[LPF] The Cave of (Un)Death

As Vax smashes the statue a resounding...

"NOOOOOOOOOOOOOOOOO!" echoes throughout the cave.

"What have you done? You will pay with your lives! And then you will serve me!"

As the statue falls to the floor the greenish glow around the walls fades just a bit before finally wink out from the walls on this side of the ravine.

The group ignores the disembodied voice and starts for the new corridor, Mr. Dickens in the lead. With the rumble Vax is unable to keep up with the dire rat and he pulls ahead. From his vantage twenty or so feet away Hode notices when the Mr. Dickens stops dead in his tracks.

"I think it's time to sic the dogs on you! HAHAHAHAHAHAHAH!"

OOC: Mr. Dickens needs to roll a Stealth and beat the Perception check below.EDIT: Darn Dice Roller A 1 then a 2 Come on!. Everyone should roll INIT and go before the zombie wolves
 

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"Sounds like we hurt it, friends. I thought that statue was trouble. I apologize for not mentioning it earlier, but I thought you might stop my plan. Mostly because something like this might happen."

Aedger pulls his holy symbol close, and mutters a short prayer under his breath, as a bubble of grey light bursts forth from his body, though his allies, and he emits a dingy glow.

"Blue, Leo, go run interference against those zombies. Scimitars and Claws."

Blue drops the borrowed morningstar, and with Leo, rushes off to interfere with the zombies. Both the skeletons place themselves between the zombies and the living creatures.

[sblock=ooc]Aedger is casting bless, his skellies are going to engage the zombies. Knowledge for anything that he might know about zombie wolves in particular.

Aedger will move to W of vax
Leo will charge the Northern wolf, and will end up NW of that wolf.
Blue will double move to end up SW of Leo, 2W of northern wolf.

Also, to keep the skellies in order, I'll hold Leo until init 8.

Also, Leo is at 4 hp, right?[/sblock]

[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock][/QUOTE]
 
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With the two skeletons blocking his way, Vax is stymied. He cannot reach the zombie wolves past the skeletons in the narrow corridor. "Bah! I hate these narrow passages. Not enough room to maneuver..."
[sblock=ooc]
Since Aedger's Skeletons are blocking the way, Vax will move forward to a position behind the friendly skeletons and wait for an opportunity to step up and begin smashing the wolves.
[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 12/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 10/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 
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"Cavernous Hode taunts the unseen ventriloquist. He asserts that he shall send the man off with his bodice thoroughly ripped!" To Damaris he adds an aside: "Cavernous Hode thinks that was a mighty boast, perhaps even worthy of a verse or two in the upcoming song concerning our heroic deeds."
[sblock=Actions]Mr D step 5 ft south, ready attack.

CH move to the square Mr D was in, ready attack.[/sblock]
[sblock=Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong(+1/+1)[/sblock]
 

The dim grey light of Aedger's spell settles about everyone as Vax and the skeletons rush the zombie wolves. Although the ghostly light appears like it should hinder it actual boost the morale of the group.

The tight tunnel and rubble about the floor makes footing treacherous and the man and skeletons tread carefully to reach their adversaries.

Cavernous Hode and Mr. Dickens take a more cautious approach to the trouble they have encountered and guard the rear of the front line warriors.

Damaris moves from around the corner drawing her bow but stays near Aedger just in case.

The wolves waste little time biting savagely at Vax and Blue. The worry at the bones of the skeleton to little effect and Vax brings his warhammer handle up to wedge it between the jaws of a wolf before reading his counterattack.

[sblock=OOC]
Sorry for the delay I hate the weekend. If you notice the map below this game is close to finishing, just a couple more areas.

Some comments -

Vax's INIT beat the skeletons so he got to move before them - But due to distance and the difficult terrain he could only get in striking range. Same for Blue and Leo (Leo does have 4 hp) the terrian and people being in the way stopped a charge attempt or getting to move and attack in the same round. NOTE: Leo is at a wall and any attack against the zombie will be at AC 19 due to cover - but he has cover too.

Moving on to Round 2[/sblock]

[sblock=Combat]
POSTED IN INIT ORDER

Round 1:
Aedger - move, casts Bless
Mr.D - 5' step ready action
Vax - double move
Blue - double move
Leo - double move
zombies - attack <miss> [AC:15 HP:16/16)
zombies - attack <miss> [AC:15 HP:16/16)
Hode - move, ready action
Damrias - move, draw weapon

Round 2:
Aedger -
Mr.D -
Vax -
Blue -
Leo -
zombies - [AC:15 HP:16/16)
zombies - [AC:15 HP:16/16)
Hode -
Damrias - [/sblock]
 

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Aedger Beinn, Aasimar Undead Lord

Aedger bobs his head to get a good view of his allies' fight as he calls out his commands: "New Plan: drop the scimitars. Claws. Go. Good, Blue. Yeah! there you go! Nice, Leo." He flails his arms, as if showing the skeletons how.

[sblock=ooc]
Blue and leo drop scimitars.
Both double attack with claws.
in the (unlikely) event vax steps away, aedger will have leo will step into his spot to get rid of that cover.
Both attack closest zombie wolf
Aedger moves to NW of hode.[/sblock]

[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock][/QUOTE][/QUOTE]
 
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"Uh ... hrm. Cavernous Hode is ... well, there is not much Cavernous Hode can do. He apologizes."
[sblock=Actions]Both CH and Mr D will step into the rubble and ready attack on anything that gets through.[/sblock]
[sblock=Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong(+1/+1)[/sblock]
 

Vax raises his earthbreaker high and brings it down hard, cracking the stone floor as he misses the fast zombie wolf before him.

Leopold brings his sharpened claws to bear and not even the wall can stay the skeletons wrath. As he tears chunks out of the zombie wolf closest to himself, while blue struggles to do any lasting damage.

The wolves being dead know no fear and continue to maul at the warriors. <rolling>

[sblock=Combat]
POSTED IN INIT ORDER

Round 1:
Aedger - move, casts Bless
Mr.D - 5' step ready action
Vax - double move
Blue - double move
Leo - double move
zombies - attack <miss> [AC:15 HP:16/16)
zombies - attack <miss> [AC:15 HP:16/16)
Hode - move, ready action
Damrias - move, draw weapon

Round 2:
Aedger - moves (NW of Hode)
Mr.D - move, ready action
Vax - attacks (forgot +1 for Bless - but still a miss)
Blue - attack, miss
Leo - attack, hitx2 (dmg:8)
zombies - attack, hit (Vax dmg:7) [AC:15 HP: 8/16)
zombies -attack, hit (Blue dmg:8) [AC:15 HP:16/16)
Hode - move, ready action
Damrias - is up [/sblock]
 
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"Haha, you think I will be bitten that easily? No I shall crush your puny head you rotten dog!" Vax calls out as he brings 'Crusher' swiftly down towards his foe. "Never fear my friends, I shall dispatch these in short order!"

[sblock=actions]
Vax is going to Power Attack the Baddy directly in front of him.
(Yay a hit!)
[/sblock]
[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 12/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 10/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: Bless: +1 Attk, +1 Save vs Fear
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 
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