Legacy of Death Part I: Most Infamous Danger


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(DM has technical difficulties...)

You take a short rest (DM rolls behind screen). It passes uneventfully.

Thanks to his great endurance and the power of Varun, Forge is not that hurt (down about 17 hit points and 3 surges). Its still early in the day. You have covered about 1/3rd of the entry hall.
 
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"Let me see if any of these doors are real." Nar-Heru pulls out his spellbook and prepares a ritual. After a few short chants he gazes down the hall searching for any hints of a door. If he finds anything he will inform everyone.

If he doesn't find anything:

Is it possible to walk around the pits? If so:

"Lucien, perhaps you should lead and search for additional traps, particularly where Forge suspects there is a pit. I don't think I would survive a fall like Forge has. I will follow where you say it is safe."

If no secret doors are found, Nar-Heru will continue down the hall with the party, continuing to attempt to decipher the runes, as well as examining the frescoes on either side to see if he can recognize any thing he may have learned about at Watercross.
 

Lucian: The berk is saying something...known (or at least suspcted) pit trap ahead of you (just past the two open pits)...theivery skill...yep, he is saying something.

Nar-Heru: (those rolls...) You use some components. The magic seems weaker here. That fresco does seem a little suspicious, but for all you can tell, its just a painting. As for your history, again, not helping too much. Must have learned the wrong things. Though its also possible they are just not relevant.

Edit: just to be clear, you have a 20 foot wide hall that goes outside your light. On the right side after 15 feet are two open pits, creating a 10 by 20 foot long hole with a thin wall of stone in between them. To the left, you can advance paralel to the pits, but then Forge suspects a pit lies just beyond that, again on the left side. He doesn't suspect another unseen pit on the right side beyond the two.

Also: Forge tossed a big stick onto the suspected pit on the left side. That didn't triger it.
 
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Once more into the Breach

Forge asked Ghen to hold on tight (maybe Buckthorn too) and he'll test what he believes to be another pit trap by stepping on it. He doesn't step on it all the way and is ready for eithe the floor to fall out or for the ceiling to fall down. either way. ready to jump back into the waiting arms of Ghen!
 

lets see what happens...Forge, you have to wade out into it before it triggers. Ghen falls and drops the rope again! He is lucky he didn't go in (and would have if not) the trap actually is a little slow, and Forge makes a run jump back on the side he came from.

There are three pits, sort of like this (top is north, where you came from)

XG etc
XF
_X
 
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Forge will look over the edge to see what sort of untimely end awaited him. He will also examine the way forward (stepping between the two pits to the remaining available square) to see if he can see any signs of danger.
 

In the Pit

There may be something worth taking from the pit. Forge found something before. We suggest the arcanist use Mage Hand to pull it out. Let us see if we can see anything. <bend down at end of pit>

What's with all the low rolls?
 
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"Tie the rope around me so I don't fall in" Nar-Heru goes to the edge of the third pit and extends his staff out to illuminate the pit. If there is anything of interest or value he will use Mage Hand to retrieve it.
 

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