe starting next week everyone could post up what they wish to do/go in this room and then after the 1st of the year, we will get back on track I believe. [/sblock]
 

The descending fissure opens up aburtly into a very high cavern, with a ceiling easily 40 feet or more overhead. The stairway continues to wind down, descending a ledge along the north wall of the chamber. A fast-moving stream about 5 feet wide runs across the floor of the chamber and disappears under a low stone overhang to the south, while larger passageways exit to the southeast and northeast.

The group find themselves in the center of the room where they can see everything at once. But this large room appears quiet and empty.

[sblock=Combat]

Code:
Character   HP  AC  InHand/Condition
Gerlari     74  19  l.bow/none
Sabern      50  18  c.bow/none
Auris       48  16  wand/none
Backle      50  17  axe/none
[/sblock]
 

OOC: map


l lAlBlClDlElFLGlHlIlJlKlLlMlNlOlPlQlRlSlTlUlVlWlXlYlZl1l2l3l4l5l6l7l8l0lal
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l lAl lGl l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l lSl lHl l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lpl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lrl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lsl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lvl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lyl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lzl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l1l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l2l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l3l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l4l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l5l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l6l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l7l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l8l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l9l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l0l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l+l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l?l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l!l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

Key:

l l = impassable
l l = open, explored
l l = stream
l l = stairs path

G = Gerlari
A = Auris
S = Sabern
B = Backle
 

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