The Whispering Cairn - Bronzewood Lodge Group - IC

Glimnock observes quietly, which was odd for him. Having seen him both get hurt, and slip slowly in unconsciousness, was not an easy thing to see. Unable to do anything, he was thankful that Korr came up with the idea to find help.

However, finally, as it seems that Thomas is getting the aid he needs, he seems to smile brightly and says "Thank you thank you thank you. There are not enough words of gratitude and thanks for every language that I know the explain my happiness. "
 

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Korr watchs Glimnock extend his appreciations to the members that will take Thomas back. "As my small friend has already said many times now thank you for your help." Korr passes Thomas off to the members that will take him back to the lodge.
 

OOC: Sorry for the delay, busy weekend.

Soon Thomas is off to the Bronzewood Lodge for help. The witch and inquisitor taking it upon themselves to take him.

The rest of the group now consisting of Dorian (male human cleric), Karlous (male human fighter), Tac (male human rogue), Glimnock (male gnome sorcerer), and Korr (male half-orc ranger), return to the room where Thomas was hurt and await Tac to open the locked door.

Since the trap was sprung it only takes the rogue a few minutes (take 20?) to get the lock undone. Inside the group does indeed find it to be like a closet. Along with a few hanging stone carving tools are two magical wands, a set of magical goggles, and an armor dummy wears a suit of fine magical chainmail.

Thinking there may be something beyond this room Tac activates a catch. The switch operates a secret door (really moves the wall) that reveals a long hallway beyond.

Curious carvings that seem to represent a stirring tempest cover the walls of this ten-foot-wide passage. At ten-foot intervals, small alcoves flank the passage, and each alcove contains an androgynous humanoid figure with cupped hands. The figures stand roughly seven feet tall. A faint wind seems to play within the passage, but it's difficult to tell where it's coming from.
[sblock=OOC] There all tidied up and back on track. The figures are made of stone, btw.[/sblock]
 

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Korr moves closure to the front of the group will checking the the armor that sits on the stand. "Anyone know what enchantment this armor holds if any?" he them looks down the hall. "Tac will you be first scout?"

[sblock=OOC]
I know you said it was magical but we wouldn't know unless someone detected magic on it.
[/sblock]
 

OOC: Do we want to pause to try to identify the items? If not, then Tac's fine with going first as long as there's gnome hair to light the way. ;) Do you want me to make the Perception checks, HM, or do you want to do them so they stay secret?
 

"Neko! Look what we have here!" meow "Suspicious looking items of value?" moewww "Come now Neko, that is not what you should be doing! Reveal Your Secrets to me!"

As soon as Glimnock says that last sentence, his eyes glow in in a blue light, and he starts concentrating hard on the items "I see, yes, they do have something unique to them. But what? Is that a black aura? could be necromancy, or just the multi colored light that is going on here. Hm..."

Glimnock contiues to look ever so intensely at the items, hoping he can figure out what they are. The cat, however, yawns widly and tried to fall asleep, sitting on top of Glimnocks alight head. It looks clearly bored.

[sblock=Detect Magic]
There is the detect magic!

4 Spellcraft checks then?

[/sblock]
 

Dorian Greenleaf

Dorian tries to identifies the items, too.
"Wisdom of Obad-Hai! Reveal thy secrets!
... they are magical..."


[sblock=OOC]

---

Dorian Greenleaf

HP: 13/13
Hero Points: 2/2

Channel Energy: 4/4
Predator's Grace: 4/5
Enlarge: 5/5

Ini: +2 - AC: 20
CMB:+3 - CMD: 15
Fort: +3 - Reflex: +2 - Will: +4

Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person[/sblock]
 
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[sblock=OOC] Wow looks like identify maybe needed round here LOL. Did anyone notice that it allows for checking more than one item in PF?

[MENTION=2710]jkason[/MENTION] please roll your perception check from where your character is standing looking down the hall.[/sblock]

One of the wands is readily identifiable by Glimnock. It is a wand of shatter (7charges) with the auran word "Hevizz" as it's command word.

The second wand shows the drawing of a strange faceless being on it in an abstract design. The being seems to be standing at attention as if ready to serve.
 
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The passage way is clear of anything dangerous and Tac also notices that three of the statues hold tiny building replicas in their cupped hands.

[sblock=OOC] Marching order/light source if you all continue to the room at the end of the hallway.[/sblock]
 

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