Savage situations
With Lucian and Buckthorn sewing and the Ghen and Forge patching, the ship was repaired, and the journey resumed. Eventually, Borivostok came into sight. But what to do when they stepped into port?
It was the realization that the dead bodies of the crew were lying in Dussleburg somewhere that pushed the crew into coming clean, well mostly, when they arrived. The strange preserved bodies kept onboard made the case. With some bargaining, the agent there to receive the cargo even agreed to pay each of them 75 gold each, and pay 100 more if they came back in a few weeks.
Meanwhile, some days earlier, Bart finally told Malachia (the magnificent) and Nar-Heru (the somewhat temperamental) the truth about where they were heading…
The four sea-rats are directed to the Hopping Hut, where most foreigners apparently stay. And in the common room sit Malachai and Nar-Heru! Still, it takes a while for the six to all meet, and when they do, not THAT much is actually said. Eventually, the newcomers go there separate ways, and Malachai and Nar-Heru decide to look for Bart in his room.
They find his headless and slashed corpse. There are signs of a struggle, but there could not be much of one, as whatever happened seem to cause so little commotion.
By coincidence, Lucian was outside, and overhears something on tall gaunt beings in odd clothes moving at great speed. He guesses at a link when he runs into the two wizards. When Forge returns and learns what happens, and that the two had not been entirely forthcoming, he grabs the shorter, elfier of the two and gives him a good shake. Which almost leads the whole inn to be burned down, but Nar-Heru shows unusual restraint. (or just begins plotting his revenge).
The two wizards do say more, of a dangerous ancient burial site and the lich it may inhabit, though its not entirely clear how much the others took in of Malachai’s somewhat subtle description.
After some talk of trying to find, or wait for, the assailants, its decided to make an expedition out of the city into the Shadow Coast, and try to find the Tomb, as indicated on a map found amongst Bart’s possessions. Curious as to where exactly they are going, Forge and Lucian find a dwarf who works in the city—apparently dwarves live(d) where they are going. Fenmir, his own tattoos and scars belying a Shadow Coast ancestry, basically encourages them not to go, and be wary if they do. (and mentions his brother in Northall).
Somewhere along the way, Bart’s body was removed and burned as Ghen performed a final ceremony, though this was done so subtly that it is as if it hardly happened at all.
(sometime before or after…) With newly acquired horses, a mule, and the Book, given to Nar-Heru by Bart shortly before the decapitation—and the leading suspicion as to its cause—the six are almost ready to go. But first, they terrorize Volkhov the server into telling them of Rasputin the blind beggar, who, after much gold falls in his cup, in turn tells them of a place by a crossroads, that if he circle back three times…
…the hut is revealed just so, after Lucian does in fact do as instructed. He does not go in. Ghen-* and Nar-* do, and see two, and almost three, of the hags that happen to sell all sorts of potions, rituals and other items. They find their items, but Ghen almost has the bad luck to see the third hag.
Then its northward. A few days of villages, then the going gets rougher. A band of friendly gnomes and their pack dogs also warn the party: trust no one and nothing on the way. At some point shelter is asked about, and the party is informed to avoid using any of the old dwarf settlements. The Book (see next post, when its posted) that the two mages are reviewing gives the same warning. And it, and the others, mention elves.
It is not explained to the party that the elusive snow elves could in fact come within feet of them and probably never be noticed, and their rarity is a testament to both there few numbers but also a desire to be avoided. Elves, snow and other wise, do appear before the party, quite suddenly. They praise their new “lord”, and seem oddly intent on spending some time with the party.
Buckthorn, out of the corner of his eye, sees the other 10 or so, longbows ready, that did not make their presence known. Then the “lord” itself appears. A nasty, lizardy manticore. The fight is on!
The manticore has little luck as Buckthorn evades it and the others target it. But the archers make up the difference, dropping the halfling then the dwarf and peppering the shifter for good measure. The two wizards call forth fire and Lucian brings great frustration to the manticore, as it is first driven from the field, and then returns to meet its end. Its not too long before the archers break and run, and only one sword wielding elf remains.
Captured by Lucian to try to find the “manticore’s treasure”, and forced to march back to the elves camp, which is looted for some gold coin. The hapless elf, or his being alive, greatly offends Forge, who in a savage act cuts him down, in spite of the council of Buckthorn and the wizards. No attempt is made to climb into the hills to the location indicated as housing the “manticore’s treasure”.
They continue. The find “the head” indicated on the map, the top of a once great dwarven statue, and then leave what remains of the main road to plunge east into the wilderness. The march takes its toll, especially when compounded by a local storm. Still, they climb up into the hills, and, again indicated by the map, find the pass to a swampy valley below. Nearby is an opening to some kind of carved caverns, most likely the old dwarven type they have been warned about. Lucian creeps in and takes a look, but discerns little, and the party continues.
Through the mists only Ghen can see the sure sign that the broad hill rising above the fens below is their destination: an odd rock pattern he describes like a “Jack-O-Lantern”. After almost 20 days of travel (after a month at sea, or at least several days coming from Watecross then waiting in Borivostok) they are almost there, just this stream to ford, by some circle of stones.
This is when the huge, blood sucking vines attack. Forge throws himself in their midst…and is eventually dropped by them, as is Lucian (the closest to death he has come since, well, the doppelgangers) and Ghen. When not falling in the stream, the wizards' fire, magic missiles, and even illusions, give the party the edge they need and the deadly greens are destroyed.
The odd hill awaits.