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The Forge of Fury

Walking Dad

First Post
Auris

Auris retreats and summons some kind of ball lightning to sizzle the large animal.

[sblock=OOC]

move: up-left, left, left.
standard: Flaming (Lightning) Sphere into the bear's squares. (his left side, the upper square)

Damage: 3d6, Reflex DC 15 negates.

active spell: Mage Armor, Lightning Sphere 5/5

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 6/7 , 5/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 

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HolyMan

Thy wounds are healed!
The sphere touches the thick fur of the bear and shocks it, but doesn't do enough real damage to hurt him.

TOP OF ROUND 2
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Again, Gerlari's axe catches only air . . . though this time the stinky lizard thing feels the wind of its passage only inches from its scaly nose!

[sblock=OOC]Stands his ground and attacks Trog.

HM, Gerlari should be one square to the left (west) of his current location.[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=OOC] Well fix map for next round. Need to get the grid labeled next. [/sblock]

Hinderpick loads a stone to get one last throw at the fleeing trog before it can escape. "Drat!" the dwarf yells before dropping his sling and going for his axe.

OOC: Sabern is up.
 
Last edited:

IronWolf

blank
Sabern move forward about ten feet and says a hurried prayer asking for blessings of Iomedae to strengthen his allies.

[sblock=OOC]

Move forward about ten feet and cast Bless.

Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

[/sblock]
 

HolyMan

Thy wounds are healed!
The trog and grizzly both find Gerlari an able opponent as their blows and attempts to grapple the half-orc fail miserably.

[sblock=Combat]
Listed in INIT order
Code:
Character         AC  HP  InHand/Condition
Gerlari           19  74  g.axe/[I][COLOR=PaleTurquoise]blessed[/COLOR][/I]
Hinderpick        17  50  sling/[COLOR=PaleTurquoise][I]blessed[/I][/COLOR]
Sabern            18  50  c.bow/[COLOR=PaleTurquoise][I]blessed[/I][/COLOR]
trog2             15  13  club/none
Grizzly           16 [COLOR=Orange] 32[/COLOR]  claws/none
Auris             [COLOR=RoyalBlue]20[/COLOR]  48  wand/[COLOR=RoyalBlue][I]mage armor[/I][/COLOR];[I][COLOR=PaleTurquoise]blessed[/COLOR][/I]
[/sblock]
 

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Last edited:

Walking Dad

First Post
Auris

Auris moves the sphere to follow the bear.

[sblock=OOC]

move: follow bear

Sorry for the bad post. Bad online connection.


Damage: 3d6, Reflex DC 15 negates.

active spell: Mage Armor, Lightning Sphere 4/5

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 6/7 , 5/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock][/QUOTE]
 



Maidhc O Casain

Na Bith Mo Riocht Tá!

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