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[LPF] Rodents of Unusual Size, pt 3

Aura

Explorer
If the simple act of having a thought had the power to effect reality, then Cruendithas would have much to account for....

The gnomish treasure seeker immediately begins the business of finding a clear way around the edge of the death and destruction that goblin and rat have brought upon one another in this depressing, but also strangely comical, receiving room. Whayu quickly decides to follow his course. Slipping behind sofa and chair, the duo plot a course along the right wall, which seems further from the battle that cost so many lives. Sharp eyes pierce the gloom of the ill-lit chamber, distinguishing details with minuscule amounts of light from candles located around the room, bathing it in a nearly uniform lack of proper lighting. The stench fills the air and Cruendithas wishes to be past it as soon as gnomishly possible--easily a more potent motivator than the faux despair clearly intended by the decor and lighting combination. No doubt the sentiment is shared.

Meanwhile, Jonas and Hawk come face to face with what, presumably, was the last of the goblins. A mere ten feet from them, the arm which once reached out to the open exit now lays collapsed in front of the body. His weapon, and others like it, lay where they fell, clearly demonstrating that none have been through here since the awful proceedings. At his feet lay one of the rats. Judging from the state of the corpse, it is even more decomposed than the goblin. However, while the goblin has bled profusely, leaving a disgusting blackened ichor puddle, the rat lays almost cleanly upon the floor. And its form continues to retain structure, instead of breaking down and slowly flattening out as one might expect, given sufficient time.

Across the chamber, the same story plays out time and time again. The goblin remains are behaving as one might expect the dead to do. The rats.... are not.

All the while, Cruendithas and Wahyu continue to forge ahead along the right wall, already halfway across the room. The stale air is silent but for the soft sounds of their footfalls--only audible to the sharpest of ears.

[sblock=Jonas]Decomposing while retaining structure and functionality is one of the hallmarks of the undead. What seems a likely conclusion to others is nearly an assured truth to you.[/sblock]
 
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G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Upon seeing all the goblins and there equipment Hawk remarks, "Free equipment!" Then she moves forward to the closest goblin and begins searching.

[sblock=Roll]Perception check: 1D20+9 = [7]+9 = 16[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 50/50
CMB: +5 CMD: 20

Fort: +7 Reflex: +7 Will: +2
Perception: +9 Sense Motive: +0
Initiative: +5

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 12/12[/sblock]
 

Deuce Traveler

Adventurer
"Ack! The only thing that smells worse than goblin, is dead goblins stuck in a small room together," Dunkel exclaims as he enters and wrinkles his nose in disgust.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]



"'Ware the rats, in particular, my friends . . . these Goblins are truly departed, but the rats were risen from their graves when they fought I think, and may continue in their unlife." A snarl contorts his bestial features, showing short fanged teeth top and bottom, as he growls, "Such things are an abomination to The Root, and I'd make sure they've truly gone on if you'll indulge me." He hefts his flail and brings it crashing down on one of the nearest rat corpse.

[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 49/49
Senses: DarkVision (60’) Perception: +12
CMB: +07 CMD: 19 (+9/21 vs. Trip)
Fort: +07 Reflex: +03 Will: +05
[/sblock]
 

BigB

First Post
cruendithas.jpg
Crue makes his way to the door, inspecting it for traps. He waits watching the door as the others do their searching and rat smashing. Crue cringes at the noise being generated with the groups activities. He understands the necessity of the actions but also understands that if there is someone or something beyond the door they are probably alerted to the groups presence. Once everyone is ready he will open the door to see what is beyond...

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 34 current: 34
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights4/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 4/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/2 per day
Tongues, Pilfering Hand

Archaeologist's Luck (+1) rounds/day: 7/7

Wand CLW 10/10
Wand MM 22/25

[/sblock]
 

Aura

Explorer
With the halfling warrior happily descending upon the closest of the goblin fallen to find any usable gear or other possible monetary gains, Jonas hefts his flail and brings it down upon the rat corpse a mere five feet from where Hawk has kneeled to begin her search. To say the swing destroyed the corpse would be somewhat an understatement, as bits and pieces of decayed rat burst in all directions from the flail head's downward strike, spraying Hawk in the side and decorating the floor upwards of some teen feet distant.

Nothing special happens. Cruendithas continues his trek to the far door, with Wahyu in tow, while Dunkel expresses his disgust at the foul odor, which definitely hasn't gotten any better by splattering rat guts all over the place.

Mystie_Thissiledew_sm.jpg
. . . . Mystie . . . .

Mystie rides up next to Jonas, and looks up at him, a look of concern on her face. "Are you sure, Jonas? I didn't see it move or anything, although they are a bit... odd." With that, she casts a spell that attempts to push back the foul odor. However, her breezy magic does little to help, due to the entire area being saturated with the nasty smell.

