[LPF] Rodents of Unusual Size, pt 3

cruendithas.jpg
Perplexed by the trap Crue does not see another option other than trying to disable the trap again. Although his nerves get the better of him as he attempts to understand and disable the trigger.

[sblock]
activate archaeologists luck
disable device try 2=12
he has trap sense +1 if needs to jump out of the way

[/sblock]

[sblock=mini stats]

Cruendithas
Initiative +1
AC: 19 fight defensively (with shield/ Flat:16, Touch: 12)
HP: 34 current: 34
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand, wand MM in main hand

Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/2 per day
Tongues, Pilfering Hand

Archaeologist's Luck (+1) rounds/day: 5/7

Wand CLW 10/10
Wand MM 21/25

[/sblock]
 

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Oops!

In the midst of Cruendithas' working with the trap, suddenly he realize he's gone wrong with his investigation. With virtually no warning, a blade scythes out from the slot in the wall and over half way across the stairs. Thankfully, the gnomish explorer moved at the last second, sparing his life... but not without a nasty gouge in his thigh.

As Crue instinctively clamps his hands down on his thigh in pain, the mechanism pulls back the blade. In the wall, the entire group can hear an ominous, rhythmic clicking....

[sblock=Cruendithas]You have rolled low enough to trigger the trap upon yourself, and take 13 points of damage in the process. Your trap sense was accounted for. There is no penalty for failure if you wish to try again, although your hit points might serve as a limiting factor.[/sblock]
 

[section]



"My friend, do you require aid? I've draughts that will serve to close those wounds," Jonas calls out from his place somewhat farther back.

[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 49/49
Senses: DarkVision (60’) Perception: +12
CMB: +07 CMD: 19 (+9/21 vs. Trip)
Fort: +07 Reflex: +03 Will: +05
[/sblock]
 

cruendithas.jpg
Crue looks at his torn leg and back to the opening in the wall. Frustrated with his own mistake, he knew the moment he slipped that things were going to go wrong but that happens. If you play with traps eventually you will get bitten. Gratefully he moved quick enough to not be cut in two. "Thank you Jonas but I think I am ok for now perhaps I will have need of your draught later although I hope not." In an effort to conserve daily spells Crue finds his wand of CLW and casts on himself.

[sblock]
clw #1=5
clw#2=6

does there appear enough room for the group to crawl under the swipe of the blade? Now that they have all seen what it does when triggered.
[/sblock]

[sblock=mini stats]

Cruendithas
Initiative +1
AC: 19 fight defensively (with shield/ Flat:16, Touch: 12)
HP: 34 current: 32
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand, wand MM in main hand

Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/2 per day
Tongues, Pilfering Hand

Archaeologist's Luck (+1) rounds/day: 5/7

Wand CLW 8/10
Wand MM 21/25

[/sblock]
 

Mystie_Thissiledew_sm.jpg
. . . . Mystie Thistledew . . . .

"Can't... see..." grumbles a little gnome from the back of the group as Cruendithas heals himself up, reminding the group of the tight nature of the environment and the relative height of the group's members (even while mounted.) "Did someone say healing? I mean, not the word, specifically, but the idea? Because I can do that, you know. Dunkel can, too. Wahyu, when he's in the mood, hmmm..." Mystie counts people off on her fingers and looks thoughtful. However, her thought process is broken as she sees Cruendithas' wand of healing.

"Cruendithas Beestinger! Are you using a wand when there are multiple people here to help you? Oh, the indignity of it all! Hmph!" With that, Mystie crosses her arms and chins up. After a short pause, Bubba looks the same direction, trying to figure out what has her attention.

Meanwhile, the clicking continues...

[sblock=The Trap]It is possible for a small humanoid to get under the blade, but it would be dangerous. And nobody wants to get thin-sliced like Arby's Roast Beef. Ouch. But it's possible.

However, Dunkel and Jonas are far too meaty to fit under the likely path.

PS: As a reminder, there are two similar grooves in the wall, one on each side. When the trap sprung, only one blade came out--the right one, as you face.[/sblock]
 


cruendithas.jpg
"My apologies. I did not intend to offend anyone. I only thought to conserve your talents for whatever may lay beyond this..Perhaps I can give this another try." Crue returns to attempting to disable the mechanism.

[sblock]
archaeologists luck
disable device #2=17
archaeologists luck
disable device #3=13

oops I think he may be in need of healing again
[/sblock]

[sblock=mini stats]

Cruendithas
Initiative +1
AC: 19 fight defensively (with shield/ Flat:16, Touch: 12)
HP: 34 current: 32
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand, wand MM in main hand

Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/2 per day
Tongues, Pilfering Hand

Archaeologist's Luck (+1) rounds/day: 3/7

Wand CLW 8/10
Wand MM 21/25
[/sblock]
 

A Clicky Problem

Cruendithas turns back to the task at hand. With the irritating clicking sound continuing, he tries to figure out what will keep the blade trap from springing again. However, the sound itself, obviously part of the mechanism, judging from where it originates (the slot on the wall) makes concentrating difficult. Somewhere along the line, the clicking abruptly ends, causing a high pitched gasp from the back of the group and a reflexive leap to safety by Cruendithas, but nothing happens.

With a collective sigh of relief, Cruendithas settles back into trying to figure the mechanism out. Working his blade into the slot delicately, he scrapes up and down, looking for clues. However, when he hits mechanism, he pushes a bit too hard, and, with a mad dash for safety, the gnome gets cut again as the scything blade strikes again, catching him in the leg and applying some force this time, nearly throwing him back into the group. He lands with a meaty 'ufff!'

Almost immediately thereafter, the clicking resumes again.

[sblock=Disable Device]Crue can't make any more checks. The mechanism that works the blade is, for the time being, anyway, beyond his understanding.[/sblock]
 

Hawk, Little Halfling with a Big Sword

Hawk interjects. "So! Do we continue forward or do we go back?"

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 50/50
CMB: +5 CMD: 20

Fort: +7 Reflex: +7 Will: +2
Perception: +9 Sense Motive: +0
Initiative: +5

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/12

Current Light Source: Ioun Torch[/sblock]
 

[section]



"This trap appears to be quite deadly, and it must be most cleverly designed if Crue cannot puzzle it out." Jonas' expression is doubtful as he continues. "Perhaps there is another way 'round and we could find ourselves on the other side of this device . . . but then what would be the point of the trap? Still, I think we must needs triy, or Cruendithas will end up even shorter than he is already!"

[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 49/49
Senses: DarkVision (60’) Perception: +12
CMB: +07 CMD: 19 (+9/21 vs. Trip)
Fort: +07 Reflex: +03 Will: +05
[/sblock]
 

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