The Key to Victory

Malaroc continues to search the dead leader as Trinham cats his spell and taunts the evil cleric.

"I think I will send the dead to you instead," he says in contempt. The group watches as the fallen thug starts to rise even as his flesh falls away from his face and hands. Then the zombie's moans echo throughout the chamber.

[sblock=Combat]
Posted in INIT Order

Code:
[U]Character    AC   HP   InHand/Condition[/U]
Ernestine    [COLOR=Lime]21[/COLOR][COLOR=Yellow]    2[/COLOR]   c.bow/[I][COLOR=Lime]prone[/COLOR][/I];[COLOR=Lime][I]TotalD[/I][/COLOR]
Aver         [COLOR=YellowGreen]18[/COLOR][COLOR=Yellow]    7[/COLOR]   s.bow/[I][COLOR=YellowGreen]cover[/COLOR][/I]
Cedric       [COLOR=RoyalBlue]17[/COLOR][COLOR=Yellow]    0[/COLOR]   c.bow/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I]
Tira      [COLOR=White]   18   ??   s.[/COLOR]sword/[I][COLOR=Orange]ready[/COLOR][/I]
Ja[COLOR=White]reth       17   [/COLOR][COLOR=Yellow]13[/COLOR]   spikedchain/[I][COLOR=Plum]pro.arrows(60)[/COLOR][/I]
M[COLOR=White]alaroc      17    [/COLOR][COLOR=Yellow]9[/COLOR]   d.gauntlets/[I][COLOR=Olive]aura-healing1[/COLOR][/I];[I][COLOR=Plum]pro.arrows(45)[/COLOR][/I]
Thugs(2)     [COLOR=YellowGreen]20[/COLOR][COLOR=Yellow]    8[/COLOR]   c.bow/[I][COLOR=YellowGreen]cover[/COLOR][/I](in trees)
Thug         [COLOR=YellowGreen]20[/COLOR][COLOR=Yellow]    7[/COLOR]   c.bow/[I][COLOR=YellowGreen]cover[/COLOR][/I](on ground)
Trinham      15[COLOR=Yellow]   24[/COLOR]   c.bow/[I][COLOR=Plum]pro.arrows(35)[/COLOR][/I]
Desnor       [COLOR=YellowGreen]22[/COLOR][COLOR=Yellow]   14[/COLOR]   none/[I][COLOR=YellowGreen]cover[/COLOR][/I]
Zo[COLOR=White]mbie       15   16   n[/COLOR]one/none
[/sblock]
[sblock=Actions]
Round 8:
Ernestine - crawl, total Defense
Aver - attack rolling
Malaroc - still searching?? :-S
Cedric - attack (hit dmg = 1), 5' step
Tira - ready
Jareth - full round save
Thugs(3) - attacks Cedric (2 hits dmg = 5)
Trinham - cast magic missile (dmg = 4 x 3 weird :erm:)
Desnor - cast animate dead
Zombie - rise from prone. [/sblock]

OCC: Top of Round 9
 

Attachments

  • K2V-rd9.jpg
    K2V-rd9.jpg
    155.5 KB · Views: 89
Last edited:

log in or register to remove this ad

Ern breathes a sigh of relief as Jareth snaps out of his daze, but a gasp of shock and fear as Desnor does the untinkable.

"Those that where once dead should remain dead you...you..." Ern could not qwell the fear. However, now was time for her plan to be put into action.

Praying that this works, the dog barks madly, and runs forward. However, Ern yells "DOWN BOY" in celestial, and the dog immediately drops to the floor, a look of confusion apparent on its face.

[sblock=Actions]
Ern should now be at 3 HP.
Move: 5' Crawl
Standard: Summon the final Celestial Dog. 30 ' ahead of Ernestine:

Dog:
Move: Move to the square 2 NW of Cedric. 30' from Desnor and the zombie
Free: Drop Prone:
Standard: Total D. AC goes to 19 from the total defense.

HP: 8
AC: 15 vs melee; 23 vs ranged;


[/sblock]
 
Last edited:

Aver fires "Hey guys running low on ammo! Would be nice if you ended this soon!" he says flippantly.

