[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


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KarinsDad

Adventurer
"Who are you shooting at River?" Sheeva asks. "I can attack these guys from behind all day. Maybe we should stay down here and let them come to us." Matching her actions with her words, Sheeva drops some flames behind the one hidden Dwarf.

[sblock=Actions]
Note: I just found out that with an errata some time back, Drow lose one of their two racial powers. So, Sheeva will be losing Darkfire.

Minor: Stoneskin for 5 temporary hit points.
Standard: Blazing Starfire on Q19 (if necessary, 5 feet in the air)
Move: Shift to L23

22 vs. Reflex on Dwarf 1, 13 fire radiant damage.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder, 5 temporary hit points
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Darkvision
HP 48/48
Bloodied 24
Surge Value 10; Surges Per-Day 5/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Dragonflame Mantel
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 

renau1g

First Post
OOC: Just a reminder that I would like an up-to-date ministat with every combat post. It is a great help for me to double check my tracking. Thanks to those who have.


Feall wisely drops back to his allies, but the dwarf is ready for him this time and blocks the attack.

Rumbum's exuberance results in a wild attack.

River's flame strikes the wall next to the tiefling.

Sheeva's flaming projectiles strike the dwarf's back.

The dwarf smiles at Rumbum, "Glad ya made it here, dinna think you would, time to prove myself" he says, a black mist rising from the ground and surrounding the dwarf, enveloping Rumbum. The dwarf's war pick slams into Rumbum's shoulder.

The other dwarf moves up and takes advantage of his higher position to pierce the shifter's enchanted mail.

The tiefling points a rod at the adventurers on the stairs and flames leap from the ground, clinging to River and Rumbum, before he ducks behind the wall.

The human points a wand at River and a pair of ghostly hands reach up from the ground and try to hold the cleric tight, but a brief flash from River's holy symbol dissipates them.

[sblock=Aura]
Aura 1: if you start in it, you're slowed TSNT
[/sblock]

[sblock=Enemy Actions]
dwarf 2: shift to L19 & attack Rumbum - vs ac (rumbum); dmg (1d20+14=29, 2d8+7=14) hits for 14 & you're marked TENT. If you move out of the aura it triggers the mark (which is an attack)
dwarf1: move to O20. Attack river vs ac (river); dmg (1d20+14=27, 2d8+7=18) hits for 18
tiefling: Soul Fire centered on N20 - vs ref (rumbum, river) (1d20+11=21, 1d20+11=12) hits Rumbum and misses River. Ongoing 10 fire (save ends) + the first time the target willingly moves closer to the tiefling before the end of its next turn, the target takes 10 psychic damage. River still takes 5 ongoing fire (save ends). moves to I16
Human: Spirit Jaws on River - vs ac; dmg (1d20+18=22, 2d8+10=24) miss.... Moves to N11
[/sblock]

[sblock=Unlocked Stats]
Dwarf: 25 AC ??/18/?? F/R/W
Tiefling: ?? AC ??/20/?? F/R/W
Human: ?? AC ??/??/?? F/R/W

[/sblock]

[sblock=ooc]
*Feall misses, Rumbum misses, River misses

[/sblock]

[sblock=Status]

Rumbum: 55/69; used 1 AP, used 7 surges, used Comeback Strike, marked by dwarf 2 TENT. Ongoing 10 fire (save ends) + the first time the target willingly moves closer to the tiefling before the end of its next turn, the target takes 10 psychic damage
Feall: 45/45; used 1 surge,
River: 51/69; used 1 AP, used 5 surges, used Virtue's Touch, marked by dwarf 1 TENT. 5 ongoing fire (save ends)
Pok: 38/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers
Sheeva: 48/48+5thp - used 1 surge, used 1 AP, used Howling Tempest

Enemies

Dwarf 1: Superior Cover (except to Feall), -13hp
Dwarf 2: Superior Cover
Human: Superior Cover
Tiefling: Superior Cover (Cover from Feall)


Illumination: Everburning torches (bright 5) along all walls.

Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)

Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.

Bedrolls and Fire Pit: These are difficult terrain.

Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.

Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).

Fountain Pool: The pool of water and the wet floor around it are difficult terrain.

init (1d20+7=10)
init (feall, river, rumbum, sheeva, pok_ (1d20+8=26, 1d20+4=22, 1d20+3, 1d20+6, =[16, 3], [20, 6])pok (1d20+5=6) Everyone but Pok goes first....
[/sblock]
 

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Last edited:

CaBaNa

First Post
Pok moves in front of the door, spotting the dwarf hassling River, the gnome fires off a quick illusion. Feall's black blade seems to materialize in-front of the shifter, slashing and warding away the dwarf.

[sblock=OOC]

Move to N24

Standard Phantom Bolt on Dwarf 1
23 vs will
10 psychic damage
slide 1 square to P20

River can start his turn without being slowed now, yay!


Roll lookup

[/sblock]
[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:19, Fort:14, Reflex:19, Will:17 -- Speed:5
HP:36/40, Bloodied:20, Surge Value:10, Surges left:2/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 1, Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers; Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy, Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
,Boots of the Fencing Master, Viper Belt

Class Powers; Twilight Adept (Cunning Sneak)

[/sblock]
 
Last edited:

renau1g

First Post
The dwarf's stubborn nature allows it to resist the luring effect.

[sblock=ooc]
Stand the Ground - whenever dwarf is pulled, pushed, or slid, it can move 1 square less than the effect specifies.[/sblock]
 


Velmont

First Post
"We don't have all day, remember! We have a mob that is trying to break through the gate! Arawai!" As River invoke his goddess name, a bright light is unleashed and englobe both dwarf and Rumbum

[SBLOCK=OOC]Standard: Hymn of Resurgence vs Fort on Dwarf1, Dwarf2 (1d20+13=25, 1d20+13=21) If it hit, the dwarf takes -2 to defenses, and fall prone if hit by an ally, UEoNT.

If a dwarf is hit, River gains 2 THP.

[MENTION=79956]dimsdale[/MENTION]: Rumbum either gain 5THP or make a saving throw.[/SBLOCK]
 

KarinsDad

Adventurer
"Well, if we are going to move up there, let's move up there." Sheeva says moving into the room and scattering the Dwarves like ninepins. She then continues up the stairs and darkness surrounds her. "A Tiefling and a Human spellcaster. How quaint. Come along Feall and Rumbum. Let's finish this up quickly."

[sblock=Actions]
Move: Move to N21
Standard: Bedeviling Burst on Dwarf1 and Dwarf2 in that order.
AP Move: Move to M18
Minor: Cloud of Darkness

23 vs. Will on Dwarf 1, 26 vs. Will (-5 for superior cover already added) Dwarf 2, 17 psychic damage.

Dwarf 2 pushed 4-1=3 squares to K16.
Dwarf 1 pushed 4-1=3 squares to L17.

Note: I'm assuming that both of these hit. If not, Sheeva won't be using the action point and the cloud of darkness.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder, 5 temporary hit points
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Darkvision
HP 48/48
Bloodied 24
Surge Value 10; Surges Per-Day 5/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Dragonflame Mantel
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 


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