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Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)

Hilkalas marches with military rigidity, untouched by the rain. He keeps a vigilant eye around, but the weather couldn't be worse.

Perception: 1d20+2-2: 11
 

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Although nobody was perceptive enough to notice that the section of the trail that the group is traveling down is the perfect site for an ambush, none of the adventurers are surprised when one occurs.

OOC: Please roll initiative.
 





Bandit Round One.png

Hilkalas spots a group of archers in the trees pointing arrows at the group. He can react.


[sblock=OOC]

Rava Initiative 5

36/36 Hilkalas
Bandit 1
Bandit 2
Bandit 3
Bandit 4
55/55 Tana
49/49 Sirrah
43/43 Jayce
37/37 Rava
Jasper/Pumpkin


Terrain: The entire area is wet from the rain. Behind the cliff is a steep hill (those weird lines are my lame attempt to create terrain indicators).

Cliff face: The cliff is the u-shaped grey curved line. It is short (10 feet up at a 60 degree or so slope, but not vertical). It is slippery and a little difficult to climb up due to the rain and moss on it. The DC is 10. To move up and over the cliff requires two squares of movement for that single square. Anyone falling off the cliff falls as if in a 10 foot fall.

On the hill: Everywhere is difficult terrain due to slope and rain. However, a creature going "down hill" can move as if it were not difficult terrain, but that creature has a chance to fall.

Off the hill: Only the road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.

Cover: Trees provide one way cover if the target is in the adjacent square behind them compared to the attacker (i.e. the bandits get cover from the trees in front of them, but the PCs do not get cover from the bandit's trees). Trees also provide normal two way cover for both attacker and defender if neither is in the adjacent square (i.e. PC away from tree, bandit away from tree, but tree between the two of them).

The cliff face provides a cover bonus if the target is in the adjacent square downhill behind it and is leaning against the cliff (let me know if you are doing this). This is also one way (i.e. the PCs get this leaning cover bonus from the cliff in front of them). The cliff face does not provide this bonus if the target is behind the cliff, but not adjacent to it or is not leaning against it.

A PC can gain this "leaning" cover bonus with a minor action, but needs to push off (move action) to move away since the PC is effectively lying down against the cliff. However, this is not prone and does not gain any of the effects of prone. A prone PC next to the cliff is not leaning against it and does not get the cover bonus (but does get the other effects of prone). A leaning PC made prone is no longer leaning.


Note: Sirrah's horse cannot get over the cliff wall. If Sirrah wants to melee, he will have to get off the horse and move. Sirrah also does not get the cliff leaning bonus unless he is off his horse (he could still get a tree cover bonus on the horse).

Note: It's Hilkalas turn to go. Then the bandits. Then everyone goes (Hilkalas as well at that point since he is in his "round two" at that point).

Note: The archers look human in the pictures, but they are actually different races (2 humans, an orc, and a half-orc).
[/sblock]
 

"Abush!" Hilkalas' acute sense of tactics and danger kick in. "Jasper, behind that tree, now!" <I assume he will comply?> his voice carries such weigth that Jasper finds his feet faster than he would imagine, and quickly stands behind the tree with his dog.
Hilkalas' booming voice sounds again in the clearing "Marshal Jayce, charge the ruffians over the hill, they are using ranged weapons; you have the upper hand. At my signal...Now!" Again there is something in the Marshal's voice that gives Jayce extra energy and desires to move forward and confront the enemy.
Lastly, the Marshal moves behind a tree for cover.

Actions: Battlefront Shift (triggered when rolling initiative): Give Jasper 3 shifts to place himself behind the tree immediatly underneath him.
Knight's move: Give Jayce a free move action.
Move action: Seek cover behind the tree at Hilkalas' right.
 

OOC: Please don't forget your stat blocks. Thanks.


Bandit Round Two.png

"Abush!" Hilkalas' acute sense of tactics and danger kick in. "Jasper, behind that tree, now!" <I assume he will comply?> his voice carries such weigth that Jasper finds his feet faster than he would imagine, and quickly stands behind the tree with his dog.
Hilkalas' booming voice sounds again in the clearing "Marshal Jayce, charge the ruffians over the hill, they are using ranged weapons; you have the upper hand. At my signal...Now!" Again there is something in the Marshal's voice that gives Jayce extra energy and desires to move forward and confront the enemy.
Lastly, the Marshal moves behind a tree for cover.


The bandits start firing arrows at the group. An arrow smashes into Tana's arm, spinning her back. Then another arrow slams into Tana's leg and one sears into Rava's shoulder.

Pumpkin starts running around, barking up a storm (note: Hilkalas didn't actually move Pumpkin, nor am I putting a picture up for Pumpkin).

[sblock=OOC]

Bandit 1 fires at Sirrah and Bandit 4 fires at Tana.

7+mods misses Sirrah; 16+mods hits Tana for 10 damage and pushes her back next to Jayce

Bandit 2 and Bandit 3 fire a barrage of arrows at Rava, Jayce, and Tana.

6+mods misses Rava, 2+mods misses Jayce, 18+mods hits Tana for 8 damage; 17+mods hits Rava for 14 damage, 10+mods misses Jayce, 6+mods misses Tana

36/36 Hilkalas
37/55 Tana
49/49 Sirrah
43/43 Jayce, gets an extra move action from Hilkalas
23/37 Rava
Jasper/Pumpkin
Bandit 1
Bandit 2
Bandit 3
Bandit 4

Note: It's the PC's turns.


Terrain: The entire area is wet from the rain. Behind the cliff is a steep hill (those weird lines are my lame attempt to create terrain indicators).

Cliff face: The cliff is the u-shaped grey curved line. It is short (10 feet up at a 60 degree or so slope, but not vertical). It is slippery and a little difficult to climb up due to the rain and moss on it. The DC is 10. To move up and over the cliff requires two squares of movement for that single square. Anyone falling off the cliff falls as if in a 10 foot fall.

On the hill: Everywhere is difficult terrain due to slope and rain. However, a creature going "down hill" can move as if it were not difficult terrain, but that creature has a chance to fall.

Off the hill: Only the road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.

Cover: Trees provide one way cover if the target is in the adjacent square behind them compared to the attacker (i.e. the bandits get cover from the trees in front of them, but the PCs do not get cover from the bandit's trees). Trees also provide normal two way cover for both attacker and defender if neither is in the adjacent square (i.e. PC away from tree, bandit away from tree, but tree between the two of them).

The cliff face provides a cover bonus if the target is in the adjacent square downhill behind it and is leaning against the cliff (let me know if you are doing this). This is also one way (i.e. the PCs get this leaning cover bonus from the cliff in front of them). The cliff face does not provide this bonus if the target is behind the cliff, but not adjacent to it or is not leaning against it.

A PC can gain this "leaning" cover bonus with a minor action, but needs to push off (move action) to move away since the PC is effectively lying down against the cliff. However, this is not prone and does not gain any of the effects of prone. A prone PC next to the cliff is not leaning against it and does not get the cover bonus (but does get the other effects of prone). A leaning PC made prone is no longer leaning.


Note: Sirrah's horse cannot get over the cliff wall. If Sirrah wants to melee, he will have to get off the horse and move. Sirrah also does not get the cliff leaning bonus unless he is off his horse (he could still get a tree cover bonus on the horse).

Note: The archers look human in the pictures, but they are actually different races (2 humans, an orc, and a half-orc).
[/sblock]
 

OOC: Ouch. Annoyingly, the bandits seem to have realized that despite being a 3' 8" gnome, Tana is the toughest person in the group (or at least has the most hit points) ...
I'll post her action when I get home from work this evening.
 

Into the Woods

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