Legacy of Death Part I: Most Infamous Danger


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And so there was light.

Forge: Ghen is holding a rope tied around you.

Lucian: You know everything you are going to know, at least until you pull it.

(Note on skills: Perception lets you notice stuff, Theivery can disable a known trap, Dungeoneering lets you recognize underground hazards, features, and creatures...not so much unseen workings of elaborate constructs. Arcana is good for something magical. For this adventure, you have to be specific on what you are doing, and somethings can only be learned through action...but the skills are still handy.)
 



As Lucian pulls the lever, the 10 by 10 foot trapdoor opens. Better concealed then the other pits, and over 30 foot deep with big nasty spikes. Forge is also in the vicinity (based on last action). The rope is tied to Forge, though Ghen may not been quite expecting the pit to be here. Lucian can make a grab for the chest to stop from falling).

(failed to find with perception checks. Attack versus reflex. If Ghen makes a DC 17 athletics check, adds +2 to Forges ref. If Lucian makes a DC 17 acrobatics checks, grabbing the chest, add +2 to his).
 
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Lucian, you manage to grab the chest and then flip yourself over to an adjacent square.

Forge, you are not so lucky as the rope pulls through Ghen's fingers (but at least you don't pull Ghen through!). You are a little hurt, and poisened, again. (32 + 5, so far, for the poison, bloodying you and leaving you poisened). Also, with your dungeoneering skill, you note how thick and finely crafted the trap door was here.
 

In what will soon become SOP, Forge examines the bottom of the pit before he yells up to the party to lower a rope for him to climb out of.

Perception, save v. poison and athletics to climb rope
 
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Lucien pauses in thought at the edge of the pit, then looks over his shoulder at the others. "Maybe settin' up kip for the night's not such a bad thought after all".
 

Forge: you find 6 pearls, perhaps from a necklace, of moderate value (50 each). You just climbe the rope (which hopefully someone threw down), but fail the save (-42 hp, and counting).

Right now there are two adjacent open pits on the right/west side in front of the chest held by Jackal heads and the fiend behind the door, and just beyond them, a suspected pit on the left side.

Forge is holding one rope and has another tied to him.
 

Healing

42 hp? We thought we already did a Healing Word on Forge. (We did roll for it). We will say a Healing Word for Forge.

*IF* we are going to call it a night, we will burn Cure Serious Wounds (2 surges worth of surgeless healing) on Forge. When we get outside, we will use Create Campsite to produce a place to rest.
 

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