Before Jonas can answer question, reality comes to his aid. A vast majority of the rats in the chamber clamber to their feet, and in unison, all hiss at the living, some already as close as ten feet or so from their targets.

"Or, it's just like you said," the little gnome oracle concedes, Bubba hunkering down and growing in response.

The rats charge.

[sblock=Prepping]Map tomorrow, then we'll dive right into the festivities. No need to worry about initiative or anything in the meantime (just hold tight for an update), I'll take care of all that, as you've come to expect.

Update: Got home late and did simpler things than drawing the map like I should have. Ran out of time and steam, so just a little more time. Apologies for the delay.

PPS: And I apologize for not getting the map up and the rat's initial actions--this is now my utmost priority.[/sblock]
 
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Aura

Explorer
ZombieRat Battle Round 1

ZombieRatSmall.jpg
. . . Screeeeeee!!! . . .

The sudden lunging speed of the rats catches the group by surprise and they run in for the attack. Two find their way to Jonas, one bites at Cruendithas, and one even takes a bounding leap off a red velvet upholstered chair to bite savagely at Hawk. However, despite being a little slow on the uptake, the heroes manage to avoid any nasty bite wounds as they prepare to fight back.

The rest of the disgusting creatures stay on the ground, rotting away like the goblins that didn't make it out. With the rat crushing flail stroke delivered by Jonas, only 4 unliving rodents remain...

[sblock=Combat]OK, here we go. The Zombie Rats have initiative, but they all miss. Of the players, only Jonas has a weapon in hand. Remember, it takes a move action to draw a weapon, although everyone has enough Bab (+1) they they can combine drawing and moving if they choose.

Combat Actors
Jonas AC17 -- 0 dam(49) / no effects
Hawk AC20 -- 0 dam(50) / no effects
Crue AC17 -- 6 dam(34) / no effects
Wahyu AC16 -- 0 dam(30) / no effects
Dunkel AC 18 -- 0 dam(26) / no effects
Mystie AC14 -- 0 dam(45) / no effects
RatA AC22 / CMD22 / Touch15 -- 0 Dam / no effects
RatB AC22 / CMD22 / Touch15 -- 0 Dam / no effects
RatC AC22 / CMD22 / Touch15 -- 0 Dam / no effects
RatD AC22 / CMD22 / Touch15 -- 0 Dam / no effects

The map:
There is a variety of couches and chairs in this room that can be navigated with acrobats checks (but still count as difficult terrain). There are also squares where corpses are present in sufficient quantity to count as difficult terrain. There is a big X on the floor. And one of the chairs is distinctly red.

Ditzie:
http://beta.ditzie.com/75251/5500d39f6b3f3

OK, sorry about the delay, here we go. The first round is always the most prep for the DM. EVERYONE is up! Have fun.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]



"Well . . . RATS!" Jonas steps to the side so the entrance is not blocked by his bulk, but in doing so he loses focus on his target temporarily, and his flail crashes down on flagstone. Maybe the rats feel the sting of slate chips flying through the air, but they're otherwise unharmed.

[/section]

Updated Map

[sblock=Actions/Rolls]5' Step, Flail Attack & Damage vs Rat Zombie B: 1D20+7 = [10]+7 = 17/1D10+10 = [8]+10 = 18[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 49/49
Senses: DarkVision (60’) Perception: +12
CMB: +07 CMD: 19 (+9/21 vs. Trip)
Fort: +07 Reflex: +03 Will: +05
[/sblock]
 

BigB

First Post
cruendithas.jpg
Crue jumps as the rat awakens and attacks. So focused on the door he did not see it coming. With the rat on top of him he draws his sword, releases a little of his magic into the sword and attacks. His stabbing sword finds its way into the rat, although it is not an obliterating strike as Jonas had done to the one rat. Crue retracts his sword and readies himself for the rats next attack mentally reviewing his options.


[sblock]
swift action: arcane strike
attack 1D20+4 = [20]+4 = 24 and damage 1D4+1 = [2]+1 = 3
confirm crit 9 no luck
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 34 current: 28
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights4/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 4/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/2 per day
Tongues, Pilfering Hand

Archaeologist's Luck (+1) rounds/day: 7/7

Wand CLW 10/10
Wand MM 22/25

[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk draws her greatsword, flies into a fit of rage and activates reckless abandon. Then she swings at RatC striking the beast.

[sblock=Rolls]Attack roll vs RatC: 1D20+12 = [20]+12 = 32
Verify critical: 1D20+12 = [1]+12 = 13
Damage roll: 1D10+6 = [4]+6 = 10[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 16 (12 flat-footed, 11 touch)
HP: 58/58
CMB: +7 CMD: 22

Fort: +9 Reflex: +7 Will: +4
Perception: +9 Sense Motive: +0
Initiative: +5

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: Rage
Rage Rounds remaining Today: 11/12[/sblock]
 
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