PoPP: Souls For Smuggler's Shiv [01]

HolyMan

Thy wounds are healed!
Leaf takes his position in the rear keeping alert. He helps as he can using his compass so the group doesn't become lost.

[sblock=OOC] Lerissa's check didn't say aid so I figured that would be the roll and everyone else can aid as needed. Not sure the DC to keep from getting lost at the moment. But I think one more successful aid another should have us at 20 so I'm not worried.

Note: +2 added for compass, Someone has a map and gets a bonus (+1) to there check as well. [/sblock]
 
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Rhun

First Post
Abraxis uses the map to help guide the group through the jungle to the cove. He tries to make sure the group follows the river as much as possible, so that there is at least fresh water close at hand.


OOC: X marks the spot!
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Navigation proves no difficulty to you today; the stream is flowing well and the few times you're forced by terrain to leave it's banks you quickly find your way back as soon as the way is clear. About mid-day, just as the heat and humidity are beginning to take their toll, you come across the day's first serious impediment to your course. A huge sprawl of thorny vines has overgrown the river banks, presenting a seven-foot-tall wall of green leaves and intimidating six-inch red thorns. The stream at this point flows through a ravine; avoiding this hazard would mean either climbing the walls of the ravine or backtracking about a mile (which would prevent you from reaching the cove you're aiming for before dark).

(Pause here for dice rolling . . . done.)

None of you recognizes the type of vine, and it looks like the best course would be to go around in spite of the considerable delay.
 
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Rhun

First Post
"Backtracking probably won't be any more of a delay than attempting to hack through these vines," says Abraxis, appraising the situation. "And probably be less dangerous. I like not the look of those crimson thorns."
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Auron pauses for a moment to examine the formidable wall in front of you. "I seem to recall . . . there is a plant that our shaman sometimes used, imported at great cost . . . something about easing certain conditions . . . no, I can't remember!"

[sblock=renau1g]Sorry about the color choice, I couldn't recall what you were using for Auron and was in mid-post.[/sblock]

The barbarian's words spark a memory for Abraxis; he recalls reading somewhere that the rather nasty thorns on this particular plant - the Viper Nettle - protect precious treasure. The berries can be used to aid in disease resistance and in the easing of withdrawal from addictive substances. The berries will be somewhere near the center of the grove.
 

Rhun

First Post
The barbarian's words spark a memory for Abraxis; he recalls reading somewhere that the rather nasty thorns on this particular plant - the Viper Nettle - protect precious treasure. The berries can be used to aid in disease resistance and in the easing of withdrawal from addictive substances. The berries will be somewhere near the center of the grove.


Abraxis cocks his head in thought. "On second thought, maybe we should make our way through this briar." He turns his gold hued eyes upon his companions. "If this is Viper Nettle, we may find berries near the center of the grove that could be valuable in helping those that get sick."
 

HolyMan

Thy wounds are healed!
"Viper?!? As in snake?!?" Leaf says going from drowsy to alert in a flash. "I don't want anything to do with any snakes, but I will help as I can."
 

Rhun

First Post
"I doubt there are any snakes in the thorn grove." Abraxis shakes his head. "No, I believe they merely derive the name from their dangerous thorns. So, try not to prick yourself." Abraxis smiles, and begins hacking at the bramble with his glaive, trying to see how easily they can make a path through the briars.
 

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