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Legacy of Death Part I: Most Infamous Danger

TerraDave

5ever, or until 2024
You face the north side of the hill, having curved in that direction coming down the path from the hills above. Apparently using whatever can be found—except gophers—the three start digging. Or Forge starts digging for a long time, then the others join him. The top will open, something intriguing will be there, and then the sand will come down…

Eventually, you stop and stay at the campsite found by the elf. (Ghen, Lucian and Forge are still -1HS).

Its another cold day. You finish clearing it out, at least enough to be able to move in. You see something.

Something like you have never seen before.

The first light brought to bear on the corridor ahead reveals a flare of color undimmed by the passage of time. The walls and the ceiling 20 feet overhead are smooth plaster frescos illustrated with interior and exterior scenes. Herds of cows graze in open fields. A wooded copse conceals wolves on the prowl. Slaves of various humanoid and monstrous races go about their labors under the whips of fiends and other cruel creatures.

Certain of the frescoes create the illusion of an interior space. A wizard's workroom is guarded by two jackal headed humanoids. A library stands filled with many books and scrolls. A torture chamber holds a barred door behind which some fiendish creature lurks.

The floor of the corridor is an equally colorful mosaic of stone, set with a distinct 2 foot-wide path of red tiles snaking its way south.

Let me know what your character is doing. Be as exact as possible. See attachment.
 

Attachments

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ecayford

First Post
Into the Tomb

Assuming we've taken our extended rest, Forge gears up and prepares to head into the tomb. He suggests taking the lead as he is familiar with underground construction. If someone further back can hold a light source (he has low light vision, not dark vision), he should be able to see fine. Forge carefully examines the walls, floor ceiling etc before stepping into the tunnel for traps or other clues on the path we should take. If he detects no danger, he sets a foot on the path marked in the floor. If nothing goes wrong, he will approach the box held by the Anubis-looking things and examine it for danger.
 

Flaming Bob

First Post
"Cutter, Wait." The thief points down at the red ribbon snaking its way across the floor, ensuring the entire party sees the object of his attention. "Stay on the path. Don't deviate."

Lucien examines the walls looking for familiar faces or races. He does not step along the path until after Forge tests the passage for traps and declares it to be safe.

Edit: Okay, not sure what went down with that Arcana roll. Second roll made.
 

TerraDave

5ever, or until 2024
Forge: there is a lot going on here. Obviously not dwarven, at least the fresco’s, but still amazing.

The path will bring you right to the two jackal heads with the chest and the torture chamber with the imprisoned being. It then winds to the other side (you can actually see all of this from the previous illustration). You can of course also walk off the path.

You advance on it. You notice a few things. First, there are some kind of runic letters on the red tile path.

Second:

The most outstanding feature of this area is actually outstanding! Two jackal headed human figures are painted so as to appear to be holding a real bronze chest. You examine this box closely, and note that it is hinged on the bottom and there is a catch on top.

You stand just before the chest and its holders. See attached.

Lucian: You note all above. I assume you follow the dwarf. You recognize cows and wolves and humans and elves and orcs. The various human animal hybrids, which are included among the slaves as well, give off a fiendish vibe...as does their torturer, which as illustrated could be devils or certain demons, and there is something behind the "door" right next to the "chest". (again, see first attachment). Its taloned and scalled hands grasp the bars of its small window.

In any case, you also now the cosmos...and the Abyss, holds many things.

As does this hall.
 

Attachments

  • fresco chest.jpg
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ecayford

First Post
Too real

OOC - I assume the door is a painting, not a real monster but let me know if it's really there!

Forge examines the catch on the top as well as the area around the box to determine if there are any traps or other dangers. Either same perception/dungeoneering roll as before or a fresh one below if needed.

(loving the roller!)
 

Flaming Bob

First Post
A handful of lockpicks appears. "Does it look like we need these?"

Lucien looks up at the fresco with a furrowed brow. "The single eye puzzles me, and not in a good way"
 

TerraDave

5ever, or until 2024
Lucian: You see no trap related to the eye (ie no nozzles, emmitters, etc). You go ahead and just about open the clasp, when you realize that there is a small poisened needle, but your theivery allows you to easily bypass it and you open the fresco chest.

It appears to be empty.
 

dyermaker001

Explorer
Nar-Heru follows Forge and Lucien on the path examining the Runic letters.

Edit: Nar-Heru will allow Ghen to precede him down the red rune road.
 
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ecayford

First Post
Marching orders

Sensing no danger and finding nothing in the box, Forge suggests moving on into the tomb. Forge volunteers to lead the way and suggests that Lucian follow behind, then the cleric and wizards with our archer taking up the rear due to his keen awareness and ability to be effective from there if he needs to.
 

TerraDave

5ever, or until 2024
Nar-Heru: You are next to the two. There is definately a message on the path! Its cryptic, and you will have to follow more it to start to make sense of it, but its there (let me know if he goes past them, anything else he does...)
 

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