Cedric loads his crossbow and takes aim. "Go ahead and get them Jareth. I got you covered."

"And I'm right behind you." Tira says waiting to follow Jareth's lead. <i.e. delay>

OCC: Jareth and Malaroc are up.
 

"Mal, if you guys cant get close enough, at least make sure the dog can." Ern whispers to the dragon Shaman from the ground

EDIT: Her plan, which hinges to much on the dog lasting the round, is to Benign transport Mal/Jareth over using the dog as the swap. Cause I forgot to include that in the previous post...
 

Jareth is shocked as the enemy raises a corpse to fight on. "Coward! You would send your fallen allies to fight us, rather than face us yourself? You rely on tainted magics! And I will put a stop to them!" the young man shouts across the field, face contorted into rage.

"Tira, Mal, go for the remaining archers. I'll finish Desnor," he growls out before dashing off after the foul priest.

[sblock=OOC]
Double-move 10 squares straight north. And you said I'd get my level-up boosts, HM, so I am factoring them in now. And the +1 HP from the aura is included in this current sblock.

Jareth AC 18, HP 18/39
Quick Cast: Used 0/1
Spells:
0-level: Used 0/6
1-level: Used 5/7
2-level: Used 0/4
[/sblock]
 

Tira is startled as Jareth bolts quickly by her. She gives chase to the man.

"No I want to help you."
she says running up next to him. "Eekkk!" she screams as the zombies moves in close to her.

"Your in the way get out of the way of my shot!"
Cedric bellows at Tira.

[sblock=OOC] One guess where Tira is :p Sorry abouts this but it is in character and makes players lives difficult (win-win in my book).[/sblock]
 

Hearing the plan, and all hell breaking loose, Mal moves towards the foes at a steady pace. He moves straight north, pulling out his last javelin, and awaits the impending threats. He prepares to attempt to skewer the zombie as soon as it moves into a clear shot.

(Move north 30', javelin in hand, and ready to throw it at first enemy to present a clear shot. Hopefully, that is the zombie. If I benign transpose, then it will be a different action I guess. +5 to hit, 1d6+2dmg, 30' range)
 

Desnor has still not shown himself and Trinham remembers the recent zombie fight all too well, so he decides to take out the zombie before it can harm the party. His next set of missiles are aimed at the zombie.

A sudden thought occurs to the usually truthful country lad and he shouts "Ah guys. I'm out of spells." hoping to fool Desnor into reviling himself.

[sblock=Action]Cast Magic Missile at zombie using third level slot.[/sblock][sblock=Statblock]Defence: AC 15, HP 24/30

Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2

Saves: Fort +3, Ref +3, Will +4

Crossbow Bolts: 30, 29, 28, ??

Code:
[b]Active Spells:[/b]
[i]Spell                    Rounds Remaining[/i]
Protection from Arrows             2,993 round/35 damage.

[sblock="Spell List"]Sorcerer Level 0 Spells: Detect magic, Flare, Ghost Sound, Mage Hand, Prestidigitation.
Sorcerer Level 1 Spells: Color Spray, Grease, Magic Missile
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (X) (_) (_) (_) (_)
1 Level: (X) (X) (X) (X) (X) (X)
2 Level: (X) (X) (X) (_)
3 Level: (X) (X) (X)[/sblock][/sblock]
 

Ernestine crawls forward and summons forth help. Almost immediately a crossbow bolt flies towards the divine hound. But the bolt flies over the small target.

"You fools!" Desnor yells moving away from Jareth and Tira. The evil priest keeps to the trees and watches for any stray crossbow or spells as he moves. "That is only one of Ern's puppies it will not be here long. Kill the dragon adept before it can get close enough to do us harm!"

Then more bolts fly, all aimed at Malaroc. Aver tries once more to stop the crossbowman. His arrow arching over the underground lake. The bolts fly wide as the thugs worry which of them is next to become one of the walking dead.

The zombie raises a decaying arm and swings towards the frighten half-elf girl. Tira manages to dodge the slow wild swing.


[sblock=Combat]
Posted in INIT Order

Code:
Character    AC   HP   InHand/Condition
Ernestine    [COLOR=PaleGreen]17[/COLOR][COLOR=Yellow]    3[/COLOR]   c.bow/[COLOR=PaleGreen][I]prone[/I][/COLOR]
C. Dog       [COLOR=RoyalBlue]23[/COLOR]    8   none/[I][COLOR=PaleGreen]prone[/COLOR][/I];[I][COLOR=RoyalBlue]totalD[/COLOR][/I]
Aver         [COLOR=YellowGreen]18[/COLOR][COLOR=Yellow]    7[/COLOR]   s.bow/[I][COLOR=YellowGreen]cover[/COLOR][/I]
Ced[COLOR=White]ric       17    [/COLOR][COLOR=Yellow]1[/COLOR]   c.bow/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I]
Tira         18   ??   s.sword/none
Jar[COLOR=White]eth       18   [/COLOR][COLOR=Yellow]18[/COLOR]   spikedchain/[I][COLOR=Plum]pro.arrows(60)[/COLOR][/I]
M[COLOR=White]alaroc      17   [/COLOR][COLOR=Yellow]10[/COLOR]   d.gauntlets/[I][COLOR=Olive]aura-healing1[/COLOR][/I];[I][COLOR=Plum]pro.arrows(45)[/COLOR][/I]
Thugs(2)     [COLOR=YellowGreen]20[/COLOR]    [COLOR=Yellow]8[/COLOR]   c.bow/[I][COLOR=YellowGreen]cover[/COLOR][/I](in trees)
Thug         [COLOR=YellowGreen]20[/COLOR]    [COLOR=Yellow]7[/COLOR]   c.bow/[I][COLOR=YellowGreen]cover[/COLOR][/I](on ground)
[COLOR=White]Trinham      15   [/COLOR][COLOR=Yellow]24[/COLOR]   c.bow/[I][COLOR=Plum]pro.arrows(35)[/COLOR][/I]
Desnor       [COLOR=RoyalBlue]26[/COLOR][COLOR=Yellow]   14[/COLOR]   none/[I][COLOR=YellowGreen]cover[/COLOR][/I];[COLOR=RoyalBlue][I]totalD[/I][/COLOR]
Zo[COLOR=White]mbie       15    [/COLOR][COLOR=Yellow]3[/COLOR]   none/none
[/sblock]
[sblock=Actions]
Round 9:
Ernestine - crawl, cast summon monster
C.Dog - move, drop prone, total defense
Aver - attack (miss)
Malaroc - move, ready action (unused)
Cedric - ready action (unused)
Tira - double move
Jareth - double move
Thugs(3) - 1 attack dog, 2 attack Mal (all miss)
Trinham - cast magic missile against zombie(dmg: ??)
Desnor - move, total defense
Zombie - 5' step, attack Tira (miss)[/sblock]

OCC: Top of Round 10
 

Attachments

  • k2v rd10.jpg
    k2v rd10.jpg
    156.2 KB · Views: 78
Last edited:

Jareth shouts "Damnit Tira, when I say 'go for the remaining archers', I mean it! That'll still help the fight! I don't need your help dealing with a zombie!" as he wends his way through the trees behind the undead creature. As he goes, he shortens the reach of the chain and swipes at the zombie in a lightning-quick maneuver, quickly heading further into the trees and avoiding its return strike.

[sblock=OOC]
Moving and attacking with Spring Attack, against the Zombie. Move is 1 NW, 1 W, 1 NW, 2 W (total 6 squares).
And HM, you seem to be missing my increased AC (thanks to your House Rule about 1/2 BAB = Dodge to AC). The +1 HP from healing aura is factored into this statblock.

Jareth AC 18, HP 19/39
Quick Cast: Used 0/1
Spells:
0-level: Used 0/6
1-level: Used 5/7
2-level: Used 0/4
[/sblock]
 

Remove ads

Top