[LPF] Rodents of Unusual Size, pt 3

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Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk speaks up. "I say we go around. If we have trouble with the fog we can get the tall woman on the dog to just blow it again." She nods towards Mystie.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 26/26
CMB: +3 CMD: 17

Fort: +6 Reflex: +5 Will: +1
Perception: +7 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 8/8[/sblock]
 

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Deuce Traveler

Adventurer
"Alright," Dunkel agrees. "Besides, if going around doesn't seem to work out we can just chop our way through." He suggests this last part while patting his axe.
 

Satin Knights

First Post
[section]
"I am sure Bubba doesn't want to walk through a briar patch, so going around sounds good to us."
[sblock=Actions]Bubba:
Mystie:
Marching order: Up front
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 5/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
8/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

Aura

Explorer
Bubba puts in a seemingly agreeing throaty exhaling bark at her mention of the briar patch, lifting one paw than the other in mock discomfort.

[sblock=Fobok]@Fobok It's been almost a full month since your last post, as as much as I hate losing anyone, I'm going to pull Joren if I don't hear from you, soon.[/sblock]
 

Commander_Fallout

First Post
Wahyu frowned at this, perhaps for the first time since anyone here had met him.

"Very well," he shrugged, before placing the firestarter back in his bag. He patted his pony and urged him to the side, "Sorry I couldn't buy you a shortcut, friend. Hopefully it'll only be a little bit more walking..."
[sblock= Wahyu's Mini Stats]
wayangavi_zpsd834477b.png

Wahyu
AC: 16 (14 flat-footed, 13 touch)
HP: 23/23
CMB: 1 CMD: 13
Fort: +3 Reflex: +4 Will: +5
Perception: +5, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+5, 1d6+0, 19-20 x2)
Current Conditions in Effect: -
Spells Remaining (1st): 6/6

Used Items:
-

Abilities Used:
-
[/sblock]
 

BigB

First Post
cruendithas.jpg
Cruendithas, although curious about the undergrowth feels the decision to go around is a good one. Not having a good way to clear the undergrowth could have proven to be painful. He pats Penelope on the neck. "Just a little further, hopefully not too far." And turns Penelope to follow the others around the obstacle.

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 18 current: 18
CMB: +0 / CMD: 11 Fort: +1 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message

1st Lvl Spells: 3/3 per day
Cure Light Wounds, Grease, Expeditious Retreat

Archaeologist's Luck (+1) rounds/day: 6/6
[/sblock]
 

Aura

Explorer
With people seemingly in agreement, you mount back up and begin to ride around the forested area with the nasty nettles in the undergrowth. Although it isn't just a couple minute jaunt to get around the obstacle, it's somewhat less than an hour and finally the trees relent. Also, it was hard to say when it happened, but the last of the fog burns off and the skies are now mostly clear.

As you start to get going in the correct direction again (South by Southwest), you discover there is a small creek running into the treelike that you must navigate. However, it is a relatively minor obstacle: it's less than one Jonas wide and only comes up to Hawk's hips in depth. As you come close enough to cross, you realize there is a trail here, headed in roughly the S-SW direction you'd like to traces. Across the creek (the trail and creek meet in a roughly perpendicular fashion) the trail starts running gently uphill.

Once across the creek, you find the is quite a bit of slope to the left of the trail (to the South East), culminating in a ridge line about 50 yards distant from the trail. The ridge itself is not the primary thing that grabs your attention (although you might note it would be less than fun to get a mount up the steep incline--considerably easier for someone on foot to run down the slope) is the odd 'dogs talking' sounds coming from over the ridge. First Bubba perks an ear to it, and Hawk, Jonas and Mystie notice almost immediately after, given Bubba's cue. The sound is structured enough you can tell it's some sort of language, but none of you understand it in the least. You can't see the source, although it becomes more and more obvious that there is no single source, but rather several. It's also obvious what whatever makes these sounds is quite animated about… something.
 
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G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Not understanding the langauge, Hawk looks to the others. She is not sure what to make of the odd barks. But she is on her guard for trouble.

[sblock=OOC]I changed my stat block to coincide with my new character sheet.[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 10/10[/sblock]
 

Deuce Traveler

Adventurer
Dunkel whispers, "I couldn't creep up there without sounding like a bag of jingling metal bouncing all over. Anybody up for stealthily scouting what awaits? They might not be hostile, but I figure why take a chance by revealing ourselves too early?"
 

Aura

Explorer
As the group discusses options, Hawk puts herself 'on guard'. Perhaps this is providence, for the voices are already starting to get louder.

[sblock]The ridge line is not terribly steep, but does look steep enough to constitute movement penalties and/or climb/acrobatics checks in some combination.[/sblock]
 

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