• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)


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Hilkalas, his wicked looking sword in hand, traces ancient arcane symbols in the air with it, murmuring power words. The sword seems to cut through the very fabric of reality, the sharp cuts of the Kalashtar opening gashes in the air, from where cyan energy glows. Unperceived, the same gashes appear beneath one of the bandit's feet. When the symbol is completed, shadowy tentacles erupt from the gashes, lashing out at the bandit.

Use Grasping shadows: Burst 1 on the square adjacent to bandit 3 20 vs Bandit's 3 will for 13 psy damage, and the bandit is slowed UENT. Also any creature that enters the area of effect of the grasping shadows takes 6 psychic damage and is slowed until the end of its next turn.
 

OOC: Forgot the coordinates. VV, let me know which square you targeted.


Bandit Round Two With Coords.png
 


Sirrah silently wheels his horse around heading toward the other side of the cliff.

Minor: Swift Rider (Sirrah's mount gains +4 speed).
Move: Ride to H16.
Move: Dismount to G17.


[sblock=Sirrah's Stats]Sirrah the Bleak Rider - Deathless Elf Berserker 4 Passive Perception 12, Passive Insight 12 AC 22, Fort 19, Reflex 18, Will 14 HP 49/49, Bloodied 24, Surge Value 12, Surges 11/11 Speed 6, Initiative +5 Action Points: 1, Second Wind [] At-Will Powers: Defender Aura, Jarring Smash, Run Down, Vengeful Guardian Encounter Powers: Batter Down [], Daring Charge [], Long View [], Dark Reaping [] Daily Powers: Rage Drake's Frenzy [], Vanguard Lance [] [/sblock]
 

Tana, gnome female swordmage 5

Tana begins walking up the hill to close with the bandits, stopping to point her blade at one of them and let a burst of arcane fire envelop him.

[sblock=actions]move: as far up the hill as she can in one move climb check (1d20+2=22), probably 3 squares straight ahead unless I'm misreading things.
standard: Swordmage Shielding Fire vs Fort; fire dmg (1d20+9=22, 2d10+6=22) vs Bandit 3
[/sblock]
[sblock=immediate interrupts]Tana can use some powers as immediate interrupts:
Channeling Shield (Immediate Interrupt; encounter) Close burst 10; Trigger: An attack hits Tana or an ally within 10 squares of her
Dimensional Vortex (Immediate Interrupt; encounter) Ranged 10; Trigger: An enemy hits an ally with a melee attack;
[/sblock]

[sblock=Swordmage Shielding Fire]
Swordmage Shielding Fire (Standard; daily) ✦ Arcane,Fire, Implement

Range: Close burst 10; Target: One creature in Burst; Attack: +9 vs. Fortitude; Hit: 2d10 + 6 fire damage, and the creature is marked as if from Tana's Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by Tana's Swordmage Aegis power, and using her Swordmage Aegis power to mark another enemy does not end this mark. Another creature’s mark supersedes this one.;Miss: The creature is marked as if from Tana's Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by her Swordmage Aegis power, and using her Swordmage Aegis power to mark another enemy does not end this mark. Another creature’s mark supersedes this one.;Aegis of Shielding: Until the end of the encounter, when Tana reduces the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage her aegis of shielding power prevents.[/sblock]

[sblock=Tana]Tana—Female Gnome Swordmage 5
Initiative: +3, Passive Perception: 12, Passive Insight: 12
AC: 24, Fort: 16, Reflex: 18, Will: 15; — Speed: 5
HP: 37/55, Bloodied: 27, Surge: 13, Surges left: 11/11;
Action Points: 1, Second Wind: Not Used
Powers -
Sword Burst
Booming Blade

Fade Away
Ghost Sound
Sword of Sigils
Dimensional Vortex
Channeling Shield
Use Vulnerability

Dimensional Thunder
Swordmage Shielding Fire

Farbond Spellblade Rapier +2
Runic Leather Armor +1
Amulet of Life +1

[/sblock]
 


Jayce was a good soldier before he joined the Sentinels. Hilkalas sounded like every commander who ordered his butt to fight and bleed for Karrnath. Biting back a retort and gritting his teeth, Jayce moved when ordered.

His handaxe flew into his fingers as he moved forward, trying to flank the enemies. Moving as far as he could, he climbed quickly up the embankment, throwing his handaxe as hard as he could at the most exposed bandit. The thump and cry of pain brings a satisfied smirk from the Marshal.

[sblock=actions]

Prior to turn: Move to I-3.

Free: Draw Hand Ax. (Slayer ability level 4: Draw or stow a weapon as a free action rather than a minor action.

Minor: Battle Wrath Stance (+2 damage with basic attacks)

Movement: I-2, H-1, G-0, F-1 (difficult terrain): Athletics: 19

Standard: Throw handaxe at Bandit 2 (6 squares, long range -2). If he has cover from this angle (F-1 to A-7) subtract 2 more please: 1d20+12-2, 1d6+9+2 → ([19, 12, -2], [3, 9, 2]) Roll. Hit AC 29 (or 27) for 14 damage.

[/sblock]

[sblock=ministats] ''Marshal Rikkert'', level 4 Human Fighter

Status: Battle Wrath Stance

Init: +5 Speed: 5 Perception:19 Insight: 12

AC: 21 (20) F: 21 R:16 W:15

HP: 43/43 Surges: 9/9 Surge Value: 10

AP: 1

Languages: Human, Goblin

Str: 20 Dex: 15 Wis: 10 Con: 10 Int: 10 Cha: 13

MBA: +13 vs. AC, 1d8 +11 (longsword)

Powers:
[ ] Marshal's Interdiction
[ ] Stone Fist Fury of Blows
[ ] Power Strike
[ ] Rain of Blows
[ ] Heroic Effort
[ ] Crowd Fighting

[/sblock]
 

OOC: Ok, [MENTION=6684473]CrimsonFlameWielder[/MENTION] hasn't posted in 9 days. If he doesn't post by early this evening, I'll NPC him to keep us moving.
 

