Alessandro Guarita
First Post
Because we have, in all editions, lots of fire spells and less thunder spells. On 3.x the thunder(sonic) spells has less damage just because you face less enemies with that resistance. On Basic Set:Err... extremely situational is hardly powerful.
You do avoid halving your damage when you're throwing fireballs at salamanders, but that just begs the question of why not use any of a million other spells they aren't resistant to. I bet thundermancers never have to worry about resistances.
Fire Spells. Cantrip: 1. 1st - 1. 2nd - 1. 3rd - 1. 4th to 6th - 0. 7th - 1. 8th - 0. 9th - 1.
Thunder Spells. Cantrip: 0. 1st - 1. All other levels - 0.
Fire total: 5. More important: one of them is a cantrip.
Thunder total: 1.
Now, you'll cast the Thunderwave as 3rd level? 4d8 damage (18 average). Fireball: 8d6 (28 average), with wide area, also.
Of course we all expect more thunder (and fire whatsoever) on the PHB.
And more important, "why caste a fireball on a salamander?" Well, because one can make a pyromancer just to flavor the PC and this precise feat allow it without penalize the player for it (well, the penalty is the exchange the ability boost to take the feat). The feats isn't all about power, but a way to customize your character.
Also this feat is very useful to a npc hit the group tiefling (can you imagine the face of the player when the DM says: "you took 40 fire damage" and the player "20, because I have resistance", "no, not for this attack"?)
Edit: as said by TwoSix I made a wrong calculation about fireball average damage with the feat. Deleted that part.
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