Legacy of Death Part I: Most Infamous Danger

"There's a message in the runes! I need to see more to make it out" Nar-Heru will NOT move in front everyone if he can continue to make out the message while following behind.
 

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Malachai follows the group's lead, careful to not disturb anything in the Tomb....yet. He glances at the frescoes as the party moves, trying to see if anything stands out or reminds him of anything he has studied at Watercross or in Simon Amber's journal.
 


While Lucian continues to look into the box (I am assuming he hasn’t done anything else yet), Forge decides to lead the wizards along the red tile path next to the monster behind the door in the torture area of the fresco, goes about 10 feet, and falls in a pit. The wizards do not follow and do not fall in the pit. The pit is 10 by 10 by 10 and has poison spikes at the bottom. Forge is damage and poisoned (rules: Forges last perception check failed to find it/could not be found with check at opening/attack vs reflex, easily hits/ 14 damage and ongoing poison 5, save ends)
 
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Ouch!

Forge shouts out to the others to beware the pit. Forge examines the bottom of the pit to see if there is anything interesting. Following his examination, he'll throw a rope up to the party and attempt to climb out of the pit.
 

Forge: you find little of interest in the pit. You avoid the poison covered spikes and climb out (I assume you are back by LUCIAN). With our hardy dwarveness you easily shake off the poison (-19 hp total).

There is now a 10 by 10 hole in the path. If you go off the path you can go down the other side of the grand hall, which is 20 feet wide.
 

Short Rest

Forge can certainly jump across the pit if any danger is detected but will discuss options with the others while he takes a breather and spends a healing surge.
 

you take a short rest. (DM rolls dice behind screen). It passes uneventfully.




EDIT: (Randy is moving) Buckthorn watches the horses and makes sure no threats come from outside the Tomb.
 
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Catching Up

(Sorry - been busy)

Ghen will make a Religion check on the frescos, and in particular on the scenario with the box.

Ghen will use Healing Word on Forge before the short rest so he only uses 1 surge to heal up. He regains surge + 2d6 + 7

Perception check, augmented with Speak With Spirits to locate potential hazards as we continue.
 

Forge: you are fully healed (but down 2 surges total).

Ghen: you do not note any special significance to the murals or box.

Proceeding? Lucian, the box?
 

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