[LPF] The Cave of (Un)Death

"...and that it was ostensibly crafted by a naughty sorcerer or sorceress in order to do presumably naughty things. Sadly, while its use is dedicated to spellcasting of the creepy and bony sort, Cavernous Hode's appraisal suggests that the cosmic power is of a non-transferable nature, much to the chagrin of this adventuring group's creepy and bony spellcaster, Caevrnous Hode supposes. As such, Cavernous Hode thinks that it might be advisable to bend, fold, spindle, or otherwise mutilate the aforementioned magic circle."

[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong(+1/+1)[/sblock]
 

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"I must agree with you, my friend. It wouldn't be wise to leave this terrible circle behind untouched."


She cratches the edge with the tip of her sword. "Maybe we can smash the inscription? Vax? Do you think you can do it?"
 

"Yes, a shame Mr. Hode, but at this point, I'm willing to accept this loss to be rid of this cave. So, Mr. Vax, would you do the honors, please?" He turns around to Blue and Leopold, "Would you two stop messing around, stand up, finish it, and get over here? I am growing increasingly impatient."

[sblock=ooc]When Blue and Leo are finished, Blue will pull his collapsable plank out of his bag, and the will cross the chasm.
[/sblock]


[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Holy Symbol

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Morningstar (l), nothing (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock][/QUOTE]
 

"I would be more than happy to help in this matter!" Vax calls out as he begins passing his hammer back and forth between his hands, clearly excited about the smashing he is about to do.

[sblock=ooc]
Vax is gonna take his time, Aim and smash the circle. If it takes more than one blow he will be happy to oblige.
[/sblock]
 

OOC: Assuming your taking 20 to destroy the circle then. Finishing skeleton fight.

As the gleeful Vax destroys the magic circle, Blue stands and follows his masters orders. The morningstar slams hard into the skeleton reducing it to a pile of bones in only one swing.

[sblock=Rolls]
Rolled a bunch of 20's

1) AoO for getting up from prone = miss
2) Blue attack = hit (could be over right there let me roll damage)
3) Leopold attack = miss
4) skeleton attack = hit
5) Blue attack = miss
6) Leopold attack = miss
7) skeleton attack = hit (possible crit)
8) crit = unconfirmed (normal hit)
9) Blue attack = miss
10) Leopold attack = hit (but needs a crit to do any damage)[/sblock]
 

OOC: Lucky he rolled a 2 LoL - Ok group is all together and on the other side of the ravine. Question do you leave the plank there as you continue to explore?
 

Attachments

  • undeath cave 1.jpg
    undeath cave 1.jpg
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"Cavernous Hode recommends proceeding in a careful fashion ... although he suspects that the magical visitation of a cackling mad wizard may be a subtle clue that the advantage of surprise has been lost."

[sblock=OOC]Let get this moving again. Sending Mr. D to scout. CH will follow about 20'-30' behind.[/sblock][sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

Aedger Beinn, Aasimar Undead Lord

"I suggest we continue in the manner in which we were before, and keep looking for this cave's unnatural source of evil. And kill it."

He collects the plank from the chasm, folds it up again, and carefully places it in Blue's backpack. Looking around, he spurs the rest of the group forward, as he pulls out his map, and scribbles some notes on it.

"Mr. Vax, I don't particularly feel like drawing that statue. Would you mind terribly if I asked you to get rid of it for me?"

[sblock=ooc]I suggest returning to the previously established marching order. Leo can stand next to Blue, or if anybody has any other suggestions on where to put him...[/sblock]

[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Morningstar (l), Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock]
 

[sblock=OOC] I'm fine with Leo in front. In fact I wouldn't want him near if by any chances the guy manages to regain control over him [/sblock]
 
Last edited:

"I'd be only too happy to meet your request!" Vax calls out as he brings 'Crusher' to bear against the statue that Aedger does not wish to draw. "I also agree that we should find that mad man who keeps cackling at us and smash him."

[sblock=ooc]
I'm good with previous marching order. Once the statue is thoroughly smashed Vax will fall in to continue our exploration.

As a side note, I know I've been pretty bad with posting as of late. Unfortunately due to school (and a broken laptop cable) it keeps slipping my mind. If I fail to post for a day or two please feel free to continue without my input. I don't want to hold everyone up because my schedule gets crazy.
[/sblock]
 

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