[LPF] The Cave of (Un)Death

[sblock=OOC]Yeah, that sounds like a capital idea. Thanks!
Also, Edit to include stats with damage I have taken updated.[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 5/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 3/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 
Last edited:

log in or register to remove this ad

OOC: Moving on to Round 3

[sblock=Combat]
POSTED IN INIT ORDER

Round 1:
Aedger - move, casts Bless
Mr.D - 5' step ready action
Vax - double move
Blue - double move
Leo - double move
zombies - attack <miss> [AC:15 HP:16/16)
zombies - attack <miss> [AC:15 HP:16/16)
Hode - move, ready action
Damrias - move, draw weapon

Round 2:
Aedger - moves (NW of Hode)
Mr.D - move, ready action
Vax - attacks (forgot +1 for Bless - but still a miss)
Blue - attack, miss
Leo - attack, hitx2 (dmg:8)
zombies - attack, hit (Vax dmg:7) [AC:15 HP: 8/16)
zombies -attack, hit (Blue dmg:8) [AC:15 HP:16/16)
Hode - move, ready action
Damrias -delay

Round 3:
Aedger -
Mr.D -
Vax - attack hits (mushed zombie brains all over the place)
Map is up and area west of zombie1 is now open for those going below...
____________________________this line _____________________
Blue -
Leo -
zombie - [AC:15 HP: 8/16)
Hode -
Damrias - [/sblock]
 

Attachments

  • cave 4.jpg
    cave 4.jpg
    131.1 KB · Views: 116

Aedger sees Vax's movement. "Thank you Mr. Vax. Your tactical insight was much underestimated. Leo, into the breach."

[sblock=ooc]
Assuming Hode doesn't want to get into it, Leo will 5ft to N of Blue, and both will proceed to attack. [/sblock]

[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock]
 

The dwarf glances hesitantly at Damaris. "Cavernous Hode would like to assure everyone that he was quite ready to charge bravely in a moment ago. Cavernous Hode would appreciate if his readiness were noted when the time came to sing of such things. He shifts instead to Plan B: wielding of mighty magics!"[sblock=OOC]CH moving behind Vax, tapping with wand. Mr D holding attack again.[/sblock]
 
Last edited:

[sblock]Sorry guys! Had several RL problems I couldn't sort out. :([/sblock]

Damaris will come to Hode's side (north) with weapon in hand. "Duly noted!" she nods to the dwarf. "In the mean time, I believe Vax requires our assistance"

"HEY! Meat sack!" she calls out at the zombie and shots an arrow hoping to diverge his attention from the barbarian.



[sblock=Ministats]
Damaris.jpg
Damaris - Bard lvl 1
HP 8/8
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+0 | R+5 | W+1

INIT +3
Perception +3 | Sense Motive -1

Shortbow +3 1d6
Longsword +2 1d8+3 (Two-handed)

Bardic Performance: 1/6 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound.
Spells: Lvl1 Grease, Sleep 1/day.
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (19), Alchemist Fire.[/sblock]
 
Last edited:

OOC: Aedger, Mr Dickens, and Vax are up for round 4. Sorry no time to properly update headed to work.

Note: Vax is at 3/13 HP I thought he got healed but was mistaken. So someone should see to him.
 



"Oh, Mr. Vax, your various grievous wounds. I'm sorry, I don't have anything to help with. I'm not a very good healer." He moves forward, and lays his hands on Blue, a pulse of shadow moving from Aedger to the skeleton as the cleric says a prayer

[sblock=ooc]
Aedger moves to cast guidance on Blue.
Skellies will do their best to finish the dog.[/sblock]

[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock][/QUOTE]
 

As some of his wounds magically seal themselves Vax smiles and calls out his thanks. "While those paltry wounds could never have stopped me I appreciate their removal all the same!"

OOC: Is that last zombie dead after Aedger's turn?

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 10/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 8/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 

Remove ads

Top