The Key to Victory

Jareth dashes forward again, stepping around Mal. His chain spins in his hands, the deadly arc flashing with promises of death to whomever it strikes. "Enough!" he shouts, causing one end of the chain to shine a brilliant, almost-blinding, white. The weapon snakes around (almost of its own accord) and streaks straight for Desnor's head!

[sblock=OOC]
Quick Cast True Strike. Spring Attack (SW 1, attack, SW 1) with 6 Power Attack (-6 Attack, +12 damage; Chain is considered 2-handed weapon). Total attack bonus is +24, reduced to +4 for AoOs.
And heal 1 HP from Mal's aura, since I didn't heal last turn. Forgot about the out-of-range bit...

Jareth AC 18 normal, HP 19/39
Quick Cast: Used 1/1
Spells:
0-level: Used 0/6
1-level: Used 6/7
2-level: Used 0/4
[/sblock]
 

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Seeing the chain whip past him, Mal can almost feel the searing energy as it courses through. A sickening sound is heard, as he watches the explosion of the casters head. Turning to the archers in the trees, he glares at them, hesitates while he focuses on each one in turn, and then speaks in a calm voice.

"You know what I can do. Your bolts are useless against me. Come down and I won't kill you. This is your second offer; there won't be a third."

He is unsure if he can bring forth the breath weapon again, as he contemplates the feeling in his stomach that seems to be brewing yet again. Either way, they don't know he does not have the ability to control it as he hopes he does. Unfortunately, he does not think he can do that again as soon as he hopes. (4 rounds to recharge, perfectly fitting)

Moving to the base of the trees, placing himself between them both, he stares up, awaiting their answer.

[sblock=Bluff]Bluff thugs to give up and make them think he can use the breath weapon again.

Question, since I moved here, I would like to prep for a charge next round. Spider Climb grants a climb speed. Can I charge next round, if I need to?[/sblock]
 
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Trinham is considering moving in to aid Mal, when Jareth moves in and scatters the clerics brains all over Mal and himself. As he is considering what to do next, Mal makes an offer of surrender. So taking pot shots at the treed thugs is out. Suddenly an idea strikes him and a wicked grin spreads over his face. He carefully moves over to Mal and Jareth saying Your a bit messy, let me clean you up. Totally ignoring the thugs he casts a spell and blood and gore starts to fly off Mal.

[sblock=Action]Move 30'
Cast prestidigitation and start to clean Mal.

If that doesn't convince the thugs that the party doesn't consider them a threat nothing will.[/sblock][sblock=Statblock]Defence: AC 15, HP 24/30

Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2

Saves: Fort +3, Ref +3, Will +4

Crossbow Bolts: 30, 29, 28, ??

Code:
[b]Active Spells:[/b]
[i]Spell                    Rounds Remaining[/i]
Protection from Arrows             2,990 round/35 damage.

[sblock="Spell List"]Sorcerer Level 0 Spells: Detect magic, Flare, Ghost Sound, Mage Hand, Prestidigitation.
Sorcerer Level 1 Spells: Color Spray, Grease, Magic Missile
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (X) (X) (_) (_) (_)
1 Level: (X) (X) (X) (X) (X) (X)
2 Level: (X) (X) (X) (_)
3 Level: (X) (X) (X)[/sblock][/sblock]
 

Combat Over

The remaining to thugs throw their crossbows to the ground. "Don't kill us we were just following orders," one says as the other nods his head in agreement.

[sblock=OOC] Great fight everyone will be bonus XP in next weeks batch. (So I make sure Malaroc lvls up :p) [/sblock]
 

Jareth glares upwards, not trusting the two (incompetent) warriors. "Clubs and blades too, then climb down." He then sets to cleaning his chain of blood, bone fragments and Desnor's gray matter. "Check the fallen for valuables," he says to effectively everyone in the vicinity, himself focused on keeping his chain in working order. Only after the weapon is clean to his satisfaction does Jareth look up and then assist in searching the dead.

While he searches and removes items, he wonders just what allowed Mal to spit the acid like that and decides to ask him later, if no one else does. Another gift from his patron, perhaps? He'd better keep a lid on it when we get to Tirol. If he can...
 

Ernestine sighed a sigh of relief when the remaining Reavers dropped their weapons. She stood up at last, and looked around. The field showed the various signs of battle. Blood, burnt ground from some sort of explosion, and weapons lie around the area. However, her eyes focused on her former commander. She travels over to the headless Haden, and just stared at him.

She could hear Jareth shouting something to the guards, and turned around to face them. "Jareth, I want to question them. They have answers I need." And seeing that neither Haden or Desnor is alive, they hopefully will have the answers.
 

Mal watches the weapons drop, glad to see this battle come to an end. He surveys the scene, his mind going back to the damp clothes from Haden. There was only one place around here that could have done that, as his gaze hovers over to the pool of water.

"How many went with Haden into the water?"
he asks the thugs, hoping to get some information out of them. He is bluffing of course, but hopefully their answers will tell him more than he knows.
 

The thugs throw all their weapons down before they themselves start to slowly climb down. The cringe at the sight of Desnor's lifeless body and the gaping hole in his head.

"Haden is the only one who went into the lake," one thug says his voice on the edge of fear. "And he would stay down there for hours at a time," the other one adds trying to be helpful.
 

Ern heard their reply, and quickly followed with another question "Did he carry that box down there with him? Or is it somewhere else?"

She waited, knowing that if Haden wanted to keep something like that safe, underwater was a good place to start.
 


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