OOC - Mad King's Monkey (Thread Closed)

A gnoll ripe for interrogation on hand in an available place for interrogation is better then trying to hunt and revive two others
 

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A quick pop puzzle before I call it a night.

"A gnoll in the bush is worth two in hand, assuming a little facility with healing."

I will explain. But prizes if you can guess what I mean.

thotd

The gnolls we captured are worth the same as the gnoll that has now escaped into the wild... and yes, they are now stabilized and available to interrogate, barter, exchange, etc...
 


The poor old brain is really struggling today. Hopefully this makes sense.

I'm thinking that rather than do a full inventory, you can 'find ' items you want in among the gear items up to a value of 400 gp. Residual value you can take as coin. If you want something from the stuff described above, it comes out of your 400 gp. Stuff chosen should be sympathetic to the equipment described. Let me know what you wish to take.

So, what now?

The rest of the night will pass quietly, so feel free to move on to the new day if you so wish. The two captive gnolls are stable, but unconscious.

thotd
 

I would like to recommend 5 potions of healing, one for each of us .. .. .. should we encounter something along the way. there are 5 of us, right?
 

[MENTION=30034]ghostcat[/MENTION], how's this for an avatar? light-switch-kitty-e1289281795213.jpg
 

PF healing potions are worth ~25gp each I thought. That leaves plenty else.

Bayar's preferred loot list:
Composite short bow (woo!) 130gp

The rest of their equipment is inferior to what he already has. We could always reason-out that the general gear 'acquired' can be resold "off-stage" for ~400gp less what we keep.
 

The gnolls' gear was a varied collection of stuff from various places. These gnolls were equipped a little better than an 'normal' gnoll party. So if you want to find a masterwork throwing axe from the Sea Kingdom's of Rasj or a couple of cold iron arrows in among their stuff you can. Perhaps a potion of pass without trace or endure elements.

Potions of CLW are 50 gp each (as are all 1st level spell potions). Max one potion of CLW each.

You can choose what you want within reason. Feel free to be creative. I'll let you know if I have any concerns about a choice.

Axel said:
the general gear 'acquired' can be resold "off-stage" for ~400gp less what we keep.

Exactly.

thotd
 


So its roughly 80 gp per person to spend on items they would like... Or pool resources to get something bigger. I won't take the CLW potion, as I have other character building actions that should take care of that need. I won't take any weapons either, so that only leaves mundane things, which I would easily hand over to the group to use the funds as needed. Simply put, you can leave Eban out of the bartering for now, and you all get 100gp to gear up. I can't think of anything to take right now, so take what you guys want.
 

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