An unnatural gust of wind suddenly blows past Jax. In the blink of an eye, the kobold vanishes from sight.
Uncle Jaz seems slightly alarmed by this.
"Jax? Where'd... you're not running away, are you? Without me?!" He aims his crossbow and fires a pair of bolts at the female ghost, but both shots go wide.
OOC:
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Jax was dazed, so he doesn't get to make that immediate interrupt attack. Ah, dazed, the bane of Jax's existence (actually that's blind, but dazed is bad too).
If you attack Samantha and have CA, you do +3d6 damage until the end of Uncle Jaz's next turn.
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[sblock=Kobold actions / stats]
Jax
Standard: Activate
Feytouched armor. Jax is invisible TENT Jax.
End of turn: Saving throw vs dazed succeeds with a 19. (
1d20=19) That's kind of wasting a crit, but it's against dazed, so I'll take it.

Ghost Warrior 2's vulnerability to cold ends.
Uncle Jax
Move:
Trapmaker's Trick. Enemies within 5 squares gain CA to Uncle Jaz.
Free:
Backstab. +3 attack and +2d6 damage on next attack.
Standard:
RBA vs Samantha misses AC 27. (
1d20+18+2+3=27)
AP-Standard:
RBA vs Samantha misses AC 23. (
1d20+18+2=23)
Minor:
Sneak in the Attack. Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to Samantha.
Ah man, I totally forgot about Andras's reroll bonus. I should have attacked ghost warrior 2! I was trying to nova down Samantha, but still.
PC:Jax (Dekana) - L4W Wiki- Male Kobold, 13 Rogue / Daggermaster
Passive Perception: 23, Passive Insight: 22
AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7
HP:54/89, Bloodied:44, Surge Value:22, Surges left:9/9
Initiative +14
Action Points: 1 (
encounter)
Conditions
dagger uses 1d6 damage die TEOE
invisible TENT Jax
Powers
MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)
RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)
Frost Dagger, Piercing Strike, Riposte Strike, Shifty
Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Sneak in the Attack, Stunning Strike
Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, Meditation of the Blade, Press the Advantage, Raven Cloak, Royal Blood
Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)
[/sblock]