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[LPF] Crypt of the Everflame (01)

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien wipes her mouth on the back of her sleeve and finishes up chewing before returning the introductions, "Well met, I am Tyrien e'Adrianne."

"Do you like scratching behind the ears, Gragnor?" She doesn't wait for an answer and impetuously begins anyway.

Looking at the still battered Aasimar, "I can give it another shot, maybe the knight here can help you as well. But, I cannot do much for weakness. What you need is one of those potions that will let you remain stiff all night... Oh, not that kind of problem, huh?"


She uses her second healing spell.


"Well, you look better, but not perfect."

"So... What shall we do now?"

CLW (1d8+1=5)

OOC: Mowgli, can we have a map of the chamber and the surrounding area, please?

[sblock=Mini Stats]Initiative: +6 Perception: +3 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 16 Current: 16
CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg)

Current Weapon in Hand: MWK Comp Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 0/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

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jackslate45

First Post
With the small break, Anaerion had taken out his spell book, and reads over it. He realizes that the few spells near the middle make some more sense to him, so he tries mouthing the words to himself, realizing how easy they come to his lips.

OCC: Hopefully have enough time to memorize spells in his second level spell slots. If not just tell him to move it.
 

rb780nm

First Post
Seeing Kalgor's wounds still bleed, Iosef mutters a prayer and places his hands over the injured areas. Healing energy flows through them, closing the wounds.
 

Satin Knights

First Post
Gragor sulks in the corner, knowing he upset his master. After the paladin's work, all of Kalgor's wounds have healed. "OK. So, we have another little girl to find. Oh wait, the wizard is doing a bit of book work. We will wait 'til he is done, then go searching for the little lass, quietly." Gragnor moves to guard the stairs to the south from a slight distance. Kalgor pockets the untrusted potions, and gathers his handbo and greatsword, then waits. [sblock=mini-stats]Kalgor AC 15 HP 27, Init +2, Perception +6
STR 12 Dex 14 Weapon Greatsword +2, 2d6+1+1 dirty fighting trait when flanking, orHandbo +2, d6+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,.Summoner 1st Lvl: 2/0remaining; Rejuvenate Eidolon, Shield
,,Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
.........,..Racial Spells: 1/day, used; Daylight (20 minutes)
Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack


Gragnor AC 16 HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3, Perception +12[/sblock][sblock=ooc]Memorizing a few spells is just 15 minutes, so we can wait that long before continuing south down the stairs.[/sblock]
 

Satin Knights

First Post
After Anaerion has finished brushing up on spells in his book and has packed it away, Kalgor says "Let's go find that other lost girl." Gragnor takes lead going down the steps, with Kalgor following behind him, greatsword in hand.
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien was about to suggest that she scout ahead, since stealth is one of the things she is good at, but the gruff Aasimar did not ask or wait before taking charge.

She shrugs and whispers a minor cantrip to aid her and follows behind with her bow ready.

She says quietly, "Lead on, but let me know if you find a trap."

OOC: Begin spamming Resistance

[sblock=Mini Stats]Initiative: +6 Perception: +3 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 16 Current: 16
CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance

Current Weapon in Hand: MWK Comp Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 0/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: jackslate, I just need to know which spells you're memorizing - if you'll update Anaerion's wiki page I'll lift them from there. Hopefully I'll have some time this evening to move you guys down to the next level; if not, tomorrow AM.

pm, I copy Tyrien's Resistance. ;)
 

jackslate45

First Post
Slamming his book shut, Anaerion stands up and says "Let us do this"
[sblock=Anaerion]
Crossbow: +4 1d8
Acid Splash: +4 1d3
F:+3 R: +4 W: +3 (+2 vs Enchantment)

Level 0: Detect Magic, Read Magic, Acid Splash, Light
Level 1: Mage Armor(d), Magic Missile, Magic Missile, Magic Missile
Level 2: Glitterdust(d), Glitterdust, Invisibility
Amulet: No
[/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
The Wizard finishes committing his new spells to memory, the new girl and the Paladin heal up the Summoner, and everyone's ready to delve deeper into the Crypt of the Everflame in search of the missing villager.

As Gragnor leads the way down the steps, there is a sound of dripping water in an otherwise oppressive quiet. A growing stench of rot and decay begins to fill your nostrils as you reach the bottom of the stairs and enter a circular room with three hallways exiting. There's a small pedestal in the center of the room; an inscription on the floor reads, "To the south you might take your ease, to rest and reflect on Haatse’s deeds. To the east lies the wheel, to open the gate. To the west is the resting place of Haatse, hero of Spoekjebosk Forest."
 

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