OOC: Btw, if people want to use immediate interrupts or reactions, you cannot just list them. You have to state under what conditions that you will be using them as well.

Otherwise, I'll be using them when you do not want me to.

Also, Invisible Castle is down and I cannot get the dice roller to work here (the button does not appear).

I used http://orokos.com/. Feel free to use it, or the dice roller that Son of Meepo posted (if you can figure out how to get the code for the roll).


Bandit Round Three.png

Hilkalas, his wicked looking sword in hand, traces ancient arcane symbols in the air with it, murmuring power words. The sword seems to cut through the very fabric of reality, the sharp cuts of the Kalashtar opening gashes in the air, from where cyan energy glows. Unperceived, the same gashes appear beneath one of the bandit's feet. When the symbol is completed, shadowy tentacles erupt from the gashes, lashing out at the bandit.


Sirrah silently wheels his horse around heading toward the other side of the cliff.


Tana begins walking up the hill to close with the bandits, stopping to point her blade at one of them and let a burst of arcane fire envelop him.


Jayce was a good soldier before he joined the Sentinels. Hilkalas sounded like every commander who ordered his butt to fight and bleed for Karrnath. Biting back a retort and gritting his teeth, Jayce moved when ordered.

His handaxe flew into his fingers as he moved forward, trying to flank the enemies.

Moving as far as he could, he climbed quickly up the embankment, throwing his handaxe as hard as he could at the most exposed bandit. The thump and cry of pain brings a satisfied smirk from the Marshal.


The bandits are too far from Rava for her to help and her allies are spreading way out, so she trudges up the hill towards them.


The first bandit misses Jayce with an arrow, but the second bandit shoots Rava in the thigh, spinning her about and knocking her down the hill. She just manages to catch the edge of the cliff and does not go over.

The third bandit fires an arrow into Tana's upper arm. That's going to leave a mark.

The last bandit misses Sirrah.

[sblock=OOC]
Hilkalas hits Bandit 3 for 13.

Sirah moves.

Tana hits Bandit 3 for 22.

Jayce hits Bandit 2 for 14.

Rava moves up the hill.

Bandit 1 misses Jayce. Note: The miss is in the dice roller that Son of Meepo found, but I couldn't find the code to bring it over here.

Bandit 2 hits Rava for 12 and knocks her down the hill. Note: I screwed this attack up. I wrote that it was against Jayce, but I had already rolled the attack against Jayce. It was against Rava (the closest PC to Bandit 2 that did not have cover, she had moved up the hill to get within range).

11+mods hits for 12 damage

2 fails save, falls down hill

18 makes save, Rava prone

Bandit 3 hits Tana for 12.

19+mods hits for 12 damage

20 makes save, Tana prone

Bandit 3 misses Sirrah.

1 auto misses

36/36 Hilkalas
23/55 Tana, bloodied, prone
49/49 Sirrah
43/43 Jayce
11/37 Rava, bloodied, prone
Jasper/Pumpkin
Bandit 1
14 Bandit 2
35 Bandit 3, bloodied, slowed UENT Hilkalas
Bandit 4

Note: It's the PC's turns.


Terrain: The entire area is wet from the rain. Behind the cliff is a steep hill (those weird lines are my lame attempt to create terrain indicators).

Cliff face: The cliff is the u-shaped grey curved line. It is short (10 feet up at a 60 degree or so slope, but not vertical). It is slippery and a little difficult to climb up due to the rain and moss on it. The DC is 10. To move up and over the cliff requires two squares of movement for that single square. Anyone falling off the cliff falls as if in a 10 foot fall.

On the hill: Everywhere is difficult terrain due to slope and rain. However, a creature going "down hill" can move as if it were not difficult terrain, but that creature has a chance to fall.

Off the hill: Only the road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.

Cover: Trees provide one way cover if the target is in the adjacent square behind them compared to the attacker (i.e. the bandits get cover from the trees in front of them, but the PCs do not get cover from the bandit's trees). Trees also provide normal two way cover for both attacker and defender if neither is in the adjacent square (i.e. PC away from tree, bandit away from tree, but tree between the two of them).

The cliff face provides a cover bonus if the target is in the adjacent square downhill behind it and is leaning against the cliff (let me know if you are doing this).

This is also one way (i.e. the PCs get this leaning cover bonus from the cliff in front of them). The cliff face does not provide this bonus if the target is behind the cliff, but not adjacent to it or is not leaning against it.

A PC can gain this "leaning" cover bonus with a minor action, but needs to push off (move action) to move away since the PC is effectively lying down against the cliff. However, this is not prone and does not gain any of the effects of prone. A prone PC next to the cliff is not leaning against it and does not get the cover bonus (but does get the other effects of prone). A leaning PC made prone is no longer leaning.


Note: Sirrah's horse cannot get over the cliff wall. If Sirrah wants to melee, he will have to get off the horse and move. Sirrah also does not get the cliff leaning bonus unless he is off his horse (he could still get a tree cover bonus on the horse).

Note: The archers look human in the pictures, but they are actually different races (2 humans, an orc, and a half-orc).
[/sblock]
 
Last edited